Castle Clover: METACHAT
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact:
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
If that's Wither Limbs, aren't undead immune to anything that requires a Fort save unless it's harmless or also affects objects?
Also, if they're diabolic, can Kalar telepathically communicate with them? One of his powers is that he is able to "...telepathically communicate with any outsider within 60 feet, as long as that outsider serves the disciple's deity or has the same alignment as the disciple."
Also, if they're diabolic, can Kalar telepathically communicate with them? One of his powers is that he is able to "...telepathically communicate with any outsider within 60 feet, as long as that outsider serves the disciple's deity or has the same alignment as the disciple."
Last edited by BMR on Fri Aug 28, 2015 1:24 am, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact:
Well that's an interesting question and something I figured you might notice.
Basically, I was torn. On the one hand, yes undead are immune to most fort saves. On the other hand, wither limb can be considered somewhat structural in it's description. It physically withers one's arms. I also found a couple different descriptions of the spell. Just so you know, this isn't the permanent one (this was one of the compromises I went with).
What put me over the top was that the spell says it's targets humanoids only. And Necropolitans still count as humanoids, although augmented.
However, if you are super against this I suppose will change it. The alternative is that it would cure mod you.
It still caused the spell to fail. Though this would clearly change the next round.
Currently, the spell was cast and worked.
Oh, and you can always try telepathically communicating with them, sure.
Basically, I was torn. On the one hand, yes undead are immune to most fort saves. On the other hand, wither limb can be considered somewhat structural in it's description. It physically withers one's arms. I also found a couple different descriptions of the spell. Just so you know, this isn't the permanent one (this was one of the compromises I went with).
What put me over the top was that the spell says it's targets humanoids only. And Necropolitans still count as humanoids, although augmented.
However, if you are super against this I suppose will change it. The alternative is that it would cure mod you.
It still caused the spell to fail. Though this would clearly change the next round.
Currently, the spell was cast and worked.
Oh, and you can always try telepathically communicating with them, sure.
Last edited by Spoonweaver on Fri Aug 28, 2015 1:38 am, edited 1 time in total.
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
I dunno about "super against it", but I am somewhat opposed seeing as how because we've been against undead the entire time, I've been avoiding spells that require Fort saves (e.g. Boneblast, Flesh to Iron, Corona of Cold, Castigate, Hypothermia, etc...), even if they do target humanoids (e.g. Clutch of Orcus, Wrack, etc...). Also wanted to use Wither Limb (BoVD version) a few times (would've been great against the mummy) but didn't prepare it because of the undead immunity thing.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact:
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact:
To answer your questions. Yes, Bill is going to provoke a lot of AoO's in mid air combat with these things. You will mostly be fine. Aside from the riding checks you need to make to cast spells while on a flying mount.
Ride Check 5+spell level, DC 5 to have bill change direction or move some other way while catsing in the same round.
Not super hard, but it's possible to fail.
Ride Check 5+spell level, DC 5 to have bill change direction or move some other way while catsing in the same round.
Not super hard, but it's possible to fail.
- Bob the Hamster
- Liquid Metal King Slime
- Posts: 7460
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
Here's what Kalar will make he and Lynda travel to the town:
Hidden Mask
Once per day, the wearer of this mask can activate it to conceal his alignment against all forms of divination. This effect lasts for 24 hours. In addition, the wearer of the mask can cast Command at will.
Spell Used: Undetectable Alignment
Spell Level: 2
Caster Level: Lowered to 3
Spell Used: Command
Spell Level: 1
Caster Level: Lowered to 1
Command word: 2 (spell level) × 3 (caster level) × 1,800 gp = 10,800 gp
Charges per day: 10,800 gp / (5 / 1 charges per day) = 2,160 gp
Undetectable Alignment Cost: 2,160 gp
Command word: 1 (spell level) × 1 (caster level) × 1,800 gp = 1,800 gp
Add to existing (+50% of price): 1,800 gp × 1.5 = 2,700 gp
Command Cost: 2,700 gp
Combined Cost: 4,860 gp
Require Class (Cleric): 4,860 gp - 30% = 3,402 gp
Final Cost: 3,402 gp & 136 xp (4 days)
Hidden Mask
Once per day, the wearer of this mask can activate it to conceal his alignment against all forms of divination. This effect lasts for 24 hours. In addition, the wearer of the mask can cast Command at will.
Spell Used: Undetectable Alignment
Spell Level: 2
Caster Level: Lowered to 3
Spell Used: Command
Spell Level: 1
Caster Level: Lowered to 1
Command word: 2 (spell level) × 3 (caster level) × 1,800 gp = 10,800 gp
Charges per day: 10,800 gp / (5 / 1 charges per day) = 2,160 gp
Undetectable Alignment Cost: 2,160 gp
Command word: 1 (spell level) × 1 (caster level) × 1,800 gp = 1,800 gp
Add to existing (+50% of price): 1,800 gp × 1.5 = 2,700 gp
Command Cost: 2,700 gp
Combined Cost: 4,860 gp
Require Class (Cleric): 4,860 gp - 30% = 3,402 gp
Final Cost: 3,402 gp & 136 xp (4 days)
Last edited by BMR on Tue Sep 01, 2015 3:58 am, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact:
@giz: it wasn't really that you were unclear. it's more like an embellishment. 10 trees over the course of a day just seemed like a lot to Rachelle and Rob, who flinched every time a giant tree fell behind them.

Also, I would have loved for them to hear the trees falling, and I rolled a listen check. However, Kalar and Lynda have had a massive head start on the rest of you for a while now. They don't have to avoid hills, bushes, and rock formations. Plus, they have a 60ft base movement while flying, compared to Voulton's 20ft while in his armor. They also don't get tired.
So, right now they are quite a bit ahead of Rachelle, Rob, and Voulton and only had a chance of hearing the first couple of trees falling, which the rushing river covered up too much of for them to successfully hear.
Also, I would have loved for them to hear the trees falling, and I rolled a listen check. However, Kalar and Lynda have had a massive head start on the rest of you for a while now. They don't have to avoid hills, bushes, and rock formations. Plus, they have a 60ft base movement while flying, compared to Voulton's 20ft while in his armor. They also don't get tired.
So, right now they are quite a bit ahead of Rachelle, Rob, and Voulton and only had a chance of hearing the first couple of trees falling, which the rushing river covered up too much of for them to successfully hear.
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact: