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Who says 3D graphics isn't possible using the OHRRPGCE?
I'm not sure ... but I don't.

This boulderbeast will be used in the game Saminaster & Sorcery.
The boulders are positioned using 3D coordinates, and body joints can each be positioned at specified angles, giving the creature a very 3D feel.

In game, he'll be animated by specifying joint angles.

If anyone wants build a boulderbeast for themselves, the source code is in the .zip file. Also, feel free to message me about anything.

UPDATE:
The Boulderbeast now has walkabout animations.
Also, I've included an early implementation of the simple harmonic oscillator simulator - currently, it looks rather goofy.
Ideas and comments are welcome at my journal page:
http://www.castleparadox.com/viewjournaltopic.php?t=792
May 04: The update now contains the .exe file. Sorry about that.
PostPosted: Wed Apr 14, 2010 2:02 am

Last edited by TwirlySocrates on Thu Jun 03, 2010 11:55 pm; edited 11 times in total
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BB_Tech_Demo_v1.1.zip BB_Tech_Demo_v1.1.zip (1.39 MB; downloaded 578 times)
This is the newest iteration of the BB Tech Demo as of May 04 2010.
Boulderbeast_Tech_Demo.zip Boulderbeast_Tech_Demo.zip (1.35 MB; downloaded 528 times)
This is an obselete version
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