Heart of the OHR Contest 2014

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Pepsi Ranger
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Heart of the OHR Contest 2014

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Heart of the OHR Contest

2014 Edition

And so it begins...

For those who were looking forward to this moment, the wait is over. For those who have no idea what this is about, read on.

And, for those who do know what this is about, read on anyway, for there are a few minor changes to take note.

A Brief History as Written in 2010:
HotOHR 2010 Thread wrote:It seems that as times change, interests start moving in new directions, and the things that first captured our hearts and attention about indie-RPG design had since faded into obscurity.

Toward the end of the ‘90s and the early part of this decade [2000s], RPGs were king, and were incidentally, the only thing the OHR was capable of making. And then, as the decade continued, RPGs became less common, less desired, and soon the rate of releases made on the engine went from a sprint to a crawl.

Then, in about 2006 or 2007, the limits of the OHR began to change, and new life formed. Sidescrollers were now not only possible, but easier to make. Puzzle games, menu-based games, and even street fighting games were beginning to surface in droves throughout the course of three years. And during this time the course of the OHR RPG began to fall. RPGs were released on occasion, but the presence of one became rare, and almost surprising. And even then, the likelihood of it being a joke game was high. No, the integrity of the epic vacation gave way to a cheap day-trip, and by 2009 the nature of the RPG had become nearly absent.

[In June 2010], Surlaw and I were discussing the disappointment of creating huge games, which translates to many, many hours of development time (read: three years or more for some games), that people refuse to play because it requires them to fight random battles (that aren’t titillating 100% of the time), or read text (of any length), or spend more than a few hours of game time in order to finish it. Authors who put the level of time and attention that goes into a quality game, just to have it go unplayed because of an unwillingness to read (for example), are highly disheartened, and certain OHR gems have gone unfinished because the author experiences What’s-the-Point? Syndrome.

This, of course, has contributed to the huge decline of RPGs—and especially in the quality RPGs—in our opinion, and that should be shocking when one considers we’re a community focused on an RPG making engine.

Even James Paige once expressed a slight disappointment in the gradual reduction of games that actually use the default features to, you know, make an RPG.

That is what the OHRRPGCE was made for.

Now, this isn’t to knock the surge in alternative gaming styles. I loved Slimes. The games released for the 2009 8-Bit Contest were brilliant. But look at how many good RPGs came out in 2009. Okedoke, and, um….

It’s hard to say whether the modern RPG is dying or just in a slump, but we’d like to see this giant of yesteryear make at least one more stand in the community. So, I am proposing the “Heart of the OHR Contest,” which is a contest, quite simply, about making the best RPGs we can make with the engine that brought us here in the first place.
Rules:

-Must be an RPG. This is a zero rule. What categorizes as an RPG can be left open for debate, but at the end of the day it must be an RPG. In 2010, we saw one game stretch the limit of what we considered acceptable (Do You Want to Be a Hero?), and I would argue Silhouette from 2012 pushed the boundaries, as well. For a complete list of the games that made the cut in 2010 and 2012, consult the following link:

http://rpg.hamsterrepublic.com/ohrrpgce ... of_the_OHR

-NonRPGs not permitted. (See Above)

-Joke games not permitted (though funny ones are okay).

-Special scripting is okay (as long as it doesn't turn the RPG into a nonRPG).

-Game must have at least 30 minutes of playtime with a good chunk of that devoted to story (in other words, 30 minutes without level grinding).

-Updates to previous RPGs permitted.

-Updates to previous RPGs need at least 30 minutes of new content to be eligible. Changing a textbox to an old two-hour game and re-releasing it doesn’t make it eligible.

New Rule for 2014: If you are posting a rereleased game for the contest, you must provide either a readme (or some document) discussing where the new content starts (if it's a continuation) or what the new content is (if it's integrated into earlier previously released sections), or you must supply a save file that begins the game just before the new content kicks in. If you fail to do this, your game will not be entered into the contest.

Note: I prefer the former since it's clearer what's new and discourages players from beginning your game halfway into the story.

-Fan games and parodies discouraged, but not forbidden. Original stories preferred.

RPG Release Categories:

Note: This category has been updated for 2014.

