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Eternal stun glitch

Posted: Sun Jan 06, 2013 3:41 am
by jcenterprises
In Alectormancy, I've discovered that if you get stunned and are still selecting commands for the stun victim, after you're finished selecting, your hero can't do the command because of the stun, but when it normally wears off, the hero can't ever be selected again, as if he's still stunned. The meter won't reset and is still full but the game won't allow him to make a move. I discovered this in the original Alectormancy, any chance this will appear in +2 or has it been fixed?

Posted: Sun Jan 06, 2013 3:49 am
by Meowskivich
Seems a bit of a wait to report this, but I think I don't know if it's in alectormancy +2 or the nightlies myself.

Could you attempt to record this glitch on video? I can check to see if it's in A+2 or even the nightlies.

Posted: Sun Jan 06, 2013 6:58 am
by jcenterprises
Deleted

Posted: Sun Jan 06, 2013 5:23 pm
by Meowskivich
It takes witchcraft and technomancy to put up videos on this forum, but that's a strange occurrence.
Have you tried reviving your hero after death and seeing if that fixes him, or perhaps even using something to get rid of stun and seeing if that helps? Those might be good place-holder things to have, and hopefully it can be taken care of by Beelzebuffo.

Posted: Mon Jan 07, 2013 4:42 am
by jcenterprises
I made the Wrappings attack last for only 2 seconds, so I think maybe that short amount of time may have contributed to freezing the character. I haven't had this problem with the Bloomer's Sleep Petal, but it had a 5 second length instead and you don't have any Spells to cycle through yet when you encounter them.

Posted: Mon Jan 07, 2013 4:45 pm
by Bob the Hamster
I was testing stun attacks recently, and I don't remember seeing this bug. Can you point me to a game where this bug is easy to reproduce? If this is an engine bug, I would like to make sure it is fixed.