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I made a tech demo demonstrating how some of the 'dissolve' patterns can be used outside of enemy deaths to create interesting movements. The .hss file is included and has commentary (mainly for myself, but hey). The animations are on timers, meaning they can work alongside other scripts, just not in battle.
PostPosted: Fri Oct 16, 2015 12:50 am
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animation-tests-mac.zip animation-tests-mac.zip (1.45 MB; downloaded 190 times)
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animation-tests.zip animation-tests.zip (1.5 MB; downloaded 209 times)
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