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"Standing Strike" animation?

Posted: Thu Jun 16, 2016 11:51 pm
by Taco Bot
So my game is jury-rigged to have a SaGa type battle system, and it's working fine except for the fact that the "strike" attack animation causes the heroes to walk to the left before attacking. My current solution is to just use the "cast" animation for everything, but that's less than desirable since I can't make any use of weapon sprites. Is there any way to have a strike animation without the walking part?

Posted: Fri Jun 17, 2016 2:49 am
by TMC
Funny that you should ask. Simply use the "Standing Strike" attacker animation, implemented by James a month ago. Only in nightlies. Next!

Posted: Fri Jun 17, 2016 2:50 am
by Taco Bot
Haha, what a coincidence! I'll check it out, thanks.