Search found 175 matches
- Tue Aug 09, 2022 8:51 pm
- Forum: Game Discussion
- Topic: Heart Slam: Summer of the OHR Game Making Competition
- Replies: 88
- Views: 12221
Re: Heart Slam: Summer of the OHR Game Making Competition
making games is hard yall
- Tue Aug 09, 2022 8:51 pm
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
I'm not going to have an actual game finished by the end of this month, so it'll probably be pared down to just the battles for playtesting purposes.
- Sun Jul 31, 2022 12:46 pm
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
second boss completed, there's a lot going on in this gif so allow me to go point by point: * Sven, the Guardian, is a red mage type character who's also very fast but also fragile. He uses wind and electric magic (not shown here), plus the spell Vampire which drains enemy Health equal to his own lo...
- Sun Jul 24, 2022 9:25 pm
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
The player is given the option of how many levels bosses give out. Yes this is a debugging tool that's also a feature. Yes this boss doesn't give a level on Minimum.
- Fri Jul 22, 2022 10:59 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161486
Re: OHRRPGCE feature requests/suggestions
After battle scripts automatically receive one argument which is true or false based on whether you won the battle. What value do you need for your after battle argument? Maybe there is another way to get it. I was using it in the script shown in the odwmyltf dev thread, to make it so that after go...
- Fri Jul 22, 2022 10:50 pm
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
I changed it to a switch (current map)
- Fri Jul 22, 2022 8:13 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161486
Re: OHRRPGCE feature requests/suggestions
would it be possible to add optional arguments to after battle scripts, like how autorun scripts in maps have them
also would it be possible to have a way for custom to check where tags are used, like how it can check where scripts are used
also would it be possible to have a way for custom to check where tags are used, like how it can check where scripts are used
- Fri Jul 22, 2022 8:06 am
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
Do you have an "after battle" script trigger? You could check the tag 104 in the after battle script, and if it is on, then you fix the layers I do. This is the after battle script. plotscript, light already cast, dummy map layer, begin # autorun script for indoor maps if (check tag (104)...
- Thu Jul 21, 2022 4:22 am
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
A very unfortunate graphical glitch has been found, involving the light scroll and entering/leaving a battle. Essentially, what happens is that if the light scroll is used, it makes a map layer (here, layer 6) go invisible; by using it and then fighting a battle, layer 6 reappears and for some reaso...
- Thu Jul 21, 2022 4:04 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161486
Re: OHRRPGCE feature requests/suggestions
Awesome, thanks!
- Tue Jul 19, 2022 7:59 pm
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
Enemy difficulty (read: how high their stats are) can now be changed at any time in the options menu.
- Mon Jul 18, 2022 10:30 am
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
Two new features: - Don't feel like fighting enemy encounters in dungeons? There's an option for making them not occur. - Immediately before boss fights, "the flames of destiny" appear to give you a quick opportunity to heal up, change your equipment, and save. It also prevents you from ru...
- Mon Jul 18, 2022 10:23 am
- Forum: Game Discussion
- Topic: Titityler: A Soapy Platfohrmer
- Replies: 23
- Views: 3804
Re: Titityler: A Soapy Platfohrmer
can't wait to see what gets implemented next!
- Mon Jul 18, 2022 10:22 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161486
Re: OHRRPGCE feature requests/suggestions
for transmogrification, could the ability to change the new enemy's maximum stats to match that of the enemy undergoing transmogrification be implemented? ie: if multiple enemies with different stats all are transmogrified into the same, different enemy, and then they're hit by a status effect attac...
- Thu Jul 14, 2022 4:40 am
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6785
Re: One Day, We May Yet Learn To Forgive dev thread
^ were attack descriptions introduced in hrodvitnir, I only just now started using them and it's a much better way to organize things in the attacks menu than naming things "STMSW1CRHT" So. One of the things I wanted to implement in my game was for dead enemies to leave corpses in the fiel...