In 2010 every entry was lumped into the same category and judged under the same conditions regardless of originality versus the rereleased. In 2012 they were divided into three categories: Original, Rereleased, and OHR Legends. This year, due to popular demand, I will be combining the Original and Rereleased categories together again, with one small change.

Original and Rereleased Games:

Original games are the games that have never been publicly released prior to June 1, 2014. These are the easiest to judge since the ground is fresh. We had eight original entries in 2010, including the Game of the Year winner, Motrya, and 13 in 2012.

Note: These games just need to come with a Coke and a smile.

Rereleased games have been unleashed on the community before June 1, 2014, and are making a second life appearance in the Heart of the OHR Contest. Any original game that was released for the 2010 or 2012 contest will automatically default to this category if reentered for 2014. In 2010 we had four rereleased games and in 2012, we had three.

Note: These games must include documents or save files that inform the player where the new content can be found.

OHR Legends:

This special category is reserved for the games that have been submitted as rereleases in previous Heart of the OHR contests and resubmitted this year as "honorary" contestants. There are six games eligible for Level 1 Legend status and one (Vikings of Midgard) eligible for Level 2 Legend status. These games will receive only one prize.

Note: Authors have freedom to choose how these games are released since they are separate from the prize pool, but they can still be inclusive with the general vote to see how they fare against new blood.

New Category for 2014:

Bonuses:

Entrants can now receive bonus points to their lowest scores for meeting these optional goals:

-Finished game (bonus: 5 points on top of lowest awarded score)

-Three or more towns to explore (bonus: 3 points on top of lowest awarded score)

-Two or more hours of gameplay (bonus: 2 points on top of lowest awarded score)

-Flavor text for objects (bonus: 1 point on top of lowest awarded score)

-Off-the-beaten path locales (bonus: 1 point per side area, up to three)

Any bonus that brings the lowest voter's score up to 10 will roll over to the next lowest voter's score.

Release Dates:

Unlike traditional contests, “Heart of the OHR” will not require a start time or an end time per se. Rather, this will adopt the “release window” technique made popular with Game-a-thon, in that any RPG released within the window is eligible (provided it meets the above standards).

Window begins June 1st and ends November 30th.

New to 2014: I will allow a two-week grace period for bug-fixing (Note: this grace period is not reserved for adding new content). Entries must be ready for voting by December 14th.

All deadlines will expire at 6am EST the following day.

Voting:

Note: This category has been updated for 2014.

Voting will run from December 16 - December 31 (I'll extend this to a few extra days in January if any holiday vacationers need the extra time.)

Note that I will not close voting until I have a minimum of 10 votes, so if the deadline comes and goes and I have fewer than that, voting will remain open until the minimum is met. I want all contestants to have a fair playthrough and comment/critique/score for their games.

The way we handle votes will change from the 2010 and 2012 contests. One day we will lock in on an effective system. I hope this could be the one.

For full details on how it used to be, consult the following post:

http://www.slimesalad.com/forum/viewtop ... 1778#71778

The gist of this year's changes will include the adoption of the 5-point average, the peak vote target range, and the two-thirds vote system.

Five-point Average: Any game that falls short of the peak vote target range will receive however many fives it takes to reach the two-thirds margin.

Peak Vote Target Range: Identifies the game with the most number of votes and uses its vote count as the determinate for the contest average.

Two-thirds Vote System: Caps the required voting minimum at two-thirds the value of the peak target. Any game meeting this minimum cap will not receive additional fives to pad its average.

I will get more in-depth with this system in December.

Prizes:

Note: New Prizes for 2014.

Because RPGs are harder to come by these days (especially in contests), I thought it’s only fair to combat the odds with prizes that don’t suck. Therefore, various members of the community have agreed to give special bonuses to entrants and the winner.*

Just by entering a game into the contest, the contestant will get to choose a bugfix or feature request to be put on the December 1st bug bounty.

Here’s how it works:

During a time frame decided on by James, you may post your bugfix or feature request here so that he can start working toward implementing it. You may only choose one, so pick wisely. Once you choose your request, you are then expected to release a quality RPG (fitting the above standards) by November 30th to receive your entry prize. The prize, of course, is a ransom for the bug or feature request you posted here if it’s not implemented by December 1st. If your bug is not fixed by the deadline, then you get whatever James decides to pay for ransoms. And that’s just for entering the contest!

