Castle Clover: METACHAT
- BMR
- Metal King Slime
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Hmm, does this mean Hrulgin is gone for good? If so, should I roll up another cohort?
Last edited by BMR on Wed Aug 19, 2015 10:57 am, edited 1 time in total.
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- Spoonweaver
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- Spoonweaver
- Liquid Metal King Slime
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Sorry I never posted that map of the surround area. Anyways, heres the map I have for the cabin.
The rock formations are between 10 and 15 feet tall. Assume 15ft if you're going to do something with them. The dark green patches are bushes and cause half movement speed.
The path leads straight to the ruins if followed west. To the east, past the cabin is the river. The creatures have been spotted to the south west.
The rock formations are between 10 and 15 feet tall. Assume 15ft if you're going to do something with them. The dark green patches are bushes and cause half movement speed.
The path leads straight to the ruins if followed west. To the east, past the cabin is the river. The creatures have been spotted to the south west.
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Last edited by Spoonweaver on Fri Aug 21, 2015 2:32 am, edited 1 time in total.
- Spoonweaver
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- BMR
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Righto, here they are marked:

Hope you don't mind, took the liberty of recreating the map. Made it easier to mark things. Tried to keep it as close to the original as possible, including rock shapes and the bushes. Extended it some as well, hope that's ok.
Oh, and the skull with the red FoV is the skull watch spell Kalar cast. It's a permanent effect, but can be moved around. It triggers when anything enters its field of vision.

Hope you don't mind, took the liberty of recreating the map. Made it easier to mark things. Tried to keep it as close to the original as possible, including rock shapes and the bushes. Extended it some as well, hope that's ok.
Oh, and the skull with the red FoV is the skull watch spell Kalar cast. It's a permanent effect, but can be moved around. It triggers when anything enters its field of vision.
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- Bob the Hamster
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- BMR
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I did go ahead and map all the way to the river, but my distances were mostly just guesstimating (300 to 400 feet or so) based on how quickly everyone was able to get from the river to the fortress. If Spoon wants, I can go ahead and post that version of the map I made as well. But it's a bit on the largish side, 6,000×4,000 px.
Last edited by BMR on Fri Aug 21, 2015 12:48 pm, edited 1 time in total.
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- Bob the Hamster
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- BMR
- Metal King Slime
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Well, Lynda and Kalar can both fly right now, so you'd only need to teleport Voulton and Rachelle. Alternatively, you could just port one of them and bring Stumpy with you, while whoever wasn't ported can fly on Bill with Kalar.
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- Bob the Hamster
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- BMR
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Righto, here's the map for download.
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- Spoonweaver
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To answer the questions about the river.
The river is 150-220 feet across depending on where you're cross from.
So the map including the river isn't very accurate. However, teleporting across it would be in range.
EDIT: I lowered the rez and cut off some chunks of the map so I can use it better.
The river is 150-220 feet across depending on where you're cross from.
So the map including the river isn't very accurate. However, teleporting across it would be in range.
EDIT: I lowered the rez and cut off some chunks of the map so I can use it better.
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Last edited by Spoonweaver on Sun Aug 23, 2015 2:50 am, edited 3 times in total.
- Spoonweaver
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