User interface colors
Moderators: marionline, SDHawk
- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
User interface colors
I updated to the stable version of Gorgonzola and suddenly, the tag debugging list is in these ugly hard-to-read colors. As far as I can tell, none of my other user interface color seems wrong, and that crazy dark purple/blue doesn't appear anywhere in my color list. See the attached images and you'll see what I mean.
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- xenonew0003.png (23.56 KiB) Viewed 1787 times
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- xenonew0004.png (3.9 KiB) Viewed 1787 times
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- xenonew0005.png (4.01 KiB) Viewed 1787 times
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- xenonew0006.png (4.06 KiB) Viewed 1787 times
Bean boy does that too, iirc. Master Palette 0 is like 6 colors, and I never ended up ever actually using it. Master Palette 1 is Neo's palette from the wiki, and it's the one that's used for the entire game.
Do you use multiple master palettes? Wonder if it has something to do with that.
Do you use multiple master palettes? Wonder if it has something to do with that.
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- tag_editor_thing.png (25.53 KiB) Viewed 1776 times
- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
OK, this is finally fixed in current Mac nightlies; for Windows/Linux/Android you need to wait until tomorrow (it landed in the middle of the builds).
It turns out that this bug affected any games that don't use the default master palette. Calling "update palette" or entering various debug menus would fix the problem.
It turns out that this bug affected any games that don't use the default master palette. Calling "update palette" or entering various debug menus would fix the problem.