Hype Up Your Game Thread
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- Spoonweaver
- Liquid Metal King Slime
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After making Batman & Robin, I kinda couldn't help but make a Batman-esque boss fight.
After making Batman & Robin, I kinda couldn't help but make a Batman-esque boss fight.
<a href="http://www.redtrianglegames.com">Check out Red Triangle Games!</a>
- Meowskivich
- Blubber Bloat
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- Meowskivich
- Blubber Bloat
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- Pepsi Ranger
- Liquid Metal Slime
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The Adventures of Powerstick Man: Extended Edition Promo:
Tired of random battles sneaking up on you and ruining your groove? Then it's time to meet the Fight Manager!
The Fight Manager

If an enemy party attacks, a pop-up window tells you who or what is attacking and gives you the option to FIGHT, RUN, HIT AND RUN, or use a SPECIAL WEAPON against it.
"You're Quite The Rock Star, Mr. Superhero!"

Then, once you've made your selection, a message in the lower right corner of the screen will let you know if your decision was smart.
The Battle You Previewed

Then, if you decided to fight, or if your other choice was a failure, you'll face those nasties that the Fight Manager warned you about.
So, why is this better than the traditional random battle system? Because you can--
FIGHT: Select this to jump right into battle. If your level is 4 less than the enemy party's average level, then the message to follow your selection may be less than encouraging.
RUN: Depending on your probability, you can try to avoid this fight completely. If successful, you'll raise your run probability and raise your AGILITY field stat. Buy the new item, Turbo Shot, if you want to perfect your odds of escape.
HIT AND RUN: Harder to pull off than simply running, the payoff for success is much nicer. Simply put, run away from the enemy, but not without getting in a cheap shot first. A successful hit and run will increase your DEFENSE field stat and earn you a third of the experience you would've gained by fighting. Warning: Unsuccessful hit and runs will not only force you into battle, but will allow the enemy to get a cheap shot on you! Buy the new item, Bag of Hornets, if you want to perfect your odds at pulling off a hit and run.
SPECIAL WEAPON: Want the best case scenario against rampaging random enemies? Buy a special weapon fitting for the enemy party. Need to kill off a party of slimes? Buy some salt. Want to distract the monkeys long enough to escape? Shoot bananas at them. Using the right (disposable) weapon against the enemy party (majority enemy type rules) will annihilate the attackers and double the receiving experience. Using the wrong weapon against the enemy party may yield less desirable effects, however, so buy and choose wisely.
So, with these special options to choose from prior to battle, you'll never have to hate on random battles again (at least until you tire of this gimmick).
Notes:
-The Fight Manager pops up only for random battles. NPC-triggered battles and boss fights do not permit the Fight Manager selection.
-Just because running through the Fight Manager fails doesn't mean you can't still run from inside the battle.
-If you prefer the pure RPG experience, you can turn off the Fight Manager and go back to triggering immediate battles.
-Running and hit and runs get easier the more you attempt them and the more you level up.
-Messages of success and failure have five alternates per selection.
-It will come with some hoopla.
Tired of random battles sneaking up on you and ruining your groove? Then it's time to meet the Fight Manager!
The Fight Manager

If an enemy party attacks, a pop-up window tells you who or what is attacking and gives you the option to FIGHT, RUN, HIT AND RUN, or use a SPECIAL WEAPON against it.
"You're Quite The Rock Star, Mr. Superhero!"

Then, once you've made your selection, a message in the lower right corner of the screen will let you know if your decision was smart.
The Battle You Previewed

Then, if you decided to fight, or if your other choice was a failure, you'll face those nasties that the Fight Manager warned you about.
So, why is this better than the traditional random battle system? Because you can--
FIGHT: Select this to jump right into battle. If your level is 4 less than the enemy party's average level, then the message to follow your selection may be less than encouraging.
RUN: Depending on your probability, you can try to avoid this fight completely. If successful, you'll raise your run probability and raise your AGILITY field stat. Buy the new item, Turbo Shot, if you want to perfect your odds of escape.
HIT AND RUN: Harder to pull off than simply running, the payoff for success is much nicer. Simply put, run away from the enemy, but not without getting in a cheap shot first. A successful hit and run will increase your DEFENSE field stat and earn you a third of the experience you would've gained by fighting. Warning: Unsuccessful hit and runs will not only force you into battle, but will allow the enemy to get a cheap shot on you! Buy the new item, Bag of Hornets, if you want to perfect your odds at pulling off a hit and run.
SPECIAL WEAPON: Want the best case scenario against rampaging random enemies? Buy a special weapon fitting for the enemy party. Need to kill off a party of slimes? Buy some salt. Want to distract the monkeys long enough to escape? Shoot bananas at them. Using the right (disposable) weapon against the enemy party (majority enemy type rules) will annihilate the attackers and double the receiving experience. Using the wrong weapon against the enemy party may yield less desirable effects, however, so buy and choose wisely.
So, with these special options to choose from prior to battle, you'll never have to hate on random battles again (at least until you tire of this gimmick).
Notes:
-The Fight Manager pops up only for random battles. NPC-triggered battles and boss fights do not permit the Fight Manager selection.
-Just because running through the Fight Manager fails doesn't mean you can't still run from inside the battle.
-If you prefer the pure RPG experience, you can turn off the Fight Manager and go back to triggering immediate battles.
-Running and hit and runs get easier the more you attempt them and the more you level up.
-Messages of success and failure have five alternates per selection.
-It will come with some hoopla.
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- Meowskivich
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- Soda_piggy
- Slime Knight
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Mr. Triangle's Mediocre Adventure
Thought I'd do some hype for RMZ's new Mr. Triangle game too! ;) This is the music from an exciting upcoming area...
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<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- Pepsi Ranger
- Liquid Metal Slime
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Yes for the most part. You can buy unlimited numbers of special weapons, so in that regard your usage is limited only by your funds. But yes, selecting SPECIAL WEAPON will produce a list of the special weapons you currently own. And, they are consumable, so don't expect to get multiple uses out of them unless they have limited ammo.TMC wrote:How does the special weapon option work? Are you presented a menu to select from all the special weapons you've bought? Are they one-use each?
I say this in planning, of course. As of this moment, the special weapons haven't been designed yet, and the Special Weapons menu is incomplete. But everything else is in place. It was an extremely fast production. I expect to have special weapons designed and finished in the next couple of days.
This song is really great--somewhere between Secret of Mana and the movie Sixteen Candles. Now you've got me tempted to ask you for a few supplemental songs to add to Entrepreneur: The Beginning's 80s soundtrack since its original composer has moved on. But I'll restrain myself for now unless you want to volunteer.VampiDucki wrote:Thought I'd do some hype for RMZ's new Mr. Triangle game too! ;) This is the music from an exciting upcoming area...
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I'm slacking on the game hype! It has been about a month since I last showed off some screens, and there's quite a bit.
<a href="http://s19.photobucket.com/user/RedMave ... 0.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... d57cf0.png" border="0" alt="Triangle's MA Atlantis 1 photo TriangleMA_Atlantis1_zps9bd57cf0.png"></a>
The entryway to Atlantis, the lost city ruled by Octopi?
<a href="http://s19.photobucket.com/user/RedMave ... 6.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 9b1c56.png" border="0" alt="Triangle's MA Spirit World 2 photo TriangleMA_SpiritWorld2_zps7e9b1c56.png"></a>
Spirit World bad guys look a lot like Digimon.
<a href="http://s19.photobucket.com/user/RedMave ... b.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... d6140b.png" border="0" alt="Triangle's MA Blueprints photo blueprints_zps30d6140b.png"></a>
These are blue prints to something written in another language.
<a href="http://s19.photobucket.com/user/RedMave ... 2.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... a68f22.png" border="0" alt="Triangle's MA Atlantis 3 photo TriangleMA_Atlantis3_zps99a68f22.png"></a>
The track that VampiDucki made that excellent score for, is in fact Atlantis. The heroes go deep underwater. I'm pretty proud of this. Using tags on the load game script, if they are underwater it pulls up the color overlay perfectly. It's a really impressive area.
<a href="http://s19.photobucket.com/user/RedMave ... 0.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... a04e80.png" border="0" alt="Triangle's MA Squid Emperor photo TriangleMA_SquidEmperor_zpsfaa04e80.png"></a>
It ends with a really great cutscene and boss that ties into an unreleased RMZ/Vampiducki game. The whole Atlantis portion of the game is, in a lot of ways, a prequel to that game.
<a href="http://s19.photobucket.com/user/RedMave ... 0.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... d57cf0.png" border="0" alt="Triangle's MA Atlantis 1 photo TriangleMA_Atlantis1_zps9bd57cf0.png"></a>
The entryway to Atlantis, the lost city ruled by Octopi?
<a href="http://s19.photobucket.com/user/RedMave ... 6.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 9b1c56.png" border="0" alt="Triangle's MA Spirit World 2 photo TriangleMA_SpiritWorld2_zps7e9b1c56.png"></a>
Spirit World bad guys look a lot like Digimon.
<a href="http://s19.photobucket.com/user/RedMave ... b.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... d6140b.png" border="0" alt="Triangle's MA Blueprints photo blueprints_zps30d6140b.png"></a>
These are blue prints to something written in another language.
<a href="http://s19.photobucket.com/user/RedMave ... 2.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... a68f22.png" border="0" alt="Triangle's MA Atlantis 3 photo TriangleMA_Atlantis3_zps99a68f22.png"></a>
The track that VampiDucki made that excellent score for, is in fact Atlantis. The heroes go deep underwater. I'm pretty proud of this. Using tags on the load game script, if they are underwater it pulls up the color overlay perfectly. It's a really impressive area.
<a href="http://s19.photobucket.com/user/RedMave ... 0.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... a04e80.png" border="0" alt="Triangle's MA Squid Emperor photo TriangleMA_SquidEmperor_zpsfaa04e80.png"></a>
It ends with a really great cutscene and boss that ties into an unreleased RMZ/Vampiducki game. The whole Atlantis portion of the game is, in a lot of ways, a prequel to that game.
<a href="http://www.redtrianglegames.com">Check out Red Triangle Games!</a>
- Bob the Hamster
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