Search found 1067 matches

by Baconlabs
Sun May 03, 2020 1:59 pm
Forum: Front Page
Topic: OHRRPGCE (old) stable release (Gorgonzola)
Replies: 93
Views: 32396

Bob the Hamster wrote:Should start with an "H" and preferably be obscure and/or entertaining
Halcyon was the first thing to come to mind
by Baconlabs
Sat May 02, 2020 2:21 pm
Forum: Game Discussion
Topic: Prize Pool 2020
Replies: 11
Views: 2966

Ahoy. I'm a few days late, but I'd like to contribute some stuff to this year's prizes. I've had some lingering guilt about ghosting the entire year of [s]2019[/s] 2018 away (oh my gosh I didn't realize how hard I hit the eject button, what year is it), but I'm in a much more stable position in life...
by Baconlabs
Sun Sep 09, 2018 4:09 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 105358

TMC wrote:The following people haven't made requests yet:
Baconlabs
Oh, I thought I had. Well, I'll lay it out in specific terms, just to be clear.
I'd like to request full control over the volume and balancing of sound effects via plotscripting.
by Baconlabs
Fri Aug 03, 2018 5:14 am
Forum: Q&A Discussion
Topic: Scroll slices and Grid children
Replies: 2
Views: 1701

Scroll slices and Grid children

I want to make a selection menu with slices in which options are listed with text slices on a grid. The list will eventually get pretty long, so the whole thing is wrapped in a scroll. Before I get around to coding the nitty-gritty, I'd like to know if this will work, in case anyone's done something...
by Baconlabs
Fri Aug 03, 2018 3:55 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 142
Views: 65895

I wish I could help, but my experience with Unity is limited to what I studied around 4 years ago, when I was trying to make a rogue-lite 3D dungeon crawler (didn't get very far with that one). Everyone around me at the time was all "3D, 3D, 3D", so I never learned a single thing about Uni...
by Baconlabs
Wed Aug 01, 2018 1:55 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 105358

Yes, but it's extremely basic at the moment, and I don't plan to do anything especially complex with it this year unless I have some time left-over. The current logic is as follows: Is there at least one valid unit in my attack range? Yes: Select a target at random and attack, then end turn. No: Pro...
by Baconlabs
Tue Jul 31, 2018 7:01 pm
Forum: Q&A Discussion
Topic: Outer Battle Issues
Replies: 21
Views: 7302

Latest stable version as of December 2017 is "ethedrelme". Check it out, it's got lots of cool new features!
http://rpg.hamsterrepublic.com/ohrrpgce/Downloads
by Baconlabs
Tue Jul 31, 2018 6:51 pm
Forum: Q&A Discussion
Topic: Outer Battle Issues
Replies: 21
Views: 7302

It's right here for me. Are you using the latest version of CUSTOM?
by Baconlabs
Tue Jul 31, 2018 4:48 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 105358

Viridian Dreams update. It took a few weeks, but I finally finished converting my code to make use of Slice-based unit data, instead of OHR Hero/Enemy data. Now that I don't have to distinguish between "Hero" and "Enemy" units with each and every script, I've trimmed a significan...
by Baconlabs
Tue Jul 17, 2018 4:37 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1552
Views: 442845

Some Zelda inspired pixelwork... That looks super neat! I like the subtle pixels indicating where the paths under the roofs go, assuming that's some sort of secret passageway, but if that's more of a normal, not-so-secret passageway that the player's going to see a lot of throughout the dungeon, mi...
by Baconlabs
Fri Jul 13, 2018 11:49 pm
Forum: General Discussion
Topic: Official wiki page is down
Replies: 12
Views: 3475

No clue, but I see it too. It was working just last night.
by Baconlabs
Fri Jul 13, 2018 6:45 am
Forum: Q&A Discussion
Topic: Pseudo-OOP with slices?
Replies: 7
Views: 2704

All righty, stop me if any of this sounds iffy. Using a "Unit" template, I'll be making parent slices for each unit in the game with lots of child slices attached to them storing info about this and that. All parents will be created during the new-game script, but some will have their chil...
by Baconlabs
Fri Jul 13, 2018 2:11 am
Forum: Q&A Discussion
Topic: Pseudo-OOP with slices?
Replies: 7
Views: 2704

Ah, thanks! Quick question before I get too deep into this - you're using a lot of camel-case statements, like "lookupSlice" instead of "lookup slice". Does hspeak recognize that? Have we always been able to do that? If so, I had no idea! I'll get to messing with this over the ne...
by Baconlabs
Thu Jul 12, 2018 10:03 pm
Forum: Q&A Discussion
Topic: Pseudo-OOP with slices?
Replies: 7
Views: 2704

Pseudo-OOP with slices?

Has anyone here ever attempted object/class programming with slices in their OHR games? I'm in the middle of making a custom battle engine that, so far, has only needed slices for sprites, boxes, and other visual elements. Some data - like Hero/Enemy stats - I've been pulling from the numbers I ente...
by Baconlabs
Thu Jun 28, 2018 10:12 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 105358

I, uh, I think a lot of people mistakenly wrote "Baconlabs" above me when referring to someone else. :v: Sound effect volume control really is badly needed. ... Unfortunately it's not feasible right now to play multiple songs at once Does this mean I can't request something along the lines...