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Ever wondered how maze generation would work in the OHR? Here's my shot at it.

There are two special rooms in the maze: a "key" room and the exit. The key room should have a key, but instead it has a random NPC, and the exit room should have locks on it so that you need the key first, but it doesn't.

If this were the real game, you'd need to find the key and then reach the exit, but it's a tech demo, so wander around and enjoy. The maze is 7x7. Room layouts are generated so they don't need to be stored in precious globals. Trust me, it's neat.

The number on the bottom left is your coordinates (in the form X0Y), put there especially for the tech demo.

Enjoy!
PostPosted: Thu Jun 19, 2008 12:10 am
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An exit approaches!
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