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Posted: Sun May 16, 2010 12:45 am
by Baconlabs
Spoonweaver wrote:In the works....

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Tom-Tom the Mightier Gnome?

Posted: Sun May 16, 2010 1:00 am
by FnrrfYgmSchnish
Hey, it's a "forest of giant mushrooms over a bottomless pit" level!

I wonder where those went... all sorts of games had giant mushrooms as platforms back in the NES/SNES days, but I haven't seen too many of them lately.

Posted: Sun May 16, 2010 1:32 am
by Spoonweaver
Tom-Tom the Mightier Gnome?
Image ?


Hey, it's a "forest of giant mushrooms over a bottomless pit" level!
I'll most likely be getting rid of the bottomless pit. I might make it a stage where falling is totally annoying, like you fall down to the first level and have to start over, but instant death is something I want to avoid in Tim-Tim games.



MORE INFO:
I plan to make this a Link 2 type game. It'll have an over world map, equipment, and towns.
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believe it or not, but this is from the same game as before

I've already started, but I don't plan to have this done anytime soon. I tend to wait till completion to release, but I might prelease this guy. Though, I wonder if all the preleasing leads to the large amount of unfinished work on here?
(Like, once you've uploaded it, it's basically done.)

Posted: Sun May 16, 2010 2:22 am
by FnrrfYgmSchnish
Holy crap... a game with the Zelda 2-like "overworld map with sidescrolling dungeons" thing? Looks like I'll have to be adding yet another game to my (already pretty long) "OHRRPGCE games I need to play/finish eventually" list.

Seriously, that's a really great idea. I know lots of people hated Zelda 2 for no good reason ("waaah! it's not exactly like the first game!"), but it was always one of my favorite games back in the NES days. Heck, if I was good enough at plotscripting to pull it off, I'd probably be trying to make a Zelda 2-style game myself. Definitely looking forward to this one.

Posted: Sun May 16, 2010 4:29 am
by Baconlabs
I actually didn't like Zelda II because it was so freaking hard, enemies kept stealing my experience points.

Anyway, I like where [s]Tom-Tom[/s] Tin-Tin is going. I like overhead RPGs, I love sidescrollers, and I absolutely adore mushrooms.

Posted: Mon May 17, 2010 12:45 am
by RMZ
<a href="http://s19.photobucket.com/albums/b175/ ... hersam.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... hersam.png" border="0" alt="HQ3 Rancher Sam"></a>

There is a Rancher Sam subquest in Halloween Quest 3 now. Huzzah.

Posted: Tue May 18, 2010 11:32 pm
by Twinconclusive
Blue Train wrote:I vote that buffbird is the main protagonist for atleast part of the game.
All of our dreams will be coming true now

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Posted: Wed May 19, 2010 2:55 am
by Blue Train
My hero <3

Posted: Wed May 19, 2010 10:49 pm
by Twinconclusive
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Posted: Wed May 19, 2010 11:02 pm
by Spoonweaver
Twinconclusive wrote:Image
That sprite is amazing! Without a doubt.
But there seems to be a couple things wrong.

First, there's a little white pixel near his arm while he walks.( It's driving me crazy)
Second, you seem to have too much animation for a battle sprite (which I assume this is.) So, how do you plan to fully utilize this dude's awesome animation?

Posted: Wed May 19, 2010 11:09 pm
by TwirlySocrates
With secret battle scripting???

Man ... when battle scripting comes out, I'm just going to quit everything (eating included) and make animated slice monsters for everyone.

Posted: Thu May 20, 2010 1:21 am
by Twinconclusive
TwirlySocrates wrote:With secret battle scripting???

Man ... when battle scripting comes out, I'm just going to quit everything (eating included) and make animated slice monsters for everyone.
You can already have animated monsters!
Transmogrification does wonders (Wonders being about two frames of animation before becoming a hassle).
Spoonweaver wrote:
Twinconclusive wrote:Image
That sprite is amazing! Without a doubt.
But there seems to be a couple things wrong.

First, there's a little white pixel near his arm while he walks.( It's driving me crazy)
Second, you seem to have too much animation for a battle sprite (which I assume this is.) So, how do you plan to fully utilize this dude's awesome animation?
Batte<s>toad</s>bird

Posted: Thu May 20, 2010 10:55 pm
by RMZ
<a href="http://s19.photobucket.com/albums/b175/ ... en_hq3.jpg" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... en_hq3.jpg" border="0" alt="Arfenhouse for HQ3"></a>

Ummmm... Arfenhouse characters drawn for HQ3.

Posted: Mon May 31, 2010 4:35 am
by Pepsi Ranger
The Adventures of Powerstick Man: Extended Edition

Preview #4

It’s been awhile since the last big update, so I thought I’d update the world about what’s new in Powerstick Man’s world. Get ready to hold your breath.

