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death animation + sounds

Posted: Thu Aug 15, 2013 4:12 pm
by marionline
Hi,
one or two questions on death.
1) Is the animation shown first and then the sound played afterwards?
At least that's what I suspect.

1.2) And how do I play the sound on the same time as the animation or even before the animation?

The sounds I use are rather long, and so they are sometimes even still played outside battle, if the victory scene is skiped... It's a bit odd.

2) Do I have to use attacks to trigger the death sounds instead?
That sounds like a lot of work for lazy me. . .

Thanks for you help in advance! :D

Re: death animation + sounds

Posted: Thu Aug 15, 2013 4:35 pm
by Bob the Hamster
The sound effect and the animation are supposed to start at the same time.

Try opening your sound effect in Audacity and see if there is some silence at the beginning of the sound.

If you want to have an sound play before death, you will need to use an on-death-bequest attack. When an enemy dies, they do their on-death-bequest (and all chains) before they finish dying.

So the first part of the bequest attack should be a self-targetting attack that does nothing except play your long death sound. (and maybe a caption?) and it will chain to a second attack that does nothing at all, but has a delay which prevents the dying enemy from disappearing until the delay is over.

Posted: Thu Aug 15, 2013 4:42 pm
by marionline
Thanks for your answer.
The on-death-bequest attack sounds interesting, I'll try that. :D