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Posted: Thu Jul 16, 2009 11:22 am
by Blue Train
Oh, and I forgot to complement your game, looks nifty, my girlfriend thinks so too ;D

EDIT: I felt waisteful for not posting a screen of what ive been working on, it would just be selfish to post a comment on here and not a picture.

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I started this game in september, almost a year ago. It seems i havnt made as much progress as i want, seeing as how its about, 20 percent tops.

Posted: Thu Jul 16, 2009 2:44 pm
by Mystic
my skill/magic learning system is leaving the design stages and slowly entering the coding stages

it's cool, i promise.

Posted: Sat Jul 18, 2009 2:48 am
by Pepsi Ranger
The Adventures of Powerstick Man: Extended Edition

New Characters


Though the release of The Adventures of Powerstick Man: Extended Edition is still a ways off, I thought I’d introduce you to a few new recurring characters. Most of these people have an extensive presence in the two novels and make at least three appearances in separate sections of the game (though only a couple of them do this presently). At least one will become a selectable hero and all of them add depth to the overall story (as I’d like to believe all my characters do).

Max Powers:

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Member of an anti-terrorist squad who is trying to thwart the smuggling of a nuclear bomb. As it stands, he keeps missing the mark. Perhaps a vain superhero can help him out.

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Protester Harry:

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The hippie who just wants to get home, but accidentally locked his keys in his car. While he fails to hold onto his keys, he does manage to keep devices that can remove obstacles in Powerstick Man’s path.

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Plummet Man:

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The superhero who “falls the wrong way,” he tries to recruit Powerstick Man into the official ranks of superherodom (rather than leaving him as a mere vigilante). Will eventually become a selectable hero.

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Funky Fresh Boy:

The superhero reject who is about as bad as a shopkeeper as he is a crime fighter. He does own one important item, though.

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Miss Honeysweet:

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The queen of poetic justice, she can make a proud man cry and a king weep before the feet of his peasants. But even she doesn’t know how this happens. She just goes with it. She helps Powerstick Man track down an elusive item.

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Cherry Chicklet:

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The Cannonball Strip’s resident pop star and mentor to Miss Honeysweet, she can gather the townies like a pied piper and march them into battle with her sultry voice. She’s also a great dancer, as Powerstick Man may discover if he meets her at the Foxberry.

The Music Effect:

The updated game will also track Powerstick Man’s music skill. As of now there are three places where he can increase his skill. If he enters into the third place all beefed up he’ll perform a song for the lounge lizards in its entirety. If he’s under-practiced, he’ll give up before he finishes.

Below is a clip of the first minute of his entire performance.

<param name="movie" value="http://www.youtube.com/v/I36C_-wdZ1w&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I36C_-wdZ1w&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed>

And here’s a scene from later in the song.

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EDIT: Hmm, seems the Youtube version drags a little. Everything's pretty tightly synced in the game, better than what this is showing anyway.

Other New Stuff:

And finally, I’m proud to reveal an update that has been long awaited (by me) and will hopefully delight the true fans.

Yes, I am referring to the triumphant return of Elwood Walker.

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Come the Extended Edition, he will have not one, but three intros to choose from. Depending on which you choose, you can see how his life has progressed over the years since not playing the original Powerstick Man.

And as an added bonus, you can now select how much of the intro to watch. Or you can just dive right into the game.

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And that concludes this update. Enjoy.

Posted: Sat Jul 18, 2009 6:05 am
by RMZ
The scene looked really good dude. I tried to do something like that in House Heroes where the final 4 were playing a punk/rock/synth version of the Mr.Triangle song, but syncing it all up was a nightmare, so I abandoned it. If you found an easier way to do it than I did, then I might repick it up.

Posted: Sun Jul 19, 2009 4:21 pm
by Pepsi Ranger
Well, yes and no. TMC wrote a script for me about a year-and-a-half ago that turns "wait" into an instrument of precision timing. So the script allows the sequence to run at the same speed regardless of how fast or slow "ticks" are running. So that part is much easier. But you still have to figure out how much time you need between section changes and the like. In the end, whether it's a pain or not, it's still time consuming. I have two "weak" song presentations that use limited syncing and two major ones (this one, and one called "Serenade") that I spent a total of several weeks each designing. This one took me the longest, and I went back and forth on it since March 2008; I just finished it last week. It can be done, but you gotta have a lot of patience.

If you still want to use your idea for House Heroes, I can send you the script(s) that use precision timing. My feeling is that you gave up on it because "ticks" are unpredictable. I almost gave up on "Serenade" (the original sync song) because of it. This script at least makes the effort worth it.

Posted: Mon Jul 20, 2009 1:05 am
by Newbie Newtype
You should put said scripts up for everyone, since I think most people making games will want to have good syncing for their cutscenes.

Posted: Mon Jul 20, 2009 2:34 am
by Lucier
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yuriko's graphics all done!

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claude's all done except his battle graphics. got to redo those.

Posted: Mon Jul 20, 2009 3:13 am
by Stewitus P.
Bea W. Jeebus, that looks incredible!

Posted: Mon Jul 20, 2009 4:20 am
by Blue Train
I fell to my knees and cry, knowing how much farther i still have to go.

Posted: Mon Jul 20, 2009 7:46 am
by Spoonweaver
Truly Beautiful work Lucier. I see that your hard work has paid off. I can't wait to play that game.

Posted: Mon Jul 20, 2009 12:50 pm
by Uncommon
The coloring on Yuriko's battle sprite makes it look completely different from the old one! I can see hints of what it used to be, but it looks really cool! Still not a fan of her walkabout, though.

Posted: Tue Jul 21, 2009 12:45 am
by Lucier
yeah, my brother fixed yuriko's one jangly arm on her side view but besides that the walkabouts won't be changed any further. we have upwards of 600 different walkabout sets that we would have to change, it just wouldn't be logical.

Posted: Tue Jul 21, 2009 4:34 am
by Momoka
Holy muffins, those are amazing graphics.

Posted: Fri Jul 24, 2009 5:50 am
by FnrrfYgmSchnish
A couple new screenshots, since it'd be a little weird to go through all of July without posting any...

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I won't say much about these, except that both of these areas are pretty much optional (though you need at least a short visit to the "butter-toilet" place, since one of the van parts is in there.)

Posted: Sun Jul 26, 2009 6:27 pm
by Spoonweaver
I've made a few improvements to my House Escape Game.

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