New Campaign: Athelos Darkening
- Bob the Hamster
- Liquid Metal King Slime
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- Metal King Slime
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Beardthar
Beardthar moves to the south and takes a whack at the kobold that's in his way to the lizardfolk druid.
Beardthar: 13 + 2 + 2 = 17 Hit! Beardthar hits for (1d6[5] + 3) 8 damage
Striking a good blow with his quarterstaff, Beardthar knocks the the kobold out with a single blow.
Kobold 10
Seeing the halfling, and probably believing that its companions are keeping the human fighter busy, the kobold runs for Peant and stabs at him. Before he can get to the archer though, Spittle lashes out with his halberd just as the kobold runs by.
Spittle: 16 + 3 + 3 = 22 Hit! Spittle hits for (1d10[9] + 4) 13 damage
It catches the kobold in the stomach, all but cutting the poor creature in half. It falls to the ground, with a look of surprise on its face, but absolutely dead.
Lizardfolk Druid
Seeing the dwarven druid advancing, the lizardfolk druid drops the bow its holding and unslings a quarterstaff from its back. It chants a few words, and the staff glow a bright green. It then looks Beardthar in the eye, and makes a rather rude and challenging gesture at the dwarf.
It speaks:

Tim-Tim's Turn!
Beardthar moves to the south and takes a whack at the kobold that's in his way to the lizardfolk druid.
Beardthar: 13 + 2 + 2 = 17 Hit! Beardthar hits for (1d6[5] + 3) 8 damage
Striking a good blow with his quarterstaff, Beardthar knocks the the kobold out with a single blow.
Kobold 10
Seeing the halfling, and probably believing that its companions are keeping the human fighter busy, the kobold runs for Peant and stabs at him. Before he can get to the archer though, Spittle lashes out with his halberd just as the kobold runs by.
Spittle: 16 + 3 + 3 = 22 Hit! Spittle hits for (1d10[9] + 4) 13 damage
It catches the kobold in the stomach, all but cutting the poor creature in half. It falls to the ground, with a look of surprise on its face, but absolutely dead.
Lizardfolk Druid
Seeing the dwarven druid advancing, the lizardfolk druid drops the bow its holding and unslings a quarterstaff from its back. It chants a few words, and the staff glow a bright green. It then looks Beardthar in the eye, and makes a rather rude and challenging gesture at the dwarf.
It speaks:
Spellcraft (1d20 + Ranks + INT)Lizardfolk Druid wrote:Come on then little druid, let'sss sssee if dwarvesss are better for anything than playing with rocksss.
- Beardthar: 20 + 3 + 1 = 24 Success

Tim-Tim's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
- Liquid Metal King Slime
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- BMR
- Metal King Slime
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(OOC) I made a mistake with the previous map, Kobold 5 is already supposed to be dying, I forgot to put a red X on it.
Tim-Tim
The gnome and shoots of a color spray at the kobolds.
Kobold 6 Will Save: 8 - 1 = 7 Fail!
Kobold 8 Will Save: 12 - 1 = 11 Fail!
Kobold 9 Will Save: 17 - 1 = 16 Success!
Kobold 5
The kobold mumbles incoherently in pain
Kobold 12
The kobold lies bleeding on the ground.
Kobold 8
Stoned out of it's mind, and probably being able to see sound and taste color, the kobold does little more than drool.
Kobold 9
Seeing most of its companions fallen, the kobold, surprisingly, screams in anger and runs at the gnome who just caused two of his companions to fall into a whacked out high.
Kobold 9: 17 + 1 + 1 + -0 = 19 Hit! Kobold hits for (1d6[4] + 0) 4 damage
The spear catches Tim-Tim in the shoulder, stabbing through flesh and causing quite the amount of pain.

Spittle's Turn!
Tim-Tim
The gnome and shoots of a color spray at the kobolds.
Kobold 6 Will Save: 8 - 1 = 7 Fail!
Kobold 8 Will Save: 12 - 1 = 11 Fail!
Kobold 9 Will Save: 17 - 1 = 16 Success!
Kobold 5
The kobold mumbles incoherently in pain
Kobold 12
The kobold lies bleeding on the ground.
Kobold 8
Stoned out of it's mind, and probably being able to see sound and taste color, the kobold does little more than drool.
Kobold 9
Seeing most of its companions fallen, the kobold, surprisingly, screams in anger and runs at the gnome who just caused two of his companions to fall into a whacked out high.
Kobold 9: 17 + 1 + 1 + -0 = 19 Hit! Kobold hits for (1d6[4] + 0) 4 damage
The spear catches Tim-Tim in the shoulder, stabbing through flesh and causing quite the amount of pain.

