New Campaign: Athelos Darkening
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(OOC: I do Search checks each time there's a trap nearby, I was assuming that you were all actively checking for traps. I'll only post a Search result if there's at least one person who rolls successfully though, otherwise I don't post a result. Well, I do post, but in the form of the trap triggering, hehe.)
Listen (1d20 + Ranks + WIS)
Listen (1d20 + Ranks + WIS)
- Akbar: 7 + 0 + 1 + 1 = 9 Fail
Beardthar: 15 + 0 + 3 = 18 Success
Peanut: 17 + 4 + 1 + 2 = 24 Success
Spittle: 8 + 0 + 0 = 8 Fail
Tim-Tim: 17 + 0 + 3 + 2 = 22 Success
Being from the third world, I reserve the right to speak in the third person.
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observes Beardthar, as he watches what Tim-tim is doing. He takes his rope and grappling hook out of the pack.Bearthar wrote:That is a good idea!
But after a moment, Beardthar wrinkles his nose, feeling a sudden attack of indecisiveness.Beardthar wrote:But it won't trigger any traps that it doesn't hit. That trap by the gate was a tripwire, so I wouldn't be surprised if that is the Kobold's trigger-of-choice. we can toss the rope and grapple as far as the light stone, and then drag it back. Then we can advance to the lightstone and repeat.
Beardthar wrote:...but maybe that will take too long.
Last edited by Bob the Hamster on Sun May 13, 2012 6:11 pm, edited 1 time in total.
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The grappling hook flies into the darkness. The light shining from it casts strange shadows across the passage. As Beardthar pulls back the rope, it snags on something around fifteen feet or so north. A tug doesn't cause it to go *TWANG* though, but rather *SWISH* as a blade hidden in the rock face near the grappling hook swings out at roughly waist-height.
The blade doesn't retract, but instead stays there, a grim and rather sharp reminder of what was almost a rather painful moment. The grappling hook doesn't snag on anything else as Beardthar reels the rope back in.
The blade doesn't retract, but instead stays there, a grim and rather sharp reminder of what was almost a rather painful moment. The grappling hook doesn't snag on anything else as Beardthar reels the rope back in.
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Beardthar gently coaxes the mule into moving, hoping it is too dumb to realize that it is being used as a meat shield.Beardthar wrote:Wow! Nasty piece of work that is!
...One trap down, who knows how many more to go...
Let's keep moving
When they are past the srpung blade trap, he will repeat the grapple-throwing performance
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Beardthar throws the grappling hook out and reels it back in. This time, it doesn't snag on anything on the way back. The light from the hook sends shadows out across the walls, throwing things into sharp contrast as it moves.
Spot (1d20 + Ranks + WIS)
Listen (1d20 + Ranks + WIS)
Spot (1d20 + Ranks + WIS)
- Akbar: 17 + 0 + 1 + 1 = 19 Success
Beardthar: 15 + 5 + 3 = 23 Success
Peanut: 11 + 5 + 1 = 17 Success
Spittle: 7 + 0 + 0 = 7 Fail
Tim-Tim: 11 + 0 + 3 = 14 Fail
Listen (1d20 + Ranks + WIS)
- Akbar: 7 + 0 + 1 + 1 = 9 Fail
Beardthar: 9 + 0 + 3 = 12 Fail
Peanut: 13 + 4 + 1 + 2 = 20 Success
Spittle: 8 + 0 + 0 = 8 Fail
Tim-Tim: 10 + 0 + 3 + 2 = 15 Success
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Peanut's hands are already in reach of his quiver upon seeing the Kobolds, and thusly reaches for an arrow while lowering his other hand towards his bow, "I guess they ran out of ideas and have to use themselves as traps..."
Upon hearing footsteps though, Peanut's stride is broken, and he feels slightly humiliated that the 'trap' might actually be a good one, "Wait, uh..." He quickly checks behind him, "I think they're behind us too!"
Upon hearing footsteps though, Peanut's stride is broken, and he feels slightly humiliated that the 'trap' might actually be a good one, "Wait, uh..." He quickly checks behind him, "I think they're behind us too!"
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Beardthar points as surreptitiously as he can (which isn't very surreptitiously)Beardthar, whispering wrote:I think they are on to us! I am sure I can see some kobolds with spears hiding in the shadows up there
And then in a normal voice, Beardthar calls outBeardthar, still whsipering wrote:This section of the passage is clear of traps, so lets charge them, see if we can scare them and let them know they can't ambush us! On the count of 5!
Beardthar wrote:One...
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Before Beardthar can get another word out though, a spear flies through the air.
Kobold 5: 12 + 0 + 1 = 13 Miss!
With the spear, you hear shrieks of anger as the kobolds jump out of the shadows brandishing spears and axes.
Combat Begins
Initiative Roll
Kobold 5: 20
Spittle: 15
Kobold 14: 13
Kobold 13: 11
Beardthar: 9
Tim-Tim: 8
Kobold 1: 8
Peanut: 7
Kobold 4: 7
Kobold 2: 4
Kobold 3: 2
Holy Saint Akbar al-Akbar: 2

Spittle's Turn!
Kobold 5: 12 + 0 + 1 = 13 Miss!
With the spear, you hear shrieks of anger as the kobolds jump out of the shadows brandishing spears and axes.
Combat Begins
Initiative Roll
Kobold 5: 20
Spittle: 15
Kobold 14: 13
Kobold 13: 11
Beardthar: 9
Tim-Tim: 8
Kobold 1: 8
Peanut: 7
Kobold 4: 7
Kobold 2: 4
Kobold 3: 2
Holy Saint Akbar al-Akbar: 2

Spittle's Turn!
Being from the third world, I reserve the right to speak in the third person.
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