Castle Clover: METACHAT

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Bob the Hamster
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Post by Bob the Hamster »

Selling them to fund Kalar's crafting sounds best to me
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BMR
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Post by BMR »

What about level 11 xp?



EDIT: Come to think of it, I don't think anyone is currently level 13?
Last edited by BMR on Sun Jul 12, 2015 6:17 am, edited 1 time in total.
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Bob the Hamster
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Post by Bob the Hamster »

For his level 12 feat, I gave Rob Improved Critical (Rapier) so his threat range is now 15-20.

Now I am happy that I never spent extra to make this rapier Keen, since I don't think that stacks with Improved Critical.

I am hoping that the higher chance of crit will at least partially make up for the fact that I am healing undead whenever I stab them. I assume that the Inflict Light Wounds effect is not doubled on a successful critical hit.
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BMR
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Post by BMR »

Unless I'm much mistaken, if Rob is 12 now, then Voulton should have hit 12 as well. I think. Could be wrong though.
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Bob the Hamster
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Post by Bob the Hamster »

Almost certainly. I know that Rob started at the same level as Voulton when he joined, but that Rob was as minimum experience for that level, while Voulton should have had a bit for whatever transpired between the last level-up and the time when Rob joined.

I notice that the experience field is blank on Voulton's character sheet.
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Post by Gizmog »

I can't keep track of experience! I can't even tell time!
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Bob the Hamster
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Post by Bob the Hamster »

Gizmog wrote:I can't keep track of experience! I can't even tell time!
Haha!

Just copy the exp numbers from <a href="http://www.thetangledweb.net/forums/pro ... 690">Rob's Chart</a>. I'll let you know whenever we both level up. We can be level-up buddies!
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Post by Master K »

And I'm just here casually in the background as a ghost.

I still keep track of the thread every now and then.
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Post by Spoonweaver »

let me know when you want to rejoin the group
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Post by Nathan Karr »

I just got caught in a multi-day archive binge on a new Let's Player I found out about.
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Bob the Hamster
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Post by Bob the Hamster »

I noticed that way back in the Hatted Inquisitor battle, when Lynda tossed scrolls, Kalar ended up with

*Polymorph Any Object
*Spell Turning
*Maze
*Dismissal
*Disintegrate

and suggested that Rob should use them instead (which is why Rob picked up all the other scrolls off the ground) but I never wrote those five scrolls into Rob's inventory. Is it safe to assume that Kalar has given them to him well before now?

Disintegrate would *definitely* free Bill, but I hate to burn through such an awesome spell when there are many other less expensive methods to explore.
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Post by BMR »

Yeah, Rob should have them.

As for disintegrate though, I dunno about freeing Bill. It might be just as likely to vaporize Bill as well. Even if it didn't, yeah, seems like it'd be a waste to use it just for this.


Polymorph any Oobject though, that would definitely work. Use it to change him to something smaller, and then get him out of the spears. Once the spell wears off, he's back into a normal zombicore. However, can Rob use that scroll?
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Bob the Hamster
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Post by Bob the Hamster »

BMR wrote:Polymorph any Oobject though, that would definitely work. Use it to change him to something smaller, and then get him out of the spears. Once the spell wears off, he's back into a normal zombicore. However, can Rob use that scroll?
Oh, maybe not. I had read http://www.d20srd.org/srd/magicItems/scrolls.htm and got to this part:
Scrolls Article wrote:The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
Which led me to believe that Rob could read any arcane spell scroll, and was only restricted to the Bard spell list when crafting spell scrolls, but I should have read on to:
Scrolls Article wrote:The user must have the spell on his or her class list.
I had better sort through my list of scrolls and see which ones I can use, and which ones I should sell off (Unless Nathan decides to make Mouse into a Wizard or Sorcerer, in which case he could probably use them... or chew them up to make a nest out of, whatever.)
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Bob the Hamster
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Post by Bob the Hamster »

Well, dang. Almost all of these scrolls are useless to Rob.
(SAFE TO READ -- BARD 0-4)
*Fear
*4x Summon Monster I

(RISKY TO READ -- BARD 5-6)
* N/A

(UNREADABLE WITHOUT MORE CHA)
* N/A

(UNREADABLE BECAUSE OF CLASS)
*Polymorph Any Object
*Spell Turning
*Maze
*Disintegrate
*2x Interposing Hand
*Power Word Stun
*Major Creation
*Wall of Iron
*Grasping Hand
*Reverse Gravity
*Telekinesis
*2x Shocking Grasp (CL4)
*4x True Strike
*4x Shield
*4x Mage Armor
*4x Ray of Enfeeblement

(READABLE BY KALAR)
*Dismissal
If Rob ever dies and I have to roll another character, I totally want to be an <a href="http://www.dandwiki.com/wiki/Arcane_Lib ... 29">Arcane Librarian</a>
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Post by Spoonweaver »

Should put some ranks into use magic device
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