Search found 4303 matches

by TMC
Fri Mar 02, 2012 6:07 pm
Forum: Game Discussion
Topic: THE NEW 2012 WEEK LONG OHR RANDOM COLAB CONTEST
Replies: 65
Views: 25738

SDHawk & TMC Collab, Day 1 It only took a few hours of discussions for our spirits to fall low enough to agree to a compromise between our horrible game ideas. We both wanted to do something new and interesting, but agreed that all the interesting stuff would be too much work. Anyhow, Hawk wrote...
by TMC
Thu Mar 01, 2012 2:37 pm
Forum: Game Discussion
Topic: THE NEW 2012 WEEK LONG OHR RANDOM COLAB CONTEST
Replies: 65
Views: 25738

I need to think of less subtle ways to get Giz to make a game with me

No, I'm pleased with the teams. Time to [s]idle in IRC[/s] sleep
by TMC
Thu Mar 01, 2012 5:57 am
Forum: Game Discussion
Topic: Random dungeons?
Replies: 6
Views: 1648

There's really nothing OHR-specific to say about random dungeon generation (except that there's no way to "reload default passability" by script, so you'll need to write to the wallmap as well as the tilemap, using writepassblock). Instead I'll refer you to, of course, RogueBasin . Well, I...
by TMC
Thu Mar 01, 2012 4:00 am
Forum: Game Discussion
Topic: Random dungeons?
Replies: 6
Views: 1648

Whoa, a FB user. Is that how you found the OHRRPGCE?
by TMC
Wed Feb 29, 2012 8:45 am
Forum: Game Discussion
Topic: Is it wrong to use graphics from other games?
Replies: 22
Views: 5738

While I do believe that using someone else's graphics can be less interesting, I find it surprising that so many people are considering it WRONG. The current votes are 4 YES and 5 NO, which is I guess what you're referring to, since the the almost unanimous comments in the replies is that no, it's ...
by TMC
Tue Feb 28, 2012 8:32 am
Forum: Game Discussion
Topic: To create a scarier horror game...
Replies: 25
Views: 8134

Playing Cataclysm for example... Cool, another Cataclysm player! That game is gaining a fanbase fast. Permadeath is a great (assuming that the game is, basically, a roguelike) way to add tension -- exactly the right word -- but I have to disagree with the way you framed it. Knowing I'm probably goi...
by TMC
Tue Feb 28, 2012 7:57 am
Forum: Game Discussion
Topic: THE NEW 2012 WEEK LONG OHR RANDOM COLAB CONTEST
Replies: 65
Views: 25738

I'm going to wake up tomorrow and forget I did this, but here's me spontaneously throwing my hat into the ring.

I liked the minicontests too. Oh well, the teams can still challenge each other.
by TMC
Sun Feb 26, 2012 6:46 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 195704

Baconlabs wrote:We're also going to be getting upside-down stairs and the top halves of slabs, which I have found myself craving on more than one occasion.
I didn't think this would happen. It's like glass panes all over again!
by TMC
Fri Feb 24, 2012 2:49 am
Forum: Game Discussion
Topic: Two Faced Compiler
Replies: 3
Views: 1635

Also remove the "else". It'll compile with that left in, but frankly that's a bug in HSpeak.
by TMC
Thu Feb 23, 2012 3:39 am
Forum: Game Discussion
Topic: Counterattacks and delay
Replies: 5
Views: 3453

If they were blocking, would they cancel any chain that the enemy is the middle of? I assume not, but I have still yet to look at the attack queuing code.

I'm a little anxious about attack chaining behaviour depending on enemy bitsets.
by TMC
Wed Feb 22, 2012 8:18 am
Forum: Game Discussion
Topic: Counterattacks and delay
Replies: 5
Views: 3453

I didn't know about this, and didn't expect that it would be intentional, but it seems it is: 'counterattacks are forced non-blocking autotarget who, bslot(who).elem_counter_attack(i) - 1, bslot(), t(), YES, NO If we added a bitset, I t...
by TMC
Fri Feb 17, 2012 5:45 am
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 5152

So I am thinking about the future now. Suppose we want to add connection points to all sprites. This is be pretty neat. Then we can give heroes hats! Also, enemy cursors could be repositioned, attacks could emanate from the correct point of a hero/enemy (eg. from a slime's mouth, a priest's hand), ...
by TMC
Thu Feb 16, 2012 12:21 pm
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 5152

Time for a dissenting opinion: hand positions should never have been stored in the hero data in the first place. I assume that you want to change the hand positions because you want to change the hero graphics, as I can think of no other reason. Hand positions really should be stored on the hero spr...
by TMC
Tue Feb 14, 2012 1:01 pm
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 5152

Master K wrote:It would be perfect for games where
Yes exactly

(Starting a discussion on the merits and implementation details of a feature is the perfect excuse for procrastination. Where is James? I can't do everything)
by TMC
Tue Feb 14, 2012 9:37 am
Forum: Game Discussion
Topic: Weapon cursor position
Replies: 21
Views: 5152

I didn't reply because I'm hoping that James will implement it instead :)