Hype Up Your Game Thread

Make games! Discuss those games here.

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Bob the Hamster
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Post by Bob the Hamster »

These menus are so classy! They really look good.

The spinning transformation is a nice touch too!
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Feenicks
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Post by Feenicks »

Warp points.
I've had the graphics for these drawn up for ages now, so it's nice to have them in a usable form.
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Arti
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Post by Arti »

Well, I don't know if I can still speak in this publication, but discarded games I have done several projects that did not convince me.

An anthropomorphic squirrel game with a villain who wanted to return the world to the stone age. the game is called Novum.

A game where we would be in an abandoned hospital in 1945 where we discovered Dr. Matalozano's horrible experiments. We would discover the story through newspaper clippings. I discarded the idea for being similar to a popular horror game with a bear as the antagonist, but I reused the idea for the next discarded game that I will mention.

A game where we control a square and white being with a smile and sad eyes called conscience. the scenarios were mostly purple, brown and black and the story of a young man who dies from drug overdose would be told ...
This game would be a precursor to Deception Tale, I also used some code from another canceled game called Puzzle Arcade; Which we can see how it would be in a part of the game controlling a tile with buttons.
Puzzle Arcade was very monotonous to me.

I was also making a virtual pet but I scrapped the idea by not convincing myself and seeing that there would be a contest.

I'm working on "Mini RPG" and a game about a sugar addicted bunny.
I also want to make a fan game of Legacy of Flan and other things :)
Last edited by Arti on Mon Apr 20, 2020 10:10 pm, edited 2 times in total.
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Kefyrra
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Post by Kefyrra »

Recently I released Christmas Stars, a little Christmassy game with multuple endings! Do check it out and maybe share your thoughts when you have the chance.
https://www.slimesalad.com/forum/viewgame.php?p=137000
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ArtimusBena
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Post by ArtimusBena »

^ Play this game guys, it's cute af and super short
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kylekrack
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Post by kylekrack »

Re: Christmas Stars
Play It!!!


Also play Minesweeper Tactics. I just uploaded a new version :D
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Feenicks
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Post by Feenicks »

Getting a new first dungeon together for False Skies.
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guo
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Post by guo »

Minesweeper tactics and False Skies look really good!
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Spoonweaver
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Post by Spoonweaver »

I'm now looking for testers for tim-tim 2 alpha
let me know if you want to test it
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Post by SwordPlay »

Spoonweaver wrote:I'm now looking for testers for tim-tim 2 alpha
let me know if you want to test it
yes please!
"Imagination. Life is your creation."
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kylekrack
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Post by kylekrack »

Play Katja's Abyss!

https://www.slimesalad.com/forum/viewgame.php?p=136956

I've talked about it a lot on Discord, but not much here. I've been working on Katja's Abyss: Tactics for several months now (previously called Minesweeper Tactics). Since the tutorial is finally substantial enough to properly demonstrate the mechanics, it's a good time to start getting more playtesters. Feeling pretty proud about the momentum of this game, even if the campaign and balance of infinite mode is a little iffy.

Of course, there are bugs that I haven't found, so I need help! If you break the game hard enough, I'll put your name in the credits. If you take the time to play through the whole campaign, be warned that the win conditions on some levels might not work as intended and prevent you from progressing. If a level is too hard.... well, I want to know about that too.

In the near future, Katja's Abyss will need a sprite artist to replace the animated sprites in the game. I'm working with a UI artist currently and have discussed with another artist about redoing the maptiles. This will be a paid gig, so if you're interested in making ~10-15 walkabouts for mining units, PM me your rates and portfolio. Debating whether the game will need a backdrop artist, as well, for ending cutscenes, etc.
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it's got buttons!
it's got buttons!
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Last edited by kylekrack on Sun Aug 02, 2020 2:15 am, edited 1 time in total.
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Feenicks
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Post by Feenicks »

Some additional stuff I've been adding to FS, both major and minor.
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Reminders of what's going on and where you need to go now pop up upon loading a save.
Reminders of what's going on and where you need to go now pop up upon loading a save.
falsesky0300.png (16.54 KiB) Viewed 4243 times
World map! It updates when you go to new places, and [not shown here] also has some functionality to let me have NPCs mark places on it for you.
World map! It updates when you go to new places, and [not shown here] also has some functionality to let me have NPCs mark places on it for you.
falsesky0302.gif (656.86 KiB) Viewed 4245 times
The bestiary now gives you a rate/percentage of the total number of monster types you've beaten up.
The bestiary now gives you a rate/percentage of the total number of monster types you've beaten up.
falsesky0281.png (9.36 KiB) Viewed 4243 times
A save screen a bit more useful for what I'm going for with my game. Includes a world map, too!
A save screen a bit more useful for what I'm going for with my game. Includes a world map, too!
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Equipment stats now give you what their actual stat changes, based on the equippee's proficiency in that weapon type, will be upon being equipped; in addition, the stats being changed will also be color-coded, based on whether or not they're better than w
Equipment stats now give you what their actual stat changes, based on the equippee's proficiency in that weapon type, will be upon being equipped; in addition, the stats being changed will also be color-coded, based on whether or not they're better than w
falsesky0278.png (9.32 KiB) Viewed 4243 times
Upon reaching level 10, you can start recruiting new party members at level 10.
Upon reaching level 10, you can start recruiting new party members at level 10.
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Bob the Hamster
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Post by Bob the Hamster »

Feenicks, those look great! I love the save screen and then love the world map
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Feenicks
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Post by Feenicks »

Thanks. I've added some more quality of life stuff in the past two weeks, too.
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XP bars!
XP bars!
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Names of areas pop up when you enter them now!
Names of areas pop up when you enter them now!
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Last edited by Feenicks on Wed Nov 18, 2020 10:52 pm, edited 1 time in total.
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Nathan Karr
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Post by Nathan Karr »

I've got a little project in the works. Here me out on this, it's a simple, straightforward turn-based RPG consisting of a single town, a small overworld area, and a dungeon with a bad guy at the end.

However, the entire game's UI is done with font icons but not written words. A no-text RPG, aside from the numbers (hiding numbers just feels like it'd give too little feedback).

There's a single sword in the game, consisting of the default font's sword icon. A single axe, likewise. The basic healing spell is indicated by a heart icon, the stronger version by two heart icons, the strongest area of effect attack spell by a whopping eight fireball icons, and so on.

Instead of my usual penchant for pun-laden monster names, every monster has no name indicator, just its appearance.
Remeber: God made you special and he loves you very much. Bye!
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