Hype Up Your Game Thread

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Who wants to play the new version of Bob the Hamster in the Crypt of Baconthulhu?

http://www.slimesalad.com/forum/viewtop ... 4016#34016

<img src="http://www.slimesalad.com/forum/files/b ... 18_603.png"> <img src="http://www.slimesalad.com/forum/files/b ... 24_160.png">

------------------------------------------------
Changes in the December 2013 update:

=NEW FEATURES=
Save-game support!
Sound Effects
Different colors for each floor
Now has a "good ending" and a "bad ending" depending on whether you save-scum
You can make donations from the main menu

=NEW ITEMS=
Chalk (draw permanent marks on the floor)
Jiffy Potion (fast walking for a limited time)
Scroll of Repel (drive away enemies for a limited time)
Maul of Wall-Whacking (breaks cracked walls)
Scroll of Telepo (Teleport)

=NEW ENEMIES=
Monocular Blarb
Meat Man

=BALANCE=
Rebalanced enemies (slightly easier)
Buffed the Scroll of Burning
Slightly reduced the size of the two largest dungeon levels
Fixed Soma potion to work properly
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

YES
edit: apparently I am the first to download this.
FIRST EDITION! WORTH MILLIONS IN THE WORD OF CRIMINALS! or at least I'd like to think.
Last edited by Meowskivich on Sun Dec 15, 2013 12:31 am, edited 1 time in total.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
TMC
Metal King Slime
Posts: 4101
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

Cool!
Now has a "good ending" and a "bad ending" depending on whether you save-scum
Huh, I thought that the original version of the game had this too. It asked for confirmation before save scumming, didn't it?
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

TMC wrote:Cool!
Now has a "good ending" and a "bad ending" depending on whether you save-scum
Huh, I thought that the original version of the game had this too. It asked for confirmation before save scumming, didn't it?
Sort of. The old version would let you continue after you died, and called it save scumming. And you are right, it did make a small difference in the ending.

I guess it would be more accurate to say that I re-did both the good and bad endings :)
User avatar
Willy Elektrix
Liquid Metal Slime
Posts: 910
Joined: Sun Aug 15, 2010 11:30 pm

Post by Willy Elektrix »

Coming very soon...

Image

Image
Last edited by Willy Elektrix on Sun Feb 09, 2014 8:49 pm, edited 3 times in total.
User avatar
Diretooth
Red Slime
Posts: 89
Joined: Sat Feb 01, 2014 9:44 pm

Post by Diretooth »

I figure posting here would be better than immediately making a development thread with all of the nit-picky details.

The first game I'm going to make is one under the working title of 'Drakenmoor: The First Cycle'. Right now, I'm focusing on the graphics and plot.

The plot centers around the main character, John Owen, who is whisked away into a strange world of ancient magics and strange sciences, and the middle ground that both fall into.
(I'll make a separate thread when I have enough of both to provide some decent screenshots.)
May the Moon light your path, and the Shadows hide you from your prey.

Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

Post by sheamkennedy »

Schools been slowing down so possible demo release in the near future....?

Here's a peek at my game. I have yet to come up with a proper name for it but may call it "Sunken." This name seems kind of vague but I believe its meaning parallels my game in more ways than one.

https://www.youtube.com/watch?v=vjHYhCf ... hH6wejO_Rr
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
User avatar
Fenrir-Lunaris
Metal Slime
Posts: 741
Joined: Mon Oct 15, 2007 10:45 pm
Location: OHR Depot

Post by Fenrir-Lunaris »

Image
To friends long gone, and those I've yet to meet - thank you.
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6247
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

You are a normal farmer boy.
Only one thing sets you apart.
Every night, you have the same dream.

Image

You dream that you're standing on a cliff,
watching the infamous Demon Dragon of Doom
laying waste to the countryside.

While you watch, a fairy appears.
It flies in front of you and says,
"Only you can defeat him."

The time has come to begin your quest.
With 100 gold and your father's sword
you will travel long and far to destroy
the Demon Dragon of Doom.

Image

How you go about that is up to you.
User avatar
Mogri
Super Slime
Posts: 4598
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

Image

:O
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Beautiful!

This looks like a great port.

Do you plan on doing mouse support too, or is it all still keyboard?
User avatar
Mogri
Super Slime
Posts: 4598
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

Strictly keyboard. I can't imagine a mouse control scheme that wouldn't slow you down, and speed is... fairly important. Besides that, mouse controls complicate the porting process and necessitate extra UI considerations (a menu button, for example).

Speaking of menus... I guess that's next on the to-do list.
User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

New Game

Post by sheamkennedy »

Hey everyone. Check out my latest game upload. It's called Fart. It's a game about farting. It's not very similar to the stuff I normally do but it seem like a good little hour project to work on, and The Wobbler said he'd pay $5 to whomever could create the best fart game for him so this is what I've got.

Links here:
http://www.slimesalad.com/forum/viewgame.php?t=6074

Tell me which fart sound effect you like the best!
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
User avatar
Feenicks
Metal Slime
Posts: 648
Joined: Tue Aug 10, 2010 9:23 pm
Location: ON THE AIR IN THE AIR
Contact:

Post by Feenicks »

Image

The things I do to pretend to have a first-person view in the default battle engine...
[Background and hud stuff a wip obviously]
User avatar
BMR
Metal King Slime
Posts: 3310
Joined: Mon Feb 27, 2012 2:46 pm
Location: The Philippines
Contact:

Post by BMR »

Neat! Looking forward to seeing the final product.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Post Reply