Search found 744 matches
- Fri Oct 09, 2020 10:26 pm
- Forum: Game Discussion
- Topic: Walthros: Renewal - Now available
- Replies: 602
- Views: 178187
Oh wow, I hadn't even thought about having massive jumbo-sized hero sprites now that the sprite size limitations are all gone. That's really handy for having size differences between characters actually noticeable while also not making the small guys too small. Looks like it works really well! (I th...
- Fri Oct 02, 2020 1:33 am
- Forum: Q&A Discussion
- Topic: Releasing edits of other games
- Replies: 9
- Views: 3869
I suppose if Nathan Karr shows up, he could make the decision. It's his game. Is there any way to Ping him? It's possible to send members private messages on these forums. I think the forum's even set up to send an email alert to you when you get a PM, so even if he's not actively checking the foru...
- Thu Oct 01, 2020 7:58 pm
- Forum: Q&A Discussion
- Topic: Releasing edits of other games
- Replies: 9
- Views: 3869
When it comes to posting edited versions of someone else's games, you'll have to ask the person who made the game. There's no general rule. I would definitely not recommend uploading an edited version of someone else's game without their permission. Heck, even editing the game without someone's perm...
- Sun Sep 27, 2020 8:04 am
- Forum: Q&A Discussion
- Topic: How does speed determine turn order?
- Replies: 5
- Views: 2756
Turn-based mode is pretty much like in the NES Final Fantasy games (before ATB was introduced in FF4) or Pokémon. Every hero and enemy gets one turn each round, no matter how fast they are, because speed just determines who goes first in each round. In ATB mode you can definitely make a character (...
- Wed Aug 26, 2020 3:51 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161182
- Sat Aug 22, 2020 5:41 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 426317
- Fri Aug 21, 2020 3:18 am
- Forum: Game Discussion
- Topic: Game design discussion: Fleeing
- Replies: 14
- Views: 3341
- Sat Aug 15, 2020 8:19 am
- Forum: Game Discussion
- Topic: Screenwise scrolling
- Replies: 12
- Views: 3393
- Thu Aug 13, 2020 3:26 am
- Forum: Game Discussion
- Topic: ITT: New Game Settings
- Replies: 9
- Views: 2278
And then I go into the walkabouts and find three already there. All three are definitely pretty good (from Fnrrf's 8-bit graphics pack I think?) and thanks to their default palettes, look suitably distinct. Good for testing and stuff. They each have 7-color palettes and I'm not sure why...the first...
- Thu Aug 13, 2020 3:17 am
- Forum: Game Discussion
- Topic: Status Effects
- Replies: 20
- Views: 4749
- Thu Aug 13, 2020 12:44 am
- Forum: Game Discussion
- Topic: Status Effects
- Replies: 20
- Views: 4749
Focus Energy is similarly useless, as it actually divides by 4 and so doesn't ever get the chance to overflow. Ahhhh, I knew there was something broken about Focus Energy back then but for some reason I mis-remembered it as an overflow issue rather than the attack just being straight up programmed ...
- Wed Aug 12, 2020 10:34 pm
- Forum: Game Discussion
- Topic: Status Effects
- Replies: 20
- Views: 4749
Apparently stat-boosting/lowering in Pokémon have a kind of complicated formula. The lowest your stats can go is 25% of max, the highest they can go is 400% max, and you need to have six layers of boosting/lowering to get to either of those. A single Sand Attack lowers accuracy to around 66-67%, th...
- Wed Aug 12, 2020 6:52 am
- Forum: Game Discussion
- Topic: Let's discuss: Party size
- Replies: 19
- Views: 4548
- Wed Aug 12, 2020 2:14 am
- Forum: Game Discussion
- Topic: Status Effects
- Replies: 20
- Views: 4749
A trapezoid and a diagonal bar. If this is the one I'm thinking of, it's a broken shield (to go along with the broken sword, I imagine.) ...I also didn't realize the Bob head was in fact a Bob head for a loooong time, though for some reason my mind kept wanting to interpret it as some sort of skele...
- Mon Aug 10, 2020 4:26 pm
- Forum: Game Discussion
- Topic: Status Effects
- Replies: 20
- Views: 4749
My guess is that Shell would've been a magic defense boost, and Wall would reflect magic back at enemy casters -- that's what the spells of the same name did in the Final Fantasy games and FF4 has been mentioned as a major inspiration of early OHRRPGCE stuff. Though, those are the only two defense-b...