Help with Doors + Music
Posted: Sat Sep 19, 2009 10:52 pm
OK, I have noticed that using doors causes the current music to stop, then the default music gets loaded and the autorun script starts. (not necessarily in that order, i guess) I confirmed this with show value.
This is kind of bad for my game. I use lots of doors that lead to maps with the same song being loaded in the autorun, and the song restarts itself every time the player walks through a door.
Is there any way, short of making every door an NPC that loads a plotscript to teleport the heroes, to make the music continue instead? I assume that the "Ambient music" checks for the current song and continues if it is present, as that is what I used to use years ago and never ran in to this problem.
If that's the only way, I'll have to grin and bear it, but I just want to make sure because it's going to bloat my scripts a good bit. (Even if I use arguments right off the map)
This is kind of bad for my game. I use lots of doors that lead to maps with the same song being loaded in the autorun, and the song restarts itself every time the player walks through a door.
Is there any way, short of making every door an NPC that loads a plotscript to teleport the heroes, to make the music continue instead? I assume that the "Ambient music" checks for the current song and continues if it is present, as that is what I used to use years ago and never ran in to this problem.
If that's the only way, I'll have to grin and bear it, but I just want to make sure because it's going to bloat my scripts a good bit. (Even if I use arguments right off the map)