The first thing to check is to see if the tag is really getting turned on. Unfortunately the F4 tag debug screen won't work in battle, but try using the item on him, and check after the battle to see if it is on.RedMaverickZero wrote: For House Heroes enthusiasts, the Brown Dinosaur has made it into Halloween Quest 3 as a random enemy. Originally, I wanted to rig it so when you throw an item at it, it sets a tag, and then that tag would do an instead-chain to the dinosaurs moveset. Right now, he roars at you and you run away. Does anyone know how to get this to work? I tried to do this logically, and it didn't work.
The next thing to check is the conditional on the instead-chain. What happens if you change it to always happen, regardless of the tag?
Also, regarding the running away, does he actually have a self-targeted attack that is supposed to make him run away? Or is the running totally crazy?

