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- Spoonweaver
- Liquid Metal King Slime
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- Spoonweaver
- Liquid Metal King Slime
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- Bob the Hamster
- Liquid Metal King Slime
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- Twinconclusive
- Liquid Metal Slime
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- mjohnson092088
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if anything "does" happen, Cile is toast if he's over there alone. it's probably best that we all stick very close together, so we should work on getting across this chasm as quickly and safely as possible. also, Lao isn't great at working with ropes, so even with the grappling hook, it may not be too safe to cross, but we also don't have many other options.
who would've thought a little hole would cause more problems for the party than two ogres and a giant?
who would've thought a little hole would cause more problems for the party than two ogres and a giant?
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
- mjohnson092088
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- Bob the Hamster
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- Spoonweaver
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At the moment I'd think Vire would have the best chances of climbing across.
Player's can't take 10/20 on climb checks. Taking 20 on a skill check is basically saying that you failed a couple times till you got it right. In this case, failure is not an option. ( well it is an option just not a very good one. ) Taking 10 here is arguable. Basically taking 10 on a skill check means you take your time so you get it right. Under the description of when a player may take 10 on a skill it states that they have to "not be being threatened or distracted" which a hole that could equal death certainly is. In any case, in this situation if you guys were allowed to take 10 not all of you would make it with that 10.
Throwing characters.
(Assuming the players is willing, and that the thrower is large and the throwe is small.)
You would get -8 to attack because of the size and being untrained.
You would add your strength modifierand your bab to the attack.
10ft away would be an AC 10. and then +2 to that AC for each additional 10ft.
So, -8 to hit, AC 12.
Ehaism would need a 12 or higher to make it. Unless of course he raged, then he'd need a 10.
Throwing as a team.
You add both of your strength bonuses to the attack.
You both roll and the lower of the rolls is used.
did I mention possible damage to the character being thrown? I meant to...
Player's can't take 10/20 on climb checks. Taking 20 on a skill check is basically saying that you failed a couple times till you got it right. In this case, failure is not an option. ( well it is an option just not a very good one. ) Taking 10 here is arguable. Basically taking 10 on a skill check means you take your time so you get it right. Under the description of when a player may take 10 on a skill it states that they have to "not be being threatened or distracted" which a hole that could equal death certainly is. In any case, in this situation if you guys were allowed to take 10 not all of you would make it with that 10.
Throwing characters.
(Assuming the players is willing, and that the thrower is large and the throwe is small.)
You would get -8 to attack because of the size and being untrained.
You would add your strength modifierand your bab to the attack.
10ft away would be an AC 10. and then +2 to that AC for each additional 10ft.
So, -8 to hit, AC 12.
Ehaism would need a 12 or higher to make it. Unless of course he raged, then he'd need a 10.
Throwing as a team.
You add both of your strength bonuses to the attack.
You both roll and the lower of the rolls is used.
did I mention possible damage to the character being thrown? I meant to...
Last edited by Spoonweaver on Thu Mar 17, 2011 2:30 am, edited 3 times in total.
- Spoonweaver
- Liquid Metal King Slime
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- mjohnson092088
- Metal Slime
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he'll be fine. Vire hasn't taken enough damage this campaign anyway.Spoonweaver wrote:You realize that the thrown creature/player takes damage right?
just tuck and roll!
Last edited by mjohnson092088 on Thu Mar 17, 2011 12:03 am, edited 1 time in total.
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
- Twinconclusive
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- Spoonweaver
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