It'd be great if you drew some pets, though I don't have any specific ideas right now. Since I want this to community oriented, feel free to make up some of your own, both in look and function (and anyone else should contribute ideas as well...)KittenMaster wrote:If you want, maybe I can spend some time drawing pets for you, if I can find out what kind of pets you want.
I'd like to spend some time doing a little more programming for this. As moogle said, it still lacks some traditional roguelike functionality. Like I mentioned before, I want to create this in such a way that emphasizes the OHR's strengths, rather than writing a mess of code to sidestep the basic engine. So, to reiterate my earlier question, is there anything that would be clunky to do in the OHR that we can all agree to leave out/change without obliterating the basic roguelike gameplay?