Search found 4303 matches
- Fri Sep 02, 2022 12:26 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161859
Re: OHRRPGCE feature requests/suggestions
would it be possible for things that require certain tags to be on/off, to have an arbitrary number of conditionals That's exactly why I suggested chained tags, which I was discussing with Lenny up-thread. Changing all the file-formats and editors to allow more tag conditions would be arduous, but ...
- Wed Aug 31, 2022 3:12 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427226
Re: Show off your graphics!
Wait... I'm counting pixels on those maptiles, and I see 22x22 so probably not OHR... But that tile size raises its own set of questions :D I counted 21x21. Then I realised that the image has been stretched, the pixel sizes are uneven. So it's actually 20x20. (I don't know in which circumstances th...
- Tue Aug 30, 2022 3:03 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427226
Re: Show off your graphics!
Pfft, no way...
NO WAY.
- Mon Aug 29, 2022 4:40 am
- Forum: Q&A Discussion
- Topic: Remap Joypad Action Key
- Replies: 2
- Views: 990
Re: Remap Joypad Action Key
Builtin features to remap gamepad and keyboard keys are in the pipeline, and sorely needed. I wanted to finish that pretty soon, not sure when. But until then you need to script it. Do you want A to stop acting as 'Use', or do you not care? It's possible to disable a builtin key by calling "sus...
- Fri Aug 26, 2022 3:19 pm
- Forum: Game Discussion
- Topic: Dynamic lighting
- Replies: 4
- Views: 1393
Re: Dynamic lighting
Nice, that's really smooth. I've never tried doing field of view with half-tiles, but I see it's a really effective way to improve the results. I ported a recursive shadowcasting algorithm (which is much more efficient than ray-casting to every half-tile on screen as you are) to HS years ago for Car...
- Thu Aug 18, 2022 4:15 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161859
Re: OHRRPGCE feature requests/suggestions
https://linusakesson.net/dialog/index.php It's an odd tool that allows you to write Interactive Fiction in a Prolog-like language. Thanks for linking to that! I've been wanting to learn an interactive fiction intrepreter for a long time, precisely because I figure they must be highly declarative co...
- Sun Aug 14, 2022 3:48 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161859
Re: OHRRPGCE feature requests/suggestions
Yes, spreadsheets. I started learning Prolog a few years ago, and found that it's focused on logic programming and although it can do some imperative things, it's obnoxious and limiting for that purpose. And it's archaic in a way that reminds me of Common Lisp and Tcl. I think someone could design a...
- Sun Aug 14, 2022 3:37 am
- Forum: Q&A Discussion
- Topic: Is there a Discord server?
- Replies: 13
- Views: 3507
Re: Is there a Discord server?
I'd also like to join the discord but it looks like the invite has expired. Including the new one I generated? I set it to not expire. The old link seems to work for me. How about this newly generated one? https://discord.gg/mH7G2xvPRy https://discord.gg/QmJACWtj Foxley, KiefKrack, or Rue should re...
- Thu Aug 11, 2022 12:43 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161859
Re: OHRRPGCE feature requests/suggestions
any chance of getting subpixel movement, with velocity accel/decel (with e.g, clamping to an upper bound), friction, and wallchecking? and taking into account reduced x/y values for diagonal movement? asking for a friend. please regard my awful rudimentary attempt to implement such. Hey, not bad. T...
- Tue Aug 09, 2022 3:29 am
- Forum: Game Discussion
- Topic: Switching to libxmp from libmodplug for module music
- Replies: 0
- Views: 1863
Switching to libxmp from libmodplug for module music
The SDL_mixer library we use for audio has been making improvements in the last couple of years. They've just added support for using libxmp rather than libmodplug to play module music (.xm, .it, .s3m, .mod) and in the next version (2.8.0) libxmp will become the default library, so we're considering...
- Thu Jul 28, 2022 3:47 am
- Forum: Q&A Discussion
- Topic: Is there a Discord server?
- Replies: 13
- Views: 3507
Re: Is there a Discord server?
The old link seems to work for me. How about this newly generated one? https://discord.gg/mH7G2xvPRy
- Sat Jul 23, 2022 3:37 pm
- Forum: Game Discussion
- Topic: Heart Slam: Summer of the OHR Game Making Competition
- Replies: 88
- Views: 12294
Re: Heart Slam: Summer of the OHR Game Making Competition
Wow.
Strangely it never occurred to me until seeing it that a lot of creativity was needed for someone to sew together a Bob plushie.
Strangely it never occurred to me until seeing it that a lot of creativity was needed for someone to sew together a Bob plushie.
- Sat Jul 23, 2022 2:23 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161859
Re: OHRRPGCE feature requests/suggestions
We already show all places that tags are autoset, but showing all places a tag is used is far more work because they're used everywhere, so seems like low benefit for the effort. Also it would be trivial to pass the formation as the 2nd arg to the afterbattle script so we should do that regardless, ...
- Wed Jul 20, 2022 1:48 pm
- Forum: General Discussion
- Topic: Hamster People Movie Place
- Replies: 32
- Views: 5012
Re: Hamster People Movie Place
Anyway I do watch a lot of movies It's true. I hadn't heard of Tubi. Very convenient, although their catalog, although plenty big, seems very much to be B-movies, even the classics. Unlike actual broadcast TV movies. ...oops, I clicked on a documentary and got distracted watching it. Curses. Surpri...
- Wed Jul 20, 2022 3:31 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161859