Hype Up Your Game Thread

Make games! Discuss those games here.

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Pepsi Ranger
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Post by Pepsi Ranger »

I'm going to take a moment while I'm here to respond to the Entrepreneur screenshots. They are awesome, and I am amazed that you managed to bring statistical analysis into an OHR game. Information sticklers will have a ball with that, I'm sure. I really admire the effort you put into them.
Thanks. If not for James telling me how cool the game would've been with bar graphs, I never would've thought to put them in.
But at the same time, I look at these charts and think "No way I am ever playing that game, it looks so boring." I'm not a fan of management or budgeting simulators. (The only way I managed to enjoy Sim City was with an unlimited funds cheat) This is a good thing, though, since it firmly cements Entrepreneur for what it is, giving it an extremely distinct identity and niche in the OHR library.
I have a feeling that you think this game is a bit less than what it really is. The statistics are there for those people who love the nuts and bolts of numbers management, yes, but there's no actual requirement to keep up with them. The business side of things is a lot stronger, mainly in keeping up with supply and demand. But the game isn't limited to making and selling coffee. When the game is finished it won't even be limited to business.
Entrepreneur is not an OHRRPG, nor is it an adventure or a riveting story waiting to be told. It is straight-up business, and if you enjoy pinching pennies and watching a businessman grow and flourish, then stop reading this and download the game. The rest of us will happily ignore it in favor of a different OHR title.
This statement is actually mostly wrong, and will be even more wrong when the game is complete. The heart of the gameplay is business-based, and yet, it is every bit a story-driven choose your own adventure game as is your standard RPG. It's not about making coffee and selling it as much as it is a story about revenge. Where most RPGs send in heroes to fight monsters with swords and arrows, Entrepreneur forces its protagonist to outsmart his nemesis. It also forces him to outsmart all of those lost-in-time OHR members who have nothing better to do than to complain about the bad coffee they're getting. It forces him to get creative with garbage. It tests the core of his morality when he finds himself trying to buy something when he doesn't have enough money to pay for it. It judges him when he makes customers ill from serving them things he fished from the trash. It coddles him when he visits those sick customers in the hospital to wish them a speedy recovery and then offer them a discount on their next visit. It rewards him when he successfully wins the favor of a critic. It challenges him when he decides he'd rather fix a broken piece of equipment and pawn it or mow somebody's lawn than make another stinkin' pot of coffee. It tests his endurance when it forces him to work for 60 days. It punishes him if he's caught stealing, or if he falls off a ladder while painting someone's house. And who's to stop him from pushing his lawnmower right into the swimming pool? A wallmap??? Not a chance! His fate, his future, are about much more than business. Who can he blame but himself if his attempts to sabotage his competitor's business goes belly-up? And what about all those people he meets during his free time? What about that girl who's trying to steal his attention? Will you tell her that she's stuck in a game that's a straightforward business sim? That late-night party sure looks adventurous to me. In fact, I think one of those missing members of the OHR community could be hiding there--you know, one of the 15 members who are tramping around town somewhere, but have no interest in buying coffee. He spits on most business sims.*

So...er, it's not strictly a business sim. However, it can be played that way if that's what you want. I'm designing it as an open adventure where you pick your own path to success. The only hard rule is that you've got 60 days to beat your opponent.

I do appreciate the compliments, though. It's among my favorite OHR games, and I'm not saying that out of bias.

*Some features mentioned here are planned for the full release, but are not yet implemented, and may not be for some time. There are also plenty of features present and planned not mentioned in this rant.
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Master K
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Post by Master K »

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FnrrfYgmSchnish
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Post by FnrrfYgmSchnish »

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Yep, that's a title screen for the movie-game that previously didn't have one at all. I may make the "The Movie" sign's text a little lighter so it's easier to see, since I noticed just now that it's a bit hard to read when the title screen is shrunk down to screenshot size.

Unfortunately, I haven't gotten started on Part 2 yet (though it is still something I plan on doing eventually; I might start over the summer, since I'll actually be back home and able to get together with my sister to record Vomitus' lines then.)

I have been fiddling with it a bit, however... mostly to add the title screen and fix a few problems with the voices running into each other that the contest's version had (I can't remember if I've already updated a "voice timing fixed" version here or not... but either way, that's one change that will be in there whenever I upload the updated version.)
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
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Post by TMC »

Pepsi Ranger wrote:And who's to stop him from pushing his lawnmower right into the swimming pool? A wallmap??? Not a chance!
What a pitch!

I hadn't thought of it before, but I hope that it's possible to beat Entrepreneur without selling any coffee at all. I think that deserves a unique ending.

It's certainly possible to play Entrepreneur as an RPG instead of a business sim (you don't have to turn up for work), but if you ignore all the possible businesses then you can't expect to complete the game.
Last edited by TMC on Mon Mar 26, 2012 4:01 am, edited 1 time in total.
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Mogri
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Post by Mogri »

I'm not sure I'm going to make an actual, full salad of this, but...

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...it's good spriting practice, at least.

I really like how Steam Man and Mirror Man turned out. Launch Man doesn't look very threatening and Glue Man kind of looks like he's wearing a festive sombrero.
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Fenrir-Lunaris
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Post by Fenrir-Lunaris »

Mogri wrote:Glue Man kind of looks like he's wearing a festive sombrero.
http://megaman.wikia.com/wiki/Bond_Man
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Mogri
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Post by Mogri »

Fenrir-Lunaris wrote:
Mogri wrote:Glue Man kind of looks like he's wearing a festive sombrero.
http://megaman.wikia.com/wiki/Bond_Man
I am aware of this guy, but I didn't use him for the design. There is a bit of resemblance still -- mostly the hands.
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FnrrfYgmSchnish
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Post by FnrrfYgmSchnish »

ImageImage

...what the heck is this stuff?
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
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Baconlabs
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This is, after all, the HYPE up your game thread

Post by Baconlabs »

An emo chef, Senor Rialgo, and what is unmistakably a Rasta Banana. The second screenshot is extremely bland by comparison. Well, I mean, it looks fine, I think you did a good job with it, but the room itself is boring and doesn't tell me anything at all.

... I don't know what it is about that little guy, but I really really want to play as that Rasta Banana.
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Meowskivich
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Post by Meowskivich »

Banana? Looks more like a pepper to me.
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Baconlabs
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Post by Baconlabs »

If so, then it's a banana pepper.
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Spoonweaver
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Post by Spoonweaver »

That's totally one of those prizes you win from fairs. Look

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Valigarmander
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Post by Valigarmander »

Nothing interesting from me lately. But, uh, here's a palette I was working on.

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FnrrfYgmSchnish
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Post by FnrrfYgmSchnish »

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Well, you did say he looked like an emo chef.

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A battle! So the game I'm making has some of those, apparently.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
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Baconlabs
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Post by Baconlabs »

I'm very tempted to call your project an Okedoke sequel or spin-off, largely because the art style feels very familiar and because of Snr. Rialgo.
Of course, your visual style is your visual style, and any game you do art for will have that feel to it, but because Okedoke is your most well-known game, lots of people will be subconsciously associating your future games with Okedoke whether you like it or not.

I see this as a good thing. Okedoke was fun, a great OHR RPG, and this new game looks just as promising.
Last edited by Baconlabs on Tue Apr 10, 2012 7:38 pm, edited 1 time in total.
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