Note: James is in charge of how the bug bounty system works, including what to pay out for failure to implement, and when requests will no longer be accepted. For questions regarding this prize, please ask him for clarification.

Note 2: Unlike the last two contests, James will not be giving an extra bounty to the winner this year.

You may view the current requests here:

http://rpg.hamsterrepublic.com/ohrrpgce ... tBugs_2014

And the old archival requests here:

http://rpg.hamsterrepublic.com/ohrrpgce ... tBugs_2010

http://rpg.hamsterrepublic.com/ohrrpgce ... tBugs_2012

Additionally, anyone out there can add to the prize pot if he or she has something to offer, so feel free to help make this into a treasure trove of winnings if you want to, and if you have the resources for it.

Specifically I'd like to see:
-cash prizes
-fan art
-theme song about the winning game(s)

You may add to the prize pot discussion here:

http://www.slimesalad.com/forum/viewtopic.php?t=6091

Potential community offered prizes include:

-Cafepress T-shirts or swag for winner (courtesy Spoonweaver...and maybe Fenrir-Lunaris?).

-Funding for the swag site (courtesy Mystic). Note: This one's ambiguous to me.

-Custom Mousepads with a group image starring some of the OHR's most popular characters (courtesy RedMaverickZero).

-Reviews for each entry (courtesy Meatballsub)

-Cash prize of undetermined value (need confirmation) for winner (courtesy Meatballsub).

-Pizza delivery to winner or favored game (courtesy Willy Elektrix).

-Poster and icon for winning game (courtesy Ichiro).

-100 dogecoins..."fake Internet moneys" with dog memes (courtesy Bob the Hamster).

-Slimebucks of extremely low but increasing value to the top three winners (courtesy Meowskivich).

Note: This list will remain open to new prize additions from now until December 14th. I will update this list as I get new volunteers.

Special Prize for OHR Legends releases:

Any game categorized as an OHR Legends release will receive a special trophy classifying it as such. This is strictly a prestige award, but it will remind future players of the game's longevity. This trophy will receive "levels" each time it's awarded to a specific game. OHR Legends releases should still meet the 30 minutes of additional game time rule to be eligible for the trophy.

Note: In the event that an OHR Legend wins first place, then the second place winner (or first-place original or rereleased game) will receive the top prize(s).

So, as you can see, it would be crazy not to join and make something for the Heart of the OHR Contest, so take the chance. Nominating a bugfix or feature request confirms your intention to join. Just remember that there will be no ransom paid on unresolved bugs if you drop out. So make something and stick with it. Don’t procrastinate, either. Games that don’t meet the above standards will also forfeit the ransom.

*Because prizes are awarded by members of the community, and because community members come and go like the wind, all prizes are subject to change.

Tips:

Release the best game you’re capable of making. The community doesn’t want to see or play throwaway titles anymore. Do your best to make a quality game. While you shouldn’t be intimidated by this, you still need to be aware that games like Wandering Hamster and Motrya are just as capable of making an appearance during the contest window as any game, so make it your best if you want the winning prizes.

Have fun. Please use this thread to post your bugfix or feature requests for James and the developers, and use it to announce your RPG releases starting on June 1st. And I’d appreciate it if this thread were stickied until the end of the year. Thanks.

I will update this thread periodically as new information comes. Good luck, everyone.

Remember, to see a working list of the games released so far, check out the official Heart of the OHR 2014 wiki page:

http://rpg.hamsterrepublic.com/ohrrpgce ... e_OHR_2014

UPDATE 12/15/14:

Contest is officially closed. You may now start voting. Consult the following post for voting times, rules, and games that are eligible for a score:

http://www.slimesalad.com/forum/viewtop ... c1c#110845

Thanks.
Last edited by Pepsi Ranger on Tue Dec 16, 2014 6:20 am, edited 3 times in total.
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Pepsi Ranger
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Post by Pepsi Ranger »

While I'm waiting for the chance to fix the above announcement, you can go ahead and start posting your bugfix requests and game talk here. I know no one actually hangs out at Castle Paradox anymore.
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Post by Meowskivich »

Placeholder comment since I forgot what exactly I was going to say. Can you blame me, though? I have parodius goin'.
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Post by MirceaKitsune »

Placeholder comment here too since apparently there's no subscribe button without one, and I'm interested to see what the best OHR games of 2014 will be :P
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Post by Pepsi Ranger »

Mogri, could I get some info about this posting issue please? What would cause my post to show up blank? The exact same post appeared just fine on Castle Paradox. Why is Slime Salad giving me trouble?

The only thing I have checked in the posting options is "Attach signature."

Let me know ASAP. Thanks. I'd like to fix this as soon as possible so that this contest can continue without a hitch.
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Post by FnrrfYgmSchnish »

I've noticed the post-blanking thing happen when I try to use the Preview button lately, too. I have both "disable smileys" and "attach signature" turned on, but I have no idea if either of those would have any effect on previews not working right.

I've never had the forum just not allow me to post something, though--it only blanks when I try to see a preview, not when I just post without previewing first. So you should still be able to put the full announcement in the post that way, if you don't mind going back in and editing again if you spot something that doesn't work afterward (rather than having a preview to spot those kinds of things before it's posted in the first place.)
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Post by Pepsi Ranger »

Ah, yep, that was the issue. Good call. Post has been updated, officially.

Though, as a guy who's very picky about how something looks before he posts it, I think fixing the Preview button would be really helpful for the future.
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Post by Master K »

I'm considering entering.

I have a project in the works I'm slowly coming up with.
Maybe it'll work out better this time instead of large maps of bees and squirrels.
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Post by Meowskivich »

Master K wrote:I'm considering entering.

I have a project in the works I'm slowly coming up with.
Maybe it'll work out better this time instead of large maps of bees and squirrels.
You forgot evil trees. Because that tree totes look suspicious and up to no good, so I better hit it with OH GOSH NOT THE BEES! NOT THE BEES! AAAAAHHHHHHHhhhhhhhhhhhh
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Post by Mogri »

FnrrfYgmSchnish wrote:I've never had the forum just not allow me to post something, though--it only blanks when I try to see a preview, not when I just post without previewing first.
That's really odd. I'll see what I can figure out.
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!

Post by TMC »

Hurrah!

I think this 2/3rds margin is a pretty big penalty to games that receive fewer votes. E.g. a game with 13 votes averaging 6 beats one with 11 votes averaging 7.

For some reason I thought that James isn't this year offering bounties on bugs/features that he doesn't complete.
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Post by Ichiro »

I am officially declaring for Emiki Adventure.
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Post by Meatballsub »

New Rule for 2014: If you are posting a rereleased game for the contest, you must provide either a readme (or some document) discussing where the new content starts (if it's a continuation) or what the new content is (if it's integrated into earlier previously released sections), or you must supply a save file that begins the game just before the new content kicks in. If you fail to do this, your game will not be entered into the contest.
I have a bit of a unique situation regarding this point.

Ruin originally had a 25% demo that was released back in 2011. It has since been taken down from every download site because I ended up changing the 25% portion so much that the original demo was like a completely different game. When I say that things were changed, I don't just mean graphics, but dialogue, the story itself, characters, their personalities, etc. While some features and locations remain intact in that 25% of the game, I'd say 90% of it has changed since that demo release.

Having said that, would Ruin be considered a re-release or an original game?

Either way, I'm declaring Ruin for the contest.
Last edited by Meatballsub on Mon Jun 02, 2014 1:05 pm, edited 1 time in total.
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Re: !

Post by Bob the Hamster »

TMC wrote:For some reason I thought that James isn't this year offering bounties on bugs/features that he doesn't complete.
That is correct. This year, instead of cash bug bounties for requests too big for me to finish, I am just going to tell people "Hey! Your request is too big, scale it back a bit please!" if I need to.
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Re: !

Post by Meowskivich »

Bob the Hamster wrote:
TMC wrote:For some reason I thought that James isn't this year offering bounties on bugs/features that he doesn't complete.
That is correct. This year, instead of cash bug bounties for requests too big for me to finish, I am just going to tell people "Hey! Your request is too big, scale it back a bit please!" if I need to.
You never added the in-editor screen editor I requested in 2012.

If I enter a game this year, I'm not sure what I'd ask for.
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