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One day I was playing Minesweeper, and I got upset. I had to guess between two spots for the last mine, and I guessed wrong! I lost the whole level, just because of a lost lottery. You know what would be cool? If Minesweeper was a tactics game, and you didn't lose the entire level for a single mistake. Thus, Minesweeper Tactics was born (Edit: It was later christened as Katja's Abyss: Tactics for legal reasons)! Now you can make many mistakes before losing! Grin

Katja's Abyss: Tactics has a campaign mode and an infinite mode with 3 difficulties:

Since this is a beta build of the game, try them all out. See how much more difficult they are/feel. Is Deadly unbeatable? Is Easy too trivial? I need your feedback.

All other feedback is welcome, but I'm particularly interested to know if the use of each unit type is clear. Is resource collection straight-forward? What aspects were not clear immediately (and which remain a mystery)?

EDIT 12/05/2020:
v1.1 Release
+ Highlights tiles in range of movement/action
+ Settings menu
+ Basic Fog of War mechanics, where monsters lay in hiding
+ Descriptive messages appear on-screen when an invalid instruction is given
+ Larger map, with camera controls
+ Unit descriptions menu on main menu (escape menu)
+ Tutorial window when starting a new game
+ Color of overlay numbers corresponds to value
+ Can mark tiles as safe or unsafe
* Range limit for Fighters/Scouts
* Unit menus have no box to see more clearly what you are doing
* Units can use remaining movement after moving on their turn

UPDATE 14/07/2020
v1.2 Release
+ Added Katja
+ Barrier Unit push ability
+ Unit upgrades
+ New Title
+ Campaign Mode (7 levels, 8th unfinished)
+ High Score on title screen
+ Menu icons for unit menus
* Lots of bug fixes and tweaks.

UPDATE 28/07/2020
v1.3 Release
+ New Title Screen
+ Maptile autotiling
+ Menu and HUD buttons
+ Authored level design (WIP)
+ New level win conditions/setups
+ Customizable screen aspect ratio
+ Better level generation
+ Better feedback for attacking, collecting energy, enemy turns
+ Radar unit upgrade for Barrier unit
* Unit movement calculation more accurate
* Enemy spawning more consistent/enemies no longer spawn on top of each other
* Refresh number overlay when "defusing" a Node so nearby-mine values are accurate
edit: Mac version!

UPDATE 01/08/2020
v1.4 Release
+ Full (skippable) tutorial in Campaign Mode
+ Some new UI assets
* Minor bug fixes and visual tweaks
PostPosted: Tue May 05, 2020 1:50 am

Last edited by kylekrack on Sun Aug 02, 2020 1:55 am; edited 8 times in total
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