Search found 1067 matches

by Baconlabs
Wed Mar 03, 2021 2:49 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2020
Replies: 212
Views: 57595

[secret bonus livestream] Tonight (Wednesday March 3rd) I'll be reading out every text box of Nathan Karr's TutOHRial on my livestream channel. ( https://www.twitch.tv/achinlabs ) Haven't decided on an exact time yet but it'll be somewhere in the window of like 6 PM to 10 PM Central Time. If you're ...
by Baconlabs
Mon Feb 15, 2021 8:46 am
Forum: Game Discussion
Topic: SUMMER SLAM - the next gen of ohr contest
Replies: 171
Views: 38912

I've been looking forward to this, and I settled on two ideas to pitch to the random wheel. Theme: Mythology - Anything derivative of a real-world mythology, like Chinese, Aztec, Mesopotamian, Groman, etc. Doesn't have to be accurate, as long as it's fun. Everybody loves good old fashioned mythical ...
by Baconlabs
Tue Feb 02, 2021 7:37 am
Forum: General Discussion
Topic: I'm livestreaming HotOHR games (1/18 & 1/20)
Replies: 5
Views: 3289

bloop here's the archives if anyone missed me playing their game and wants to hear my thoughts Part 1: https://www.twitch.tv/videos/896340267 Xoo Xeno Xafari Walthros: Renewal Vikings of Midgard TutOHRial Tough Girl Gina Part 2: https://www.twitch.tv/videos/896346972 Tim-Tim 2 "The Almighty Gno...
by Baconlabs
Tue Feb 02, 2021 7:31 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1552
Views: 442740

"I think just looking at the game will tell you what's wrong with it more than I ever could" Was that from my livestream, I don't remember saying that, haha I wasn't expecting a redoubled effort to be given to this game, of all games, but I respect it. I'll try to refine my thoughts in re...
by Baconlabs
Tue Jan 19, 2021 1:19 am
Forum: General Discussion
Topic: I'm livestreaming HotOHR games (1/18 & 1/20)
Replies: 5
Views: 3289

I wish I knew how that works :???: All I could do was post a notification. Also my ISP is apparently trying to sabotage my efforts because I'm experiencing major connection instability Edit: I tried for a solid half hour and things never got any better. If things don't improve by Wednesday I'm going...
by Baconlabs
Mon Jan 18, 2021 11:03 am
Forum: General Discussion
Topic: I'm livestreaming HotOHR games (1/18 & 1/20)
Replies: 5
Views: 3289

I'm livestreaming HotOHR games (1/18 & 1/20)

It's been ages since I made a new thread anywhere on here. Hi, I'm Baconlabs, known on Twitch as achinlabs, and known elsewhere as Matt. I couldn't find the time to make a game for the 2020 Heart of the OHR contest, so instead I want to contribute by livestreaming every entrant's game. It'll be pure...
by Baconlabs
Mon Jan 11, 2021 6:41 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2020
Replies: 212
Views: 57595

Brilliant! I'm a few days late, but I've been eagerly waiting for the full list. I'm going to do that blitz-stream I briefly mentioned months ago before the end of January, where I go through every game back-to-back with like 5-20 minutes spent on each. (Might have to do 2-3 in a week, though!) I'll...
by Baconlabs
Wed Sep 02, 2020 4:28 pm
Forum: Game Discussion
Topic: Silent Protagonists & Hero Personality
Replies: 1
Views: 1085

Silent protags were just fine and dandy back in the day when games were a bit more primitive. Part of the fun, for me at least, was using my imagination to fill in the blanks between the concrete story beats and the abstract implications set by the environment. That's part of what made me love Earth...
by Baconlabs
Sat Aug 22, 2020 2:19 am
Forum: Game Discussion
Topic: Game design discussion: Fleeing
Replies: 14
Views: 3337

I've been mulling over this issue myself, though since I'm doing a not-so-standard RPG, I'll have to get a bit more creative about it. As I worked on my idea for turn-based combat on a simple grid, with things like attack range to consider, I eventually realized that stalemates could occur if the pl...
by Baconlabs
Wed Aug 12, 2020 10:46 pm
Forum: Game Discussion
Topic: Let's discuss: Party size
Replies: 19
Views: 4536

Re: Let's discuss: Party size

When you've got like ten, or a dozen, or 106 heroes Ah, you must be referring to Konami's Suikoden. It's one hell of a premise, uniting 108 disparate heroes under one cause (granted, not all of them are combat participants and just serve auxilliary roles in your army, like managing shops or getting...
by Baconlabs
Wed Aug 12, 2020 5:26 pm
Forum: Game Discussion
Topic: Status Effects
Replies: 20
Views: 4729

I've been playing a lot of Bug Fables recently, and while there aren't many different status effects, there's a lot of equipment that encourages risky-rewardy strategies where you deliberately inflict statuses on your own party for unique benefits. (As a fun aside, some of the best food items you fi...
by Baconlabs
Tue Aug 11, 2020 10:05 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2020
Replies: 212
Views: 57595

Just posting a quick thing here to indirectly inform Pepsi Ranger that I'm still here and paying attention - I'll be keeping my eyes peeled near the end of the year for prize discussions. Also, really looking forward to some of the things you guys are hyping up - I don't think I've seriously played ...
by Baconlabs
Wed Jun 10, 2020 3:35 pm
Forum: Game Discussion
Topic: Planning Your Story Elements
Replies: 12
Views: 2581

I gotta say, that does look pretty slick. I'm interested in the Worldbuilding thing. I was hoping there was such a thing as "Campfire Lite", but no dice. Still, 50-75 bucks for professional software ain't bad, especially in this new age where Adobe's trying to set a new standard with alway...
by Baconlabs
Mon Jun 01, 2020 8:31 pm
Forum: Q&A Discussion
Topic: Unsure: Seperate Battle Screens or Battles on the Game Map?
Replies: 8
Views: 2580

Option 2 would definitely be the way to go if your aim is to have battling and exploration transition together as smoothly as possible. It's definitely a tall challenge as far as scripting goes (I'm trying to work on something similar, myself), but I'd like to believe the effort is worth it in the e...
by Baconlabs
Sun May 31, 2020 2:57 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 148
Views: 33496

TMC wrote:text markup, variable-width fonts, and multiple fonts
Ooh, I wonder if someday we'll be able to do silly things like this with our text