You do NOT want to roll a 1 on that perform check.Bob the Hamster wrote: and going on piss-breaks)
Castle Clover: METACHAT
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Actually, if you want to go that route, it's quite possible. Kalar has access to a spell (Sustain from Book of Exalted Deeds) that will, for one day, negate the need to eat and drink for 54 hours per casting. Also has another spell (Remove Fatigue from Book of Exalted Deeds as well) that makes it so the target need not sleep for the next 24 hours.
Theoretically, Rob could just keep on playing for a few weeks, only needing Kalar to refresh him each day. Granted, we'd prolly be limited by natural resources in the area.
Theoretically, Rob could just keep on playing for a few weeks, only needing Kalar to refresh him each day. Granted, we'd prolly be limited by natural resources in the area.
Being from the third world, I reserve the right to speak in the third person.
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You know, going to the bathroom is never addressed in D&D. Characters must be pooping in dungeon corners and taking leaks in dragon lairs. That said, if you truly want to do something like this, I would make any sort of spell or magical ability that gets rid of the need to eat or drink also get rid of the bathroom needs.
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Yeah, that should really be a legitimate concern. Like, go x number of days without pooping and you catch some horrible debilitating disease or something. Definitely some third party ruleset regarding that somewhere out there for sure =p
Being from the third world, I reserve the right to speak in the third person.
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Arcane Constipation
Abjuration
Level: Sor/Wiz 0
Components: P
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 1 week + 1d6 days
Saving Throw: See text
Spell Resistance: Yes (harmless)
Subject is unable to poop for 1 week + 1d6 days. Once per day the subject can choose to attempt a DC20 constitution save to break the spell. A failed save causes the subject to take 1d4 damage.
Arcane Constipation counters and dispels Infernal Runs
Abjuration
Level: Sor/Wiz 0
Components: P
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 1 week + 1d6 days
Saving Throw: See text
Spell Resistance: Yes (harmless)
Subject is unable to poop for 1 week + 1d6 days. Once per day the subject can choose to attempt a DC20 constitution save to break the spell. A failed save causes the subject to take 1d4 damage.
Arcane Constipation counters and dispels Infernal Runs
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Oh, Master K, I'm pretty sure you'll welcome it, but it's your choice whether Arden gets revived as a ghost or not. If you accept, simply post as him appearing to Rob and Kalar. If not, post as him declining the spell.
Also:
Lynda gains +4 wisdom as a result of her training with Dan.
Though all party members gain experience from battles, traps, and quests no matter their involvement, you were literally gone for most of it. So I think as a compromise, Lynda will gain a single level and be at the base xp needed for that level.
Also:
Lynda gains +4 wisdom as a result of her training with Dan.
Though all party members gain experience from battles, traps, and quests no matter their involvement, you were literally gone for most of it. So I think as a compromise, Lynda will gain a single level and be at the base xp needed for that level.
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Lynda at Lvl 12.
Also, Spoon, I discussed with BMR that there is a holy aspect to Lynda's spellcasting.
...Who exactly does Lynda worship?
Also, Spoon, I discussed with BMR that there is a holy aspect to Lynda's spellcasting.
...Who exactly does Lynda worship?
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Last edited by Master K on Mon Aug 17, 2015 3:43 am, edited 2 times in total.
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That's for you to decide.
But, you will have to decide before you can cast spells.
Here's a list of deities (I put *'s in front of the ones I feel fit Lynda best):
Boccob, god of magic, arcane knowledge, balance and foresight.
*Corellon Larethian, god of elves, magic, music, and arts. (also a demihuman power)
Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power)
Gruumsh, god of orcs (also a monster power)
Moradin, god of dwarves (also a demihuman power)
Nerull, god of death, darkness, murder and the underworld.
Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.
Yondalla, goddess of halflings (also a demihuman power)
*Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.
Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.
Fharlanghn, god of horizons, distance, travel, and roads.
Heironeous, god of chivalry, justice, honor, war, daring, and valor.
Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.
Kord, god of athletics, sports, brawling, strength, and courage.
*Obad-Hai, god of nature, freedom, hunting, and beasts.
Olidammara, god of music, revels, wine, rogues, humor, and tricks.
Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline.
*Wee Jas, goddess of magic, death, vanity, and law
Vecna, god of destructive and evil secrets.
But, you will have to decide before you can cast spells.
Here's a list of deities (I put *'s in front of the ones I feel fit Lynda best):
Boccob, god of magic, arcane knowledge, balance and foresight.
*Corellon Larethian, god of elves, magic, music, and arts. (also a demihuman power)
Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power)
Gruumsh, god of orcs (also a monster power)
Moradin, god of dwarves (also a demihuman power)
Nerull, god of death, darkness, murder and the underworld.
Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.
Yondalla, goddess of halflings (also a demihuman power)
*Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.
Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.
Fharlanghn, god of horizons, distance, travel, and roads.
Heironeous, god of chivalry, justice, honor, war, daring, and valor.
Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.
Kord, god of athletics, sports, brawling, strength, and courage.
*Obad-Hai, god of nature, freedom, hunting, and beasts.
Olidammara, god of music, revels, wine, rogues, humor, and tricks.
Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline.
*Wee Jas, goddess of magic, death, vanity, and law
Vecna, god of destructive and evil secrets.
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The New Powers of Arden and Lynda.
Lynda had gained enough points of wisdom to cast spells. That alone is a good deal of power to consider. However, that is just a side effect of Dan's training. Lynda has also gained the ability to travel to and from the ethereal plane at will. She can also assume a fully solid form at will or assume her common ghostly state at will.
Arden had become a ghost. Along with the normal things that means, not being able to touch things. Being undead. Being immune to most attacks. Ironically, Arden the ghost dwells in the ethereal plane and manifests into an incorporeal form much the way Lynda does.
On top of this, Arden has the following ghost abilities:
Corrupting Touch (Su)
A ghost that hits a living target with its incorporeal touch attack deals 1d6 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.
Draining Touch (Su)
A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.
Lynda had gained enough points of wisdom to cast spells. That alone is a good deal of power to consider. However, that is just a side effect of Dan's training. Lynda has also gained the ability to travel to and from the ethereal plane at will. She can also assume a fully solid form at will or assume her common ghostly state at will.
Arden had become a ghost. Along with the normal things that means, not being able to touch things. Being undead. Being immune to most attacks. Ironically, Arden the ghost dwells in the ethereal plane and manifests into an incorporeal form much the way Lynda does.
On top of this, Arden has the following ghost abilities:
Corrupting Touch (Su)
A ghost that hits a living target with its incorporeal touch attack deals 1d6 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.
Draining Touch (Su)
A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.
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I also suggested Waukeen to MasterK, but not sure if she's an applicable deity in the setting. Up to you.
Being from the third world, I reserve the right to speak in the third person.
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