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This is a platformer in the OHR I was working on.
Gaplan is helping in roles as artist/designer etc.,

I had some help from SlimeSalad members too.
Some materials from contributors Smile thanks all


Feel free to use the scripts however you want. It's messy! You should know that by now.

NOTE: There is a limit on how fast things can move, as well as how thin walls can be. If you are good, you can probably figure it out.

There are a lot of abilities and some are dummied out.
Fast-fall / Slow-fall
Dash / Slide
Hover
Wall Jump
Double Jump
Platforms you can jump and fall through
Wall Climb / Wall Hang / Wall Slide (disabled)

There are 3 (very) basic enemies and (about 10) different attacks (abilities). Try them out!

EDIT:
minor fix. enabled all abilities and added some mapping ideas.

EDIT:
Jun 2020
This is the newest demo version with some documentation included, and a 60fps/higher resolution thingy to show how it might be done
PostPosted: Thu Mar 26, 2020 1:01 am

Last edited by SwordPlay on Sun Jun 28, 2020 6:12 am; edited 9 times in total
Download
hamstervania demo.zip hamstervania demo.zip (1.47 MB; downloaded 15 times)
current demo version, and an alternate version for 60fps and high resolution
Reviews
Hamstervania EOS0040.gif
yes it exists
Hamstervania EOS0028.gif
isn't it lovely?!?!
Hamstervania EOS0222.gif
acquire balls. leave clouds.
Hamstervania EOS0197.gif
rudimentary enemies
platformer_Ver20010.gif
it is a slice based system. be nice to it, okay?
Hamstervania0016.png
It is made of Hamster and Sine
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