Posted: Fri Nov 19, 2010 5:01 pm
Consider this that extension I offered you over the summer when I thought you'd need one. December 15th for low bounties, December 30th for high ones.James wrote:I am favorable to a deadline extension. Real-life has been way too busy for me lately. :P
Pepsi Ranger wrote:I think I have enough people in favor of keeping the original deadline that there doesn't seem to be a need to extend it.
You just confused me.and then wrote:Consider this that extension I offered you over the summer when I thought you'd need one. December 15th for low bounties, December 30th for high ones.
Everyone in agreement?
Good. Let us continue to race against the 30th.
Maybe...I set my deadlines for 6am EST, so whatever that works out to. Keep in mind that this is 6am December 1st. That's about when November 30th will be history in all time zones, and when I expect them to be uploaded by.NayusDante wrote:So I'm going to assume that 11:59PM GMT-5 on the 30th is the deadline?
Yes, that is correct.Baconlabs wrote:You just confused me.
I'm guessing that Dec. 30th extension up there applies only to James, and us contest-goers are still on the November 30th / December 1st deadline. Is this correct?
Yes. Contestants = November 30th +6hrs EST (with an as yet to be determined extension for bugfixes only). James = December 15th and 30th for bounties. Note: I had planned to give him a month's extension back in July, but he didn't think he'd need it. Now that he's way behind, I'm gonna extend his deadline anyway.guo wrote:I think us contest-goers get till the 30th +7-14 days for bugfixes, whereas James gets till the 15th/30th for "Bounties" - ie the HotOHR bugfix/feature requests made by entrants.
AwwPepsi Ranger wrote:Things that should not be done to the games during the bugfix period:
-Adding the next chapter.
that one was TMC :)Baconlabs wrote:To James:
Thank you sooo much for the color replacement tool in the latest nightly, it's helping tremendously!
Well, even if it's a bit short, it'll still be nice to see what's been brewing!Baconlabs wrote:Wahh, time has flown by far too fast.
I just took a look and saw that I've got 400-500 text boxes worth of dialogue and story material left to integrate. Things aren't boding well; I'm going to have to cut my game off even earlier than I expected.
That said, everything's working fine and dandily, it's just so darn short.