Castle Clover: METACHAT

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Spoonweaver
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Post by Spoonweaver »

Scrying wars are a very tricky thing. Many of the counter scrying spells are written in a very exact way. Such as, the psychic poison spell protects either an object a person or an area. However, not all three. For example, if an object with psychic poison on it passed through an area being scryed on, it would not activate.

Also, keep in mind that Harvey has information about the method of scrying.
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Gizmog
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Post by Gizmog »

Ahhh! An infiltration mission to smash the mirror. A wonderful idea.... WHAT IF THAT'S THE REAL MIRROR OF WHAT'S IT CALLED?! Double hint!
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Gizmog
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Post by Gizmog »

These guards are just gonna look at us and they're gonna KNOW we're lying, man! They're gonna KNOW! Game over, man! Game over!
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Bob the Hamster
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Post by Bob the Hamster »

Gizmog wrote:These guards are just gonna look at us and they're gonna KNOW we're lying, man! They're gonna KNOW! Game over, man! Game over!
If things go south, we are going to have to kill the entire town-- just to be safe
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Post by Master K »

Sounds like a plan
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Post by Gizmog »

It's the only way to be sure.
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Post by Bob the Hamster »

Plum-town massacre? No, we don't know anything about that. Must have been the Beast of Averiogne!
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Post by Master K »

Lynda's inventory will slowly fill up with bloodstained dresses of all varieties.

Alternatively

"Of course this dress was this red when I got it...don't mind the tatters."
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BMR
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Post by BMR »

I am absolutely on board with wholesale town massacre. Imagine the zombie army (or necrosis carnex army!) Kalar could create in the aftermath, hehehe.
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Spoonweaver
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Post by Spoonweaver »

Aren't some of you good? One of you?
This is an evil party isn't it!!!!?!!


Just checked, LYNDA is the closet to good at true neutral. I didn't realize... No wonder you're all so ok with Kalar.
Last edited by Spoonweaver on Thu Oct 15, 2015 12:14 am, edited 1 time in total.
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Gizmog
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Post by Gizmog »

Spoonweaver wrote:Aren't some of you good? One of you?
This is an evil party isn't it!!!!?!!


Just checked, LYNDA is the closet to good at true neutral. I didn't realize... No wonder you're all so ok with Kalar.
If it's any consolation, Harvey'd only do if it he thought they could make it a suitably grotesque exhibition... or if he thought they'd kill him first... or if he thought he'd make a lot of money for doing it. Other than that, he's totally against killing the whole village.

Spoonweaver wrote:The eyes of the Marshals are upon you.
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BMR
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Post by BMR »

It would be an interesting twist if after all this time it turned out we really were the bad guys :P
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Post by Gizmog »

There ARE Levistus worshippers. We can confirm that... or can we? Our only source is Moriamis' libary and she might be evil and misleading us... and Azedarc's church DOES have symbols to Levistus in it too.. none of which seems to favor a "They're good guys" theory.
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Post by Master K »

Plumtown is Cordeliers, right? For a small town, they're pretty on the ball with having guards and guard escorts. Perhaps it isn't as small as it was made out to be?
or necrosis carnex army!
dear jesus no
Last edited by Master K on Thu Oct 15, 2015 2:15 am, edited 1 time in total.
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Post by BMR »

But imagine the power! Bwahahaha! *insert thunder and lightning here*

I do wonder how I'm going to hide Jim when Kalar gets near the town though. Perhaps just tie him to a tree or something. I -think- he can handle a bear on his own, maybe even a dire bear, but I'd rather not test that.


EDIT:

Hmm, let me figure this out.

hp:

Jim: 155
Dire Bear: 105


Attack:

Jim: +13 2d6+7
Dire Bear 2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5)


AC:

Jim: 21
Dire Bear: 17



Average per-round damage:

Jim: All attacks are touch attacks, so each round he's guaranteed to hit for around 13.
Dire Bear: +19 attack, even with the -2 from Jim's malign aura, will still guarantee a hit. The +13 though, not quite as guaranteed. Assuming good rolls, and each round hitting with a full attack, that's on average 27, cripes.


So, running that through a spreadsheet...

No, Jim cannot take a dire bear on his own. It would be close though, by the time he gets down to 0, the dire bear would be at 27 hp. However, the unholy burst might he explodes into on death, might be enough to take the dire bear out with him.
Last edited by BMR on Thu Oct 15, 2015 2:55 am, edited 1 time in total.
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