Hype Up Your Game Thread
Moderators: Bob the Hamster, marionline, SDHawk
<a href="http://s19.photobucket.com/albums/b175/ ... amster.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... amster.png" border="0" alt="Mr.Triangle's Maze"></a>
Newest feature!
Retry Reset! For anyone that's played the game so far, you know that there are special warp levels, that if you clear levels 001-005 of the digits you're on, you get an opportunity to warp and then skip some levels. As of today, there are now very very well hidden characters that appear 1 time, and 1 time only that reset your retry count, allowing you to warp again in case you didn't.
Not planning on doing a bunch of these, just doing 2 so far. They are the kind of things that aren't intended for the player to find, and designed to be found on sheer accident.
Newest feature!
Retry Reset! For anyone that's played the game so far, you know that there are special warp levels, that if you clear levels 001-005 of the digits you're on, you get an opportunity to warp and then skip some levels. As of today, there are now very very well hidden characters that appear 1 time, and 1 time only that reset your retry count, allowing you to warp again in case you didn't.
Not planning on doing a bunch of these, just doing 2 so far. They are the kind of things that aren't intended for the player to find, and designed to be found on sheer accident.
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
Wow! I love the stuff you've been doing with your game RMZ. I can't wait until it is finished!
As for me, I have some unfinished animations that I have done for my battle system in Blu Eternal. Still have a lot of cleaning up on these, sadly, but I'm trying as much as I can.

As for me, I have some unfinished animations that I have done for my battle system in Blu Eternal. Still have a lot of cleaning up on these, sadly, but I'm trying as much as I can.

<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- Blue Train
- Metal Slime
- Posts: 350
- Joined: Tue Oct 23, 2007 11:38 pm
Q_Q please stop. I dont know how much more I can take.
*too much hype! need game NAO*
*too much hype! need game NAO*
Blip.
<a href="http://bluepxl.com" target="_blank"><img src="http://bluepxl.com/bluepxl.png" border="0" alt=""></a>
<a href="http://bluepxl.com" target="_blank"><img src="http://bluepxl.com/bluepxl.png" border="0" alt=""></a>
<a href="http://s19.photobucket.com/albums/b175/ ... surlaw.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... surlaw.png" border="0" alt="Mr.Triangle's Maze - Surlaw"></a>
Bob Surlaw, the last retry reset buddy, has been hidden. But what is this strange room? Are those... eyeballs?
Bob Surlaw, the last retry reset buddy, has been hidden. But what is this strange room? Are those... eyeballs?
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
Introducing Seiuchi Sama
I've decided to post the concept art for a very important ocean/storm deity in my game. Sorry it's just a quick sketch, but this is "Seiuchi" Sama.

Lol. It's funny how that katakana on the picture doesn't spell Seiuchi, isn't it?

Lol. It's funny how that katakana on the picture doesn't spell Seiuchi, isn't it?
Last edited by Soda_piggy on Mon Feb 15, 2010 7:31 pm, edited 1 time in total.
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
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Re: Introducing Seiuchi Sama
That looks amazing. I can't wait to see it pixelated.VampiDucki wrote:![]()
- Soda_piggy
- Slime Knight
- Posts: 163
- Joined: Tue Oct 16, 2007 1:18 am
- Location: Osaka, Japan
- Contact:
Secret Side-Project
This is some fan art I did for a secret project I'm working on. Shhh!
It's fan art cause it's not technically my game, but it's STILL AWESOME!!!


<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
Carson and the Quest for Color
As a Newbie to game making in January we are now remaking Carson in living color and we've learned how to make enemies and creating healing things to make those mazes better. Maybe we will need to remake them fr those of you to try this again. Hopefully it will get better as our knowledge increases. Thanks again everyone for the inspiration we've gained from studying your games and learning from our wisdom.
Puzzle
Puzzle
The high and mighty confused queen of the thirteenth tile on the bathroom floor
- Fenrir-Lunaris
- Metal Slime
- Posts: 741
- Joined: Mon Oct 15, 2007 10:45 pm
- Location: OHR Depot
- Skullduggery Studios
- Metal Slime
- Posts: 429
- Joined: Fri Dec 18, 2009 7:04 pm
- Location: Berea, KY
Yeah. Puzzle's getting A LOT of help to revamp Carson and the Quest for Color. Specifically, plotscripting. Like, the 'load palette' function. Makes the game going from black-and-white to full color WAY easier. Oh, and the graphics are getting a super update, too. Still pushing her to make the maps a little clearer, but... we'll see.As a Newbie to game making in January we are now remaking Carson in living color
Dude, are you even LOOKING at that??? You DO realize most people can't draw like that on a good day, right?Sorry it's just a quick sketch,
<a href="http://s19.photobucket.com/albums/b175/ ... 0004-1.gif" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 0004-1.gif" border="0" alt="Triangle's Maze - Creator's Escape"></a>
It's still happening. Oh yes.
It's still happening. Oh yes.
- Spoonweaver
- Liquid Metal King Slime
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