Hype Up Your Game Thread
Moderators: Bob the Hamster, marionline, SDHawk
- Meowskivich
- Blubber Bloat
- Posts: 2199
- Joined: Tue Mar 06, 2012 12:38 am
- Location: Earth
- Contact:
- Meowskivich
- Blubber Bloat
- Posts: 2199
- Joined: Tue Mar 06, 2012 12:38 am
- Location: Earth
- Contact:
thespazztikone: you might want to consider taking some color(s) out of your floor tiles. i wouldn't recommend more than 3 fairly low contrast colors in a single floor texture, just for readability reasons. sometimes what is a wall and what is a floor in your screenshots isn't instantly recognizable, which can be confusing for players.
In general, and for everyone, keep in mind the order of importance for gameplay, and try and match it with the visual 'pop' of that element.
1. Heroes and stuff that can be used (NPCs, doors, interactive objects)
2. Walls and barriers
3. Floor
So, heroes and NPCs should stick out a lot, as should any stuff you can actually use. Walls should stick out more than the floor. The floor should basically be doing the bare minimum, visually, to establish what it is while staying out of the way of the important gameplay elements.
EDIT: I forgot to say that the 2nd screenshot is a dramatic improvement! Everything is looking really good, besides my critique above.
In general, and for everyone, keep in mind the order of importance for gameplay, and try and match it with the visual 'pop' of that element.
1. Heroes and stuff that can be used (NPCs, doors, interactive objects)
2. Walls and barriers
3. Floor
So, heroes and NPCs should stick out a lot, as should any stuff you can actually use. Walls should stick out more than the floor. The floor should basically be doing the bare minimum, visually, to establish what it is while staying out of the way of the important gameplay elements.
EDIT: I forgot to say that the 2nd screenshot is a dramatic improvement! Everything is looking really good, besides my critique above.
Last edited by shakeyair on Thu Apr 25, 2013 6:24 am, edited 2 times in total.
I think the design was stronger with the metal border around the platform. I didn't mean to say that floor tile variety was bad, just that they shouldn't have much contrast. I would still use less colors on the rug, or bring down the lightest blue at least.thespazztikone wrote:![]()
With the computers, initially I read the grating below them as a wall, and the whole thing as kind of a big center console. They are clearer now, but you might want to extend the border around the left and right to the bottom as well, to differentiate the console from the platform.
I like the lighting in your new one, but what are those tan squares?
Also, why is there a blue rug in such a hi-tech environment?
- Meowskivich
- Blubber Bloat
- Posts: 2199
- Joined: Tue Mar 06, 2012 12:38 am
- Location: Earth
- Contact:
- Pepsi Ranger
- Liquid Metal Slime
- Posts: 1419
- Joined: Thu Nov 22, 2007 6:25 am
- Location: South Florida
Just in: A dancing girl at the Foxberry Nightclub!
Watch her randomize her dance moves.
<object width="640" height="480"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="640" height="480" allowscriptaccess="always" allowfullscreen="true"></embed></object>
For those who are new, this is from the way long in production The Adventures of Powerstick Man: Extended Edition.
Watch her randomize her dance moves.
<object width="640" height="480"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="640" height="480" allowscriptaccess="always" allowfullscreen="true"></embed></object>
For those who are new, this is from the way long in production The Adventures of Powerstick Man: Extended Edition.
Place Obligatory Signature Here
I'm planning on having this project finished for the next Heart of the OHR, clocking in at about 13-14 hours of gameplay thus far, I can proudly say that after this week I will be at my 75% marker of the game.
<a href="http://s19.photobucket.com/user/RedMave ... d.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... c567ad.png" border="0" alt="Triangle's MA Broccoli 1 photo TriangleMA_BroccoliBunker1_zpseac567ad.png"></a>
Enemies for this dungeon are pretty fun to fight and a challenge. The top most enemy has armor with super high defense, you can use the Steal move on him to take his armor, which lowers his defenses drastically, but forces a nasty counter attack! Then there's that floating broccoli, who after every attack changes to a different element!
<a href="http://s19.photobucket.com/user/RedMave ... 4.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 613464.png" border="0" alt="Triangle's MA Broccoli 2 photo TriangleMA_BroccoliBunker2_zpsa6613464.png"></a>
This particular boss fight which I worked too hard to reveal details on, took me the better part of an afternoon of solid work to set up, but holy crap is it awesome! I got a long way to go between the last 25% and extensive testing, but this is without a doubt going to be my most epic RPG.
<a href="http://s19.photobucket.com/user/RedMave ... d.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... c567ad.png" border="0" alt="Triangle's MA Broccoli 1 photo TriangleMA_BroccoliBunker1_zpseac567ad.png"></a>
Enemies for this dungeon are pretty fun to fight and a challenge. The top most enemy has armor with super high defense, you can use the Steal move on him to take his armor, which lowers his defenses drastically, but forces a nasty counter attack! Then there's that floating broccoli, who after every attack changes to a different element!
<a href="http://s19.photobucket.com/user/RedMave ... 4.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 613464.png" border="0" alt="Triangle's MA Broccoli 2 photo TriangleMA_BroccoliBunker2_zpsa6613464.png"></a>
This particular boss fight which I worked too hard to reveal details on, took me the better part of an afternoon of solid work to set up, but holy crap is it awesome! I got a long way to go between the last 25% and extensive testing, but this is without a doubt going to be my most epic RPG.
<a href="http://www.redtrianglegames.com">Check out Red Triangle Games!</a>






