Page 68 of 101
Posted: Wed Sep 11, 2013 3:43 am
by RMZ
<a href="
http://s19.photobucket.com/user/RedMave ... 1.png.html" target="_blank"><img src="
http://i19.photobucket.com/albums/b175/ ... dfe841.png" border="0" alt=" photo TriangleMA_ApeRock3_zps3edfe841.png"></a>
A reference to a little game called "Surf's Up Yuk." The Angry Monkey in that game didn't have a name beyond that. Pretty much every game I've ever made belongs in the universe created in this one.
Posted: Wed Sep 18, 2013 4:58 pm
by Soda_piggy
@ New-Gen - Yes, I am the artist formerly known as
vampiducki. Heh. I've been really busy with live/work lately so all I've really had time for is music. I WILL have a working demo of my game in the near future however.
I've been working on music for a lot of projects recently, namely Galya: Legend of Hell Castle by KF Harlock, Triangle's Mediocre adventure by RMZ, and Ruin by Meatball Sub. Speaking of which, I'm here to hype Meatball's game today! Here's a Ragtimey track from his game. Just finished recording it today. Enjoy!
<object width="420" height="315"><param name="movie" value="//
www.youtube.com/v/GrCQ7l9dXac?version=3 ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//
www.youtube.com/v/GrCQ7l9dXac?version=3&hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Posted: Sun Sep 22, 2013 1:49 pm
by roboman
Ravenloft: The End of Knight's Age
This is the first OHR game in Hungarian language EVER. Maybe I will do the English translation later, but it is not so easy due to the sophisticated, archaic and literary language. The story is about a knight who gets mercy in the land of horror, Ravenloft, and can escape to the Earth, the eastern part of Hungary, called Dark (or Dull) Szabolcs, which is the most high and dry part of the country. He is considered to be mad immediately, and taken to the psycihatry, and labelled to be schizophrenic. He gets injections, is taken to the mental hospital by violence, gets drugs, electroconvulsive therapy, and is taken under guardianship. But at the end he will hopefully take vengeance, and kill the psychiatrists, and the other staff with his sword. The game is written in an antipsychatric point of view. At this moment I have only an intro publicly (but I've made some further progress), but it is only in Hungarian yet. When I will have time, I will do some translation. It displays many texts, as an adventure game, with RPG elements. I consider it a piece of interactive fiction, the weak graphics is just unsubstantial.


Posted: Sun Sep 22, 2013 7:42 pm
by Meowskivich
I could make a terrible translation by using some online translator. Maybe.
If I did something like that, though, I'd mess with the story far too much for it to be anything other than a rescripted version of the original story, even if it made no sense.
Is the game done? Despite me not speaking a dribble of hungarian, I may give the game a shot.
Posted: Sun Sep 22, 2013 10:34 pm
by Mystic
I really like seeing non-English OHR games.
Talk about niche of niche! It's totally awesome, though. Good luck.
Posted: Mon Sep 23, 2013 12:24 am
by roboman
No, the game is not done yet. I will notify you when it is ready. Maybe I'll try to translate it, but it's so hard due to the complicated language.
Thank you for the good wishes!
Posted: Wed Sep 25, 2013 3:27 pm
by Soda_piggy
Hyping the new Mr. Triangle game by RMZ this time. Some music for one of the final areas of the game. I'm excited to play it when it's all finished. Hope all you slimes enjoy the tunes! ~SP
<object width="420" height="315"><param name="movie" value="//
www.youtube.com/v/0W7RC_fEXCc?hl=en_US& ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//
www.youtube.com/v/0W7RC_fEXCc?hl=en_US&version=3" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Posted: Fri Sep 27, 2013 10:24 am
by TMC
Nice track!
Roboman, did you have any problems with using the OHR for a game in Hungarian?
Posted: Sun Sep 29, 2013 1:25 am
by Jack
Posted: Sun Sep 29, 2013 4:45 am
by Gizmog
Jack wrote:
I like your style, sir! May I inquire if this is related to those first-person mockups you'd posted earlier?
Posted: Sun Sep 29, 2013 6:49 am
by Jack
Gizmog wrote:Jack wrote:
I like your style, sir! May I inquire if this is related to those first-person mockups you'd posted earlier?
Negative. That project is on hiatus at the moment as I just don't have the desire to keep working on it. I'll get back to it eventually, but for now I need something fun to work on.
Posted: Sat Oct 05, 2013 9:51 pm
by RMZ
<a href="
http://s19.photobucket.com/user/RedMave ... a.png.html" target="_blank"><img src="
http://i19.photobucket.com/albums/b175/ ... a0867a.png" border="0" alt=" photo ScareSpree_3_A_zps8aa0867a.png"></a>
Working on a complete overhaul of Scare Spree with Mogri and Vampiducki. The plan is to completely revamp all graphics, beef up the music and add a few more features to make it a more memorable casual game. The goal is to get it ready in the next few weeks to go up live on the google store.
Posted: Mon Oct 07, 2013 12:30 pm
by RMZ
<a href="
http://s19.photobucket.com/user/RedMave ... 6.png.html" target="_blank"><img src="
http://i19.photobucket.com/albums/b175/ ... 565da6.png" border="0" alt="Scare Spree 3 D photo ScareSpree3_E_zpsce565da6.png"></a>
Gradually filling out the neighborhood bit by bit before adding in the Halloween decorations. Even without the Halloween stuff it's looking to be pretty autumn-esque.
Stenmele Osmium v4
Posted: Mon Oct 07, 2013 12:58 pm
by EVOS Creations
Hey all! Sajim here. Just wanted to share with everyone that production on Stenmele Osmium is continuing...if anyone was around 6 years ago to remember our last release, DEMO v.3, in 2007.
<img src="
http://static.wixstatic.com/media/fec24 ... 00_jpg_srz" alt="Stenmele Osmium demo 4 Title Screen" height="200" width="320">
I'll keep you posted on what's going on.
Posted: Mon Oct 07, 2013 2:29 pm
by Bob the Hamster
EVOS: Welcome back! I am happy to see you working on Stenmele Osmium again! :)
RMZ: Those tiles look good! I think the trees look a little too flat. I can see that you are going for a flat unshaded look, and it works, so I am not suggesting trying to do realistic shading on the threes, since a tree is such a depthy thing, how would it look with just a little shading, especially around where the branches connect to the trunk and to each other?