One of the unique staples of The Adventures of Powerstick Man: Extended Edition is its growing library of unlikely gaming mechanics finding a way into Cannonball City and beyond. While simple RPG elements like gaining strength through fighting battles and using the dead enemy carcasses to fund a heroic operation is rapidly declining in the Cannonball Strip, complex elements like playing the lottery, cashing in money for experience, and increasing stats through the consumption of fancy dinners is climbing the ladder.

And now, thanks to recent changes made in the last year, Powerstick Man’s world has gotten even more advanced.

Let’s take the Bank of Cannonball City, for example.

The Bank

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Visiting shops, drinking potions, and beating the pulp out of plips is commonplace in most RPGs for the OHR (well, substitute plips for any creature). But what about going to the bank? What about having to stand in a line and waiting one’s turn?

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In The Adventures of Powerstick Man: Extended Edition, the player has the pleasure of waiting in a line full of quality NPCs for his turn at the counter.

But what if he doesn’t want to wait in line? Then the teller will refuse service.

Unless, of course, he has the bank’s VIP Pass. Then he can skip the saps in line all he wants.

But I digress. The better question is why should anyone visit the bank?

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Well, once he sets up an account with the account manager (seen at the podium in the left)—and he’ll want to wait until current interest rates are high enough to benefit from the bonuses—he’ll be able to check his account, deposit money, withdraw money, or complain to the tellers about whatever customers feel compelled to complain about.

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And he can deposit or withdraw however much money he wants, provided the funds for it exist.

And why should he care to do either?

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Because deposits accrue interest, of course. What better way to make money than to let time make it for you? Depending on the interest rate, several dollars can accrue every couple of minutes. Drop a high deposit, reap a high reward. Don’t like the current interest rate? Close your account and wait for the fluctuating interest to increase. Think the fluctuation window is too low? Then go buy stuff and stimulate the global economy. Or beat up more critters in the field. Every little bit helps.

Yes, in The Adventures of Powerstick Man: Extended Edition, you affect the global economy, not just your own pocketbook.

Other New Features

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Among the many other additions to the game, you can now access a separate menu to view your special actions and reports. And what new action is available since the last update?

Yes, the “Street Identifier.”

You ever wander aimlessly around an RPG town and just want to know the name of the dang street you’re walking on? Well, in The Adventures of Powerstick Man: Extended Edition, now you can. Just access the “Special Functions” menu and highlight “Street Identifier.” Then, through the magic of strings and slices, you’ll get names like:

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Ovatio Imaginate Boulevard, the street that cuts through the heart of the municipal district, and:

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Townsend Street, the road that leads to the main artery through the city, or:

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The unfortunate reminder that you’re not on a street, but in the middle of nowhere.

As of now, the “Street Identifier” is just a fun way to get to know your region better. But in the future, you’ll need it to solve a side quest or few.

New Areas

Now, as always, new gameplay features are just a sampling of the new additions. Thanks to my having updated almost 100% of the original game to the Extended Edition design, I’ve had more time this year to add new areas. Below is a sampling of some of those recently added maps.

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Standing at the main doors to the Civic Center of Cannonball City. If Powerstick Man finishes all of his music-related subplots, then he may just win an invitation to see a concert here (once I find someone willing to perform the songs for it).

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Who is this Cherry Chicklet, and what will it take to get her to sing (besides a competent voice actress with musical talent, recording equipment, and no fees)?

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What’s this? A nice neighborhood in Cannonball City? A neighborhood that randomly generates its NPCs so that the experience is never monotonous? A neighborhood whose NPCs divulge the secrets of the Cannonball Strip? Impossible!

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Journey high enough and you may even see the top of the world.

Surprising Twists

And now for Powerstick Man’s greatest tricks:

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Wait, what? Wasn’t “Superheroes Anonymous” just a story? Do you mean—no, it can’t be.

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No, no, no! Those are NOT alter egos wandering in a caterpillar party line. Powerstick Man is NOT walking around as Jimmy Knightly. That is—no, I don’t believe it!

And I didn’t even discuss the possibility of buying properties all over the Cannonball Strip for some kind of tycoon subplot. Oh, when does it stop?

So, want more?

Stay tuned to HamsterSpeak Volume #38 for something even more special.

Posted: Tue Jun 01, 2010 4:39 pm
by RMZ
<a href="http://s19.photobucket.com/albums/b175/ ... nosaur.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... nosaur.png" border="0" alt="HQ3 Brown Dinosaur"></a>

For House Heroes enthusiasts, the Brown Dinosaur has made it into Halloween Quest 3 as a random enemy. Originally, I wanted to rig it so when you throw an item at it, it sets a tag, and then that tag would do an instead-chain to the dinosaurs moveset. Right now, he roars at you and you run away. Does anyone know how to get this to work? I tried to do this logically, and it didn't work.