Counterattacking enemies!
Posted: Fri Oct 01, 2010 4:51 am
I just uploaded early <a href="http://hamsterrepublic.com/ohrrpgce/nightly/">nightly builds</a> where enemies can counterattack!
Enemies can counterattack specific elementals, or counterattack damage
to specific stats.
Only one counterattack can be triggered by a single attack, so if the
triggering attack has multiple elementals, only the first match matters
(but I will probably make a bitset to override that and allow multiple
counterattacks in special cases)
Right now counterattacks are all-or-nothing. I haven't decided how to
make them more conditional, or only happen a certain percent of the
time, but you can currently already fake all that with chains.
Counterattacks are always non-blocking.
Editing counterattacks is found in the enemy editor under "Attacks..."
Heroes are going to get some counterattacking support too, but I haven't decided yet how it will work.
Counterattacking is pretty basic right now, so I am open to ways to make it cooler.
Enemies can counterattack specific elementals, or counterattack damage
to specific stats.
Only one counterattack can be triggered by a single attack, so if the
triggering attack has multiple elementals, only the first match matters
(but I will probably make a bitset to override that and allow multiple
counterattacks in special cases)
Right now counterattacks are all-or-nothing. I haven't decided how to
make them more conditional, or only happen a certain percent of the
time, but you can currently already fake all that with chains.
Counterattacks are always non-blocking.
Editing counterattacks is found in the enemy editor under "Attacks..."
Heroes are going to get some counterattacking support too, but I haven't decided yet how it will work.
Counterattacking is pretty basic right now, so I am open to ways to make it cooler.
