Baconlabs wrote:The little wooden lattice underneath the front of the roof is a little strange-looking since the wall beneath it has nothing to decorate it. I think X-intersecting wooden beams and maybe a window or two would help on that part of the front.

I wanted to make this building as a little sample one before doing any more work on them, but you have gave me some great ideas there! Thank you!
Baconlabs wrote:Also the house's proportion is a little off - the front of the house looks like it's half a story higher than the parts sticking out of the side.
Hah! I just noticed that then ^^;, I'll fix that when I'm next working on the game.
Baconlabs wrote:Finally, the NPCs. I think an outline would help them since so many of their hues make them blend into the dirt.
I think the issue lies in the floor itself, maybe I'll darken it a bit so that the lighter coloured characters stand-out a bit better. I'll experiment with outlines on the characters too, but I've been intentionally avoiding doing so for the overall style (not to mention that it cuts down on the amount of colours in a characters palette).
Baconlabs wrote:Incidentally, the walkabout in the center of the screen has a very nice color scheme and design working for her. The guy nearby in the red shirt and brown pants, not so much.
The girl in the centre has been in the game since LoN back in 2009, I think she was the most popular then so I kept the design the same, it was really hard getting her hair to look right in the walkabout.
The dude at the bottom needs some palette tweaking, those pants are... well pants. I've always had a few design issues with him, and I've not changed the design since 2008 (waaaay back in my first game), so maybe now is the best time to do that.
Thank you for the feedback Baconlabs, it's always great to get such a thorough critique.
