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Posted: Sun Nov 09, 2014 4:40 am
by Spoonweaver
dammit kylekrack, this is the game hype thread and look what you got me doing.

Back to topic:
Image

Posted: Sun Nov 09, 2014 5:32 am
by kylekrack
Hey. I can be blamed for most things, but... well, probably that too. Carry on.

Posted: Sun Nov 09, 2014 6:24 am
by Taco Bot
Sorry if I suffer from programmer art, but...
Image
ImageImageImage
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Posted: Sun Nov 09, 2014 2:07 pm
by Matokage
Posted another Tech Demo, I'm pretty sure that somebody have already have that idea before but... well it does not matter.

Image

Voiced RPG

Posted: Sun Nov 09, 2014 4:40 pm
by Spoonweaver
Yea, several ohr games have voiced over text. [game]Tim-Tim "The Mighty Gnome"[/game] is a good example.

Posted: Sun Nov 09, 2014 8:13 pm
by Matokage
Is that your voice, SW?

Posted: Mon Nov 10, 2014 12:42 am
by Spoonweaver
Indeed.
:V

Posted: Mon Nov 10, 2014 12:56 am
by Matokage
I like the animation you made for the intro, I have made something similar on another game that I have started just for fun based on a Short movie i made some years ago. It's a loading screen but actually it's just aesthetic, it's not loading a thing.

Take a Look -> The Soldering Axe Maniac

and just if you are interested...

https://www.youtube.com/watch?v=5-zAxBqSN5c

Posted: Mon Nov 10, 2014 10:05 am
by shakeyair
Taco Bot wrote: ImageImageImage
Digging all three of these. I think bringing some of this reckless wackiness into the hero sprite would go a long way.

What are you doing for tiles/backdrops? I am just curious because that will really affect how well the white and black outlines work.

Posted: Mon Nov 10, 2014 4:02 pm
by Spoonweaver
@Misac: that video was..... i don't know what to say.

@shakeyair: I agree completely with what you said there and was thinking the same thing.

Posted: Wed Nov 12, 2014 2:58 pm
by Matokage
Spoonweaver wrote:@Misac: that video was..... i don't know what to say.
I know it's not as great as it would be expected but...

Don't now but, now I remembered about "the shoes you have put on" or something like that. I might have missed but there was a limited edition with a short movie of the game.

Posted: Sun Nov 16, 2014 1:24 am
by Spoonweaver
So I posted a screenshot of the game I've been working on with RedMaverickZero in the heart of the official hamster republic thread. I meant to post it here, thus I'm doing so now.

The game is called Graffiti Goose. It's a painting puzzle game. What that means... is a bit hard to explain. It's designed to be played on android phones. I'm sure RMZ will explain more when he's ready.

Posted: Sun Nov 23, 2014 6:30 pm
by ShaggyPOS
So I've been working on a game with a friend on and off for the past two months and figured I'd show you guys what I have so far after posting some of my stuff in the graphics thread.

Alysse: Endless Phantasia is a game set in a "virtual reality online RPG" (ala Sword Art Online) released in the 2020's. The idea spawned when my friend and I once discussed what sounded like the most generic name for an MMO, and we decided to expand on what originally started as a joke.

The game will feature 6 races and 12 classes (all of which will be preset, kind of like in VoM I guess), though unlike your traditional MMORPG, the classes will be leaning more towards the likes of which are seen throughout the Final Fantasy series.

Here's a screenshot of what I have so far. I've only made one tileset, which is for your average starter area:
Image

We're aiming to place a lot of emphasis on story and character development with this game, but the addition of races and classes should help make the gameplay interesting as well.

More will be posted soon.

Posted: Sun Nov 23, 2014 11:45 pm
by Bob the Hamster
Welcome, ShaggyPOS, those sprites are excellent!

Posted: Mon Nov 24, 2014 5:14 pm
by Matokage
I'm wordless... Those sprites are amazing! :o