Search found 910 matches

by Willy Elektrix
Sun Aug 16, 2020 1:14 am
Forum: Game Discussion
Topic: Screenwise scrolling
Replies: 12
Views: 3450

This is cool! Too had I didn't build Xoo as one big map.

Actually, that wouldn't have worked well anyway. Compartmentalizing all the numerous NPCs into lots of little maps turned out to be a handy organizational tool.
by Willy Elektrix
Sat Aug 15, 2020 7:21 pm
Forum: Game Discussion
Topic: The Great CONCEPT CONTEST -- RESULTS ARE IN!
Replies: 26
Views: 5116

Bird's :: D.N.Q.: Piercarlo and the Non-Qualifyiers 5/10 Cool idea although I have no idea how it would get turned into a fun game. Bird's :: Big Birds Beaks 8/10 Birds are cool and saving people from natural disasters seems look a cool and wholesome idea. Rue's :: OC Deckbuilder 5/10 I kind of lik...
by Willy Elektrix
Thu Jul 30, 2020 6:05 pm
Forum: Game Discussion
Topic: The Great CONCEPT CONTEST -- RESULTS ARE IN!
Replies: 26
Views: 5116

Spoonweaver: Is this just a trick for us to share our game ideas so you can make games out of the best ones? Wife for Life You are a level 1 weakling. Thankfully, your wife is an awesome 99th level hero! It's too bad she was cursed by an evil wizard to slowly turn into a baby. Join your wife on an e...
by Willy Elektrix
Thu Jul 23, 2020 9:32 pm
Forum: General Discussion
Topic: James is a liar!
Replies: 7
Views: 2703

The content on http://hamsterrepublic.com/ just bananas. James, don't ever delete.
by Willy Elektrix