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Posted: Thu Dec 06, 2012 6:53 pm
by Meowskivich
Been too busy with testing. Not just the turn-based battles, but something else as well.

Posted: Thu Dec 06, 2012 7:41 pm
by mjohnson092088
FnrrfYgmSchnish wrote:So... haven't gotten any feedback whatsoever on The K'hyurbhi Lands and it's almost the end of the bugfixing week already. I know people have downloaded it, so... anyone played it yet?
I actually played it for a little bit. I like the graphics, as always, and the characters are... unique. I'll play it a bit more later.

Posted: Thu Dec 06, 2012 7:46 pm
by Spoonweaver
FnrrfYgmSchnish wrote:So... haven't gotten any feedback whatsoever on The K'hyurbhi Lands and it's almost the end of the bugfixing week already. I know people have downloaded it, so... anyone played it yet?
I'll try to bust through a let's play of it soon.

Posted: Thu Dec 06, 2012 8:42 pm
by RMSephy
Legendary Heroes

I played up to the point where you get your fourth character, and I've been liking this game so far. The graphics have a nice cartoony look that gets the point across.

The battles themselves are pretty easy-going. They've been pretty easy so far, but they don't get tedious either, which is good. Most of the enemies are visible on the map, but they don't give that much exp so you don't feel bad about avoiding battles.

The music is pretty good. I really liked the songs that play in the caves and during the boss battles.

You can't equip the Magic Scroll that you find in the library. I found a Vile scroll later on that the magician can equip, so I'm guessing that this might be a bug.

Posted: Thu Dec 06, 2012 8:48 pm
by Spoonweaver
It's a book, not a scroll.. But yes, Myrtle and Tim-Tim should be able to equip them both, thank you. I'm glad you're enjoying the game. :D

Posted: Thu Dec 06, 2012 9:00 pm
by Pepsi Ranger
FnrrfYgmSchnish wrote:So... haven't gotten any feedback whatsoever on The K'hyurbhi Lands and it's almost the end of the bugfixing week already. I know people have downloaded it, so... anyone played it yet?
Urgh, I think you just exposed a bug in the week-long bugfix period. If everyone gets caught up playing the earlier released games first and doesn't get around to the later released games until near the end, then that doesn't give you much time to fix the bugs that they would encounter in their playthroughs, does it?

So...

I may decide to extend the bugfix period until December 14th if I see that the lack of player feedback is affecting an author's ability to properly bugfix in time. I'll wait and see what complaints I receive about having no time to fix things (or play games) before making that official, but I do think that in the next Heart of the OHR, I'll be giving you two weeks to fix things rather than one.

Tell me now, guys. Does anyone think the lack of feedback will infringe on your ability to produce a decent bugfix by tomorrow night?

Posted: Thu Dec 06, 2012 9:22 pm
by KF Harlock
I don't wanna be one to nag for post-facto rule changes, but since you asked, um... no one has even mentioned loading up Dungeonmen yet :(

Posted: Thu Dec 06, 2012 9:34 pm
by Meowskivich
hath thou readest the reviews?

Posted: Thu Dec 06, 2012 9:50 pm
by Spoonweaver
I did a let's play, sorry if it wasn't that great of one.

I think lots of people have already played dungeonmen, and in that way it's actually had the longest of any bugfix times.
Is there anything that you guys have changed recently that you'd like a frsh pair of eyes on?

Posted: Thu Dec 06, 2012 9:57 pm
by RMSephy
I posted in the original Dungeonmen thread that the screen doesn't fade in properly when you escape from a dungeon using the Wizard's warp ability. Also, there was some script bugginess when I triggered a poison gas trap. I'll try to play some more of it once I have more time.

Posted: Thu Dec 06, 2012 10:34 pm
by KF Harlock
Ah, I actually wasn't aware that anyone had reviewed it before. I have now read the reviews. People mostly seem to hate it!

Watching the LP just now was pretty instructive though. There were all these crazy mechanics to the game, like the "LOOK" command, torchlight, succeeding/failing at skill checks, upgrading, what the different types of weapons and armor do, all of which are explained by the "inessential" townspeople. It seemed like you only really talked to the obviously "important" NPCs such as shopkeepers and the like, though, so you didn't know about a lot of things you were supposed to be doing in the dungeon and had a harder time of it than necessary. :(

RMSephy, I noted that I noted your bug in the thread I started the other day to collect bug reports for the contest; thanks for that. It will definitely be fixed in the bug-fix update at the end of whatever our bug-fix period ends up being.

Posted: Fri Dec 07, 2012 12:37 am
by Mogri
A new version of Super Penguin Chef has been uploaded, containing encounters and treasures for the second dungeon as well as an expanded inventory and some bugfixes (the textbox for bad dishes now shows the correct ingredients; particularly bad combos create Inedible Abomination instead of Chef's Surprise). The latter is particularly important because it decreases the difficulty of the first two contest tiers and helps alert the player to ingredient combos that won't produce any dishes.

This will probably be the definitive HotOHR release of Super Penguin Chef unless someone reports a crippling bug. Please note that the ingredients for the two remaining dungeons can still be purchased at the entrance to those dungeons as well as from the traveling salesmen. It is possible to discover all of the recipes in the current version.

Posted: Fri Dec 07, 2012 2:02 am
by Willy Elektrix
KF Harlock wrote:I don't wanna be one to nag for post-facto rule changes, but since you asked, um... no one has even mentioned loading up Dungeonmen yet :(
I'm very excited about playing Dungeonmen. Unfortunately, I won't be able to devote the necessary amount of time to it before the bug deadline. I've tried it out and look forward to sitting down and completing it, but it's a challenging and exhaustive game. Regardless, I'll send you any bugs or comments I have probably later this month or early the next.

Which brings me to my point. The bug fix period doesn't help with some games, because most people don't have time to play a game with a lot of content. I suspect no one is playing Dreg Sector for the same reason. It's a big investment to learn and a complicated game and then spend numerous hours completing it. Extending the bug fix deadline isn't going to change this.

Posted: Fri Dec 07, 2012 3:20 am
by Meowskivich
There was always the option of getting it in earlier....

but I see where you're coming from.

Posted: Sat Dec 08, 2012 3:04 am
by The Wobbler
Bugfixed Cool Guy Bob Surlaw is up.

http://www.slimesalad.com/forum/viewgame.php?t=5436

New stuff:

-Added a manual to the main menu.
-Some wallmap/layer issues have been fixed.
-Enemy HP lowered.
-Characters now learn a new spell after leveling up (Level 4 for Czarina, 5 for Clownius, 6 for Bob)
-Water Balloons for sale in Cow Mart.
-Starting money increased to $300.
-A brief visual scene added before first boss fight.
-Everyone now has a Defend command: Increases defense by 200% for about the length of two turns.
-Save prompts added after major events.
-Text box in Bob's house tells you you can rest on couch to restore HP now.
-First boss now drops a crystal that in future versions can be redeemed at the gym to teach Bob new skills.
-Added full NPC dialogue for Dinosaur Triple and added two new NPCs to New Beta City.