Spittle's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- BMR
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Spittle
Spittle lashes out with his halberd and tries to trip the kobold.
Melee Touch Attack: 10 + 3 + 3 + 0 = 16 Hit!
Opposed STR/DEX Check: 13 + 3 + 3 + 0 = 19 Success!
The Kobold falls prone!
Spittle: 14 + 3 + 3 = 20 Hit! Spittle hits for (1d10[10] + 4) 14 damage
The kobold raises its hands up to try and fend off the halberd that is rapidly descending for its head. It doesn't avail it anything though, and the heavy blade cuts through its wrists, into its skull, and partially into the ground below.
Kobold 6
The kobold mumbles incoherently, hissing and spitting through the drool and snot running down its face.
Kobold 15 (Sergeant)
Seeing how everything has gone south rather quickly, the kobold sneers at your party before pulling an arrow out of its quiver and fitting it to its bow.
Spot (1d20 + Ranks + WIS)
It draws back on the bow, and loses an arrow at Spittle. Like before, the arrow glows brightly as it tears through the air.
Kobold: 17 + 1 + 1 + 1 = 20 Hit! Kobold hits for (1d4[3] + 0 + (1d6[4] cold) ) 7 damage
The arrow punches into Spittle's armor and into his thigh. A moment after the initial pain, a biting coldness spreads through the wound.
Fortitude Save: 12 + 4 = 16
For a few seconds after getting hit, Spittle feels slightly nauseous, but the feeling quickly passes.
The kobold then turns tail and flees through the western passage.
Kobold 7
Unable to do anything, the kobold writhes on the ground in pain.
Round 3
Kobold 11
The kobold groans in pain, bleeding horribly.
Kobold 16
The kobold can't move, and just lies there bleeding.
Kobold 18
The kobold tries to cover its wounds, but is unable to do anything.

Holy Saint Akbar al-Akbar's Turn!
Spittle lashes out with his halberd and tries to trip the kobold.
Melee Touch Attack: 10 + 3 + 3 + 0 = 16 Hit!
Opposed STR/DEX Check: 13 + 3 + 3 + 0 = 19 Success!
The Kobold falls prone!
Spittle: 14 + 3 + 3 = 20 Hit! Spittle hits for (1d10[10] + 4) 14 damage
The kobold raises its hands up to try and fend off the halberd that is rapidly descending for its head. It doesn't avail it anything though, and the heavy blade cuts through its wrists, into its skull, and partially into the ground below.
Kobold 6
The kobold mumbles incoherently, hissing and spitting through the drool and snot running down its face.
Kobold 15 (Sergeant)
Seeing how everything has gone south rather quickly, the kobold sneers at your party before pulling an arrow out of its quiver and fitting it to its bow.
Spot (1d20 + Ranks + WIS)
- Akbar: 3 + 0 + 1 + 1 = 5 Fail
Beardthar: 6 + 5 + 3 = 14 Fail
Peanut: 16 + 5 + 1 = 22 Success
Spittle: 14 + 0 + 0 = 14 Fail
Tim-Tim: 11 + 0 + 3 = 14 Fail
It draws back on the bow, and loses an arrow at Spittle. Like before, the arrow glows brightly as it tears through the air.
Kobold: 17 + 1 + 1 + 1 = 20 Hit! Kobold hits for (1d4[3] + 0 + (1d6[4] cold) ) 7 damage
The arrow punches into Spittle's armor and into his thigh. A moment after the initial pain, a biting coldness spreads through the wound.
Fortitude Save: 12 + 4 = 16
For a few seconds after getting hit, Spittle feels slightly nauseous, but the feeling quickly passes.
The kobold then turns tail and flees through the western passage.
Kobold 7
Unable to do anything, the kobold writhes on the ground in pain.
Round 3
Kobold 11
The kobold groans in pain, bleeding horribly.
Kobold 16
The kobold can't move, and just lies there bleeding.
Kobold 18
The kobold tries to cover its wounds, but is unable to do anything.

Holy Saint Akbar al-Akbar's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- BMR
- Metal King Slime
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Holy Saint Akbar al-Akbar
Akbar runs at the Druid and hacks at him with his falchion.
Akbar: 18 + 2 + 0 = 20 Hit! Akbar hits for (2d4[7] + 0) 7 damage
The falchion cuts into the lizardfolk druid, but he just grunts and glares at Akbar, as if he only just barely felt the blow.

Peanut's Turn!
Akbar runs at the Druid and hacks at him with his falchion.
Akbar: 18 + 2 + 0 = 20 Hit! Akbar hits for (2d4[7] + 0) 7 damage
The falchion cuts into the lizardfolk druid, but he just grunts and glares at Akbar, as if he only just barely felt the blow.

Peanut's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- Newbie Newtype
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- BMR
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Peanut
Peanut pulls back on his bow and rapidly looses two arrows at the lizardfolk druid.
Arrow 1: 11 + 3 + 1 - 2 + 2 = 15 Miss!
Arrow 2: 14 + 3 + 1 - 2 + 2 = 18 Hit! Peanut hits for (1d6[4] + 0) 4 damage
The druid manages to duck under the first one, but the second one cuts into his arm, drawing blood.
Beardthar's Turn!
Peanut pulls back on his bow and rapidly looses two arrows at the lizardfolk druid.
Arrow 1: 11 + 3 + 1 - 2 + 2 = 15 Miss!
Arrow 2: 14 + 3 + 1 - 2 + 2 = 18 Hit! Peanut hits for (1d6[4] + 0) 4 damage
The druid manages to duck under the first one, but the second one cuts into his arm, drawing blood.
Beardthar's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- Bob the Hamster
- Liquid Metal King Slime
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Beardthar continues south to attack the lizardfolk He hopes the dire badger will follow his lead.
In the back of his mind, he is puzzled over what Peanut shouted. "I'm the only archer around here!" was he expressing disdain for the archering skills of the kobold archer who has been shooting at them? Or was he trying to say something else?
In the back of his mind, he is puzzled over what Peanut shouted. "I'm the only archer around here!" was he expressing disdain for the archering skills of the kobold archer who has been shooting at them? Or was he trying to say something else?
- BMR
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Beardthar
Beardthar runs at the lizardfolk, taking a swing at the druid.
Beardthar: 6 + 2 + 1 = 9 Miss!
The blow goes wild though, and utterly misses the druid.
Dire Badger
The dire badger, seeing Beardthar run at the druid, follows suit. It skirts Akbar, and tries to attack the lizardfolk druid.
Dire Badger: 12 + 4 + 2 = 18 Hit! The dire badger hits for (1d4[1] + 2) 3 damage
It manages to connect with the druid, clawing at the lizardfolk's leg.
Kobold 10
The kobold lies on the ground, dying.
Kobold 17
Unable to do much other than bleed out, the kobold remains writhing on the ground.
Lizardfolk Druid
Seeing that he is now surrounded, the lizardfolk turns his attention to Beardthar and Akbar, probably (being a druid) knowing better than to get the dire badger angry.
It wields its quarterstaff deftly, striking at Beardthar with a powerful two-handed blow.
Lizardfolk: 16 + 3 + 1 + 0 = 20 Hit! Lizardfolk hits for (2d6[7] + 0 + 1) 8 damage
It then says:

Tim-Tim's Turn!
Beardthar runs at the lizardfolk, taking a swing at the druid.
Beardthar: 6 + 2 + 1 = 9 Miss!
The blow goes wild though, and utterly misses the druid.
Dire Badger
The dire badger, seeing Beardthar run at the druid, follows suit. It skirts Akbar, and tries to attack the lizardfolk druid.
Dire Badger: 12 + 4 + 2 = 18 Hit! The dire badger hits for (1d4[1] + 2) 3 damage
It manages to connect with the druid, clawing at the lizardfolk's leg.
Kobold 10
The kobold lies on the ground, dying.
Kobold 17
Unable to do much other than bleed out, the kobold remains writhing on the ground.
Lizardfolk Druid
Seeing that he is now surrounded, the lizardfolk turns his attention to Beardthar and Akbar, probably (being a druid) knowing better than to get the dire badger angry.
It wields its quarterstaff deftly, striking at Beardthar with a powerful two-handed blow.
Lizardfolk: 16 + 3 + 1 + 0 = 20 Hit! Lizardfolk hits for (2d6[7] + 0 + 1) 8 damage
It then says:
Lizardfolk Druid wrote:Even if I fall here, the master will avenge my death!

Tim-Tim's Turn!
Being from the third world, I reserve the right to speak in the third person.
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