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Posted: Wed Aug 06, 2014 8:48 pm
by Gizmog
foreverblue2 wrote:Sometime this year. Everything TSABBG should have been but wasn't.
14 enemy types all of which can be turned on and off in the options menu.
Adjust player speed, enemy speed, spawn rate.
Basically anything that can be an option is. Fine tune the options for hundreds of different game types.
All program and option code is done. Gameplay code is the fun part for me and I chose to do it last so I'd actually finish the game.
Gameplay code begins tonight.
Then high score stuff.
Stuff I forgot.
Then polish.
Then release..you lucky people you
I'm hyped!
Posted: Thu Aug 07, 2014 12:08 am
by Willy Elektrix
foreverblue2 wrote:Sometime this year. Everything TSABBG should have been but wasn't.
14 enemy types all of which can be turned on and off in the options menu.
Adjust player speed, enemy speed, spawn rate.
Basically anything that can be an option is. Fine tune the options for hundreds of different game types.
Almost time for the high score contest part 2. Can any dethrone me?

Posted: Thu Aug 07, 2014 9:12 am
by TMC
Oooooohhh sweet!
I wonder whether higher resolution or framerate would be any benefit to it?
Almost time for the high score contest part 2. Can any dethrone me?
I do still want to finish my Ultimate Challenge game (haven't touched it in months, admittedly)'. But since it's not an OHR game it might not be suitable for such a contest.
Posted: Sun Aug 10, 2014 3:55 am
by foreverblue2
With four directional buttons and five player skills, wouldn't you like to use the keyboard keys you want to use?
Posted: Sun Aug 10, 2014 3:56 am
by Meowskivich
foreverblue2 wrote:With four directional buttons and five player skills, wouldn't you like to use the keyboard keys you want to use?
go on
Posted: Sun Aug 10, 2014 9:00 am
by TMC
Any chance of joystick support?
I ask this on behalf of the joystick lobby; I don't actually have one.
Posted: Sun Aug 10, 2014 10:08 am
by foreverblue2
Any chance of joystick support?
Ill put it in tomorrow. I can't test it though. But I think it will work.
All that's happening to move up is I'm using a variable called keyUp to code with ( not key:up). To change it in the options I use this code
Code: Select all
keyUp := wait for key (anykey)
If " wait for key" returns a scancode value with a joystick button press then we're good. I know there's scan code values for the joystick, but I don't know if" wait for key" will return it.
And I didn't see anything in the dictionary that said I had to enable the joystick like I did the mouse.
What do you think?
Posted: Sun Aug 10, 2014 2:03 pm
by TMC
Yes, waitforkey(anykey) does return joystick scancodes (thanks, I added that fact to the dictionary). But joystick scancodes don't work everywhere. For example keyispressed accepts joystick scancodes, but keyval didn't. That's a bug. I've just added partial support for joytick scancodes to keyval: it can only tell you whether a key is down, not whether it's a new keypress.
You don't need to do anything to enable the joystick. Mainly you need to ensure that there's nowhere where you're checking key:up, etc, but not the joystick equivalent.
Posted: Mon Aug 11, 2014 10:02 pm
by Mystic
That's super slick, man. I hope any of my games have even half that many options.
Customization = good
Posted: Tue Aug 12, 2014 2:28 am
by Gizmog
Mystic wrote:That's super slick, man. I hope any of my games have even half that many options.
Customization = good
Don't just hope, you've got the power! Take inspiration and always go the extra mile.
Posted: Thu Sep 04, 2014 3:22 am
by Meowskivich
Teaser Track from New RedMaverickZero Game
Posted: Sat Sep 06, 2014 2:43 pm
by Soda_piggy
Not my game, but I wanna hype it anyway! This one is a teaser track from a new game by
RedMaverickZero. I've done somewhere near 50 original tracks for this game and I wanna share.

Enjoy!
<object width="560" height="315"><param name="movie" value="//
www.youtube.com/v/IQEot5zIWmA?version=3 ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//
www.youtube.com/v/IQEot5zIWmA?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Posted: Mon Sep 08, 2014 1:50 am
by RMZ
Mr. Triangle's Adventure won't likely be done by end of the year, but soda_piggy and some others are encouraging me to get SOMETHING released for it for the Heart of the OHR. The ending place for it is gonna have about 20+ hours of content.
Posted: Wed Oct 01, 2014 11:23 pm
by Nathan Karr
What, only three pages of hype since my last login? I am disappoint.
Maybe it's time for me to come out of OHRtirement, broken Escape key or no!
Posted: Thu Oct 02, 2014 12:33 am
by Meowskivich
Nathan Karr wrote:What, only three pages of hype since my last login? I am disappoint.
Maybe it's time for me to come out of OHRtirement, broken Escape key or no!
alternatively, there is alt