Mostly Involving Robots: The Log

Make games! Discuss those games here.

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Momoka
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Post by Momoka »

It was raining today, so I planned to stay in and work on MIR all day.

Didn't quite work out, but I made 6 tiles and an attack graphic, so hey.
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Momoka
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Post by Momoka »

HALF-slime TILE STILL COUNTS

(But I spent the time writing an article for HamsterSpeak that's like way too late, so it's not a whole waste)
Last edited by Momoka on Tue Sep 29, 2009 2:35 am, edited 1 time in total.
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Momoka
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Post by Momoka »

Exported my text boxes, and made them a google doc so I could easily edit them from wherever, thus rather nicely expanding the amount of time in the day I could work on MIR.

I have enough graphics to make a town, a simple world map, and a dungeon. At this point, any additional graphics I make are a luxury to make the game prettier, not something I strictly need (expect a table, maybe). While I retain the right to work on whatever I feel like working on, I'm going to try to direct my energy towards making the start of the game, so that I might be able to release a demo one day. I have vague thoughts about Halloween, but I'm running into the rather nasty snag of "I'm not getting this music thing". I actually bought a book on music theory, and am slowly learning, but I don't seem to be able to make anything useful :zombie:

I neither want to make a silent game, nor rip music from other games. I'm aware of free midi places, but at this point, it feels a little cop-outy. I suppose I can hope to be able to do my "thing a day" during the actual day, and study music during the night.

I suppose in the end it'll be ready when it's ready, and not a moment before. I'll announce a release date for the demo on the day I earn enough slimebucks from the log to beat Judge Slimehold :devil:
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Momoka
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Post by Momoka »

Starting to get this music thing. :D

Made a nice little song, that gets repetitive VERY fast, so I'll probably use it as a title screen music, if at all. But I'm happy with it, and think I know how to do this a little now. What's the best way to share a midi file with the slime community?

Also exported and messed with my text boxes a little.
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Momoka
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Post by Momoka »

Made battle graphics for a hero, which I like more than the other two's, and futzed around with music some more, learning about the chord ladder.
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Momoka
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Post by Momoka »

DnD takes forever :(

But I still made an attack graphic. Albeit a simple one.
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Momoka
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Post by Momoka »

Yesterday all I made was a tile.

Today, I made a song!.

This one has a melody and everything!
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Momoka
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Post by Momoka »

L'il graphics yesterday. Few text boxes today. I'm not sure if I want to post daily anymore. Maybe weekly logs, starting next week.
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FnrrfYgmSchnish
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Post by FnrrfYgmSchnish »

Today, I made a song!.

This one has a melody and everything!
Yeah, it's short and simple-ish and all... but it's not bad. And it sounds like music instead of random noise!

In other words, you're already pretty much infinitely better at making music than I am.
Last edited by FnrrfYgmSchnish on Wed Oct 07, 2009 4:24 am, edited 1 time in total.
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Momoka
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Post by Momoka »

*preen*
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Momoka
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Post by Momoka »

Yesterday: 1 whole text box :v:

Today: My second attempt at a town theme

I like this one more, but I'm told you can't hear the guitar. I hear it fine. :???:
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camdog
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Post by camdog »

I like this one better than the first, though I notice that, without exception, every instrument changes notes at the same time, which gives it kind of a stilted, amateurish feel. Try breaking the melody away from the harmony a little bit. You're using mostly half notes, so the lead instrument has a lot of room. For example, you might try giving the lead instrument an additional note, say, a beat or half a beat before the start of a measure that is a step below the note at the start of a measure. Likewise, in the few runs you have, you might consider leaving the melody as is and letting the harmony hold the opening note throughout, then joining the melody and harmony at the end of the run.

Er... Let me know if that made any sense. :)

[edit]
I uploaded a brief edit of your song just to show you what I mean.
http://www.castleparadox.com/songlist-d ... p?song=372
Last edited by camdog on Fri Oct 09, 2009 3:34 pm, edited 1 time in total.
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Momoka
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Post by Momoka »

Thank you for the remix! It really does improve on what I had, and has me thinking :D
You're using mostly half notes, so the lead instrument has a lot of room. For example, you might try giving the lead instrument an additional note, say, a beat or half a beat before the start of a measure that is a step below the note at the start of a measure.
But....it's C major scale, right? Shouldn't I start and end every run (Stanza? I have poor music vocab) on a C?

I'm thinking of trying for an A minor song. Like C major, it's easy to remember (the white notes!), but it has a different feel. I think it might help me to experiment a bit and try different things. Then I'll go back to the C major town theme, before maybe trying something silly, like G Pentatonic Blues :kamina:
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Momoka
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Post by Momoka »

So, I've never wanted to do this less than today, but I made a variant grass tile anyway. I carry on, even when I hate it....but only a little :v:
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Momoka
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Post by Momoka »

A new song appears!

Still learning. Need to get out of C Major sometime. Trying to get a feel for the other scales.

Also came up with the idea that my main would have mediocre stats, and lots of "Focus"-type moves (Defense focus, caster focus, etc). Decent enough idea, I think.
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