Search found 42 matches
- Sat Oct 01, 2016 11:51 am
- Forum: Q&A Discussion
- Topic: System weekday
- Replies: 1
- Views: 1315
System weekday
Hiya! I'm hoping to include some events in my game that only occur on certain days, mostly a kind of music bar where different acts are playing on different days, but it doesn't seem like there's any function to check for what day of the week it is (Monday, Tuesday,etc), is this something that would...
- Mon Sep 05, 2016 2:13 pm
- Forum: Q&A Discussion
- Topic: Creating large objects effeciently.
- Replies: 6
- Views: 2162
Hiya, sorry to bump this thread, but I tried the script to replace an NPC sprite with a large enemy sprite, it works just fine for the most part, however as soon as I try and move the NPC with the large sprite applied to it, I get an error. http://i.imgur.com/x3BOinf.png What I'm currently using thi...
- Sat Aug 27, 2016 9:26 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 426174
- Mon Jun 27, 2016 10:59 am
- Forum: Q&A Discussion
- Topic: Creating large objects effeciently.
- Replies: 6
- Views: 2162
Creating large objects effeciently.
Hello! I'm currently working on a train system in my game, which ideally would show a shot of the train leaving the station as you travel from one place to another. http://i.imgur.com/TCtsh92.png This is a bunch of NPCs bundled together to create a large object, 20 of them in total, and while this w...
- Tue Apr 26, 2016 11:43 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 426174
Link to larger version.
Not sure if this is the appropiate place to post this, but here's a big "promotional image" I made recently for my big WIP game!
- Tue Apr 19, 2016 2:10 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 426174
- Mon Apr 18, 2016 11:15 pm
- Forum: Game Discussion
- Topic: Quodia
- Replies: 3
- Views: 2040
I really enjoyed the weird setting, the fruit houses are adorable as are the cute slug guys, some really nice graphics all around! Some issues I have are that sometimes it's hard to tell where you can stand or not, the positioning of the player character often has them walking on the very edge of an...
- Fri Apr 15, 2016 9:19 am
- Forum: Q&A Discussion
- Topic: Would this work ? (death spawning)
- Replies: 3
- Views: 1444
One thing I've implemented in my own game is different sprites for when enemies die, done with a self inflicting transforming attack that activates on death, and because that involves turning them into a new enemy, it means each possible death animation can have its own rewards, as well as giving th...
- Wed Apr 13, 2016 7:30 pm
- Forum: Q&A Discussion
- Topic: "Found a copy of Custom which was editing this game"
- Replies: 3
- Views: 1694
- Tue Apr 12, 2016 11:18 am
- Forum: Q&A Discussion
- Topic: "Found a copy of Custom which was editing this game"
- Replies: 3
- Views: 1694
"Found a copy of Custom which was editing this game&quo
http://i.imgur.com/yQP8CH7.png Heya, I've recently upgraded to the stable release of callipygous, but whenever I try and edit my game "Tender Caves of Death", I get this error message. Running custom again doesn't do a cleanup or recovery at all, and while I can get around this problem by...
- Sun Jan 24, 2016 7:10 am
- Forum: Q&A Discussion
- Topic: Volume slider only affects music?
- Replies: 2
- Views: 1293
Volume slider only affects music?
This seems to be just an issue with the engine, but I'm sure I remember it working differently before. (though maybe my memory on that is fuzzy?) Currently when you alter the volume slider in game, it only changes the volume of music, but sound effects aren't affected at all, which creates some issu...
- Sat Jan 09, 2016 9:48 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 426174
- Wed Dec 30, 2015 1:03 pm
- Forum: Q&A Discussion
- Topic: Conditional Autorun Script
- Replies: 3
- Views: 2120
Conditional Autorun Script
Hiya, I'm currently working on a sequence in my game which involves the player stumbling across a hive of monsters and alerting them, initiating a chase sequence in which they swarm after you. The chase sequence takes place across multiple maps that you have previously visited, and I think the best ...
- Wed Dec 30, 2015 10:38 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 426174
Those are great Does the stream of drool animate? Not currently, but I think that'd be a great touch! Also, Taco Bot, I'm really loving the ZX Spectrum look of the dream, I think that giving it a totally different feel to the rest of the games assets will really help it feel surreal and ...dreamlike!
- Tue Dec 29, 2015 10:09 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 426174