I made a tech demo demonstrating how some of the 'dissolve' patterns can be used outside of enemy deaths to create interesting movements. The .hss file is included and has commentary (mainly for myself, but hey). The animations are on timers, meaning they can work alongside other scripts, just not in battle.
animation-tests-mac.zip (1.45 MB; downloaded 200 times)
animation-tests.zip (1.5 MB; downloaded 219 times)