60 FPS!
Posted: Thu Mar 19, 2020 9:23 pm
I just realized that the recent stable version of OHR automatically adjusts walk animations to look right in higher frame rates. WOW! THANKS!
Is there something I should be aware of before I start tweaking my game to run in 60 FPS?
Gotchas That I Already Discovered:
Battles are not in 60 FPS (I don't use the battle engine, so I'm good.)
Need to slow down hero walking speed.
WAIT commands need to have their ticks increased.
Tile animations need to be slowed down.
Is there something I should be aware of before I start tweaking my game to run in 60 FPS?
Gotchas That I Already Discovered:
Battles are not in 60 FPS (I don't use the battle engine, so I'm good.)
Need to slow down hero walking speed.
WAIT commands need to have their ticks increased.
Tile animations need to be slowed down.