Okay, this seems like a little thing I know, but this is one of the coolest new things in the game! The world map is the largest of any I've ever designed, and it's annoying going back and forth between the ohr's regular main menu, so I had this implemented!
Posted: Tue Jun 25, 2013 7:03 pm
by Meowskivich
neat! How I wish more games had such things in them...
Posted: Fri Jul 05, 2013 8:23 pm
by The Wobbler
Posted: Sat Jul 06, 2013 8:25 am
by Mogri
It's the Citizen Kane of OHR games!
Posted: Sat Jul 06, 2013 4:35 pm
by The Wobbler
There are SO MANY hard moral choices
Posted: Sat Jul 06, 2013 5:09 pm
by Bob the Hamster
ROSEBURP
Posted: Sat Jul 06, 2013 5:41 pm
by Meowskivich
The Wobbler wrote:There are SO MANY hard moral choices
Like whether or not you put the spork on the left of the right.
Posted: Sat Jul 06, 2013 6:40 pm
by The Wobbler
Bob the Hamster wrote:ROSEBURP
Bob the Hamster wrote:ROSEBURP
Bob the Hamster wrote:ROSEBURP
Posted: Tue Jul 23, 2013 4:52 pm
by Soda_piggy
Hyping up Mr. Triangle's Mediocre Adventure some more with this new track! Enjoy!
Working on two games right now, both of them more tech demos than anything. One is a single-character adventure where you play as a bard (and thus have a menu for deciding what music to play), the other is this:
I missed one of the characters (there's seven total). Going to dig out that script from Maces Wild to make them change sprites based on their body armor.
Posted: Sun Aug 18, 2013 7:13 pm
by Nathan Karr
Just finished doing the scripts a few minutes ago. I probably won't have anything playable in time for the contest, but I'm having fun making a game again. I missed that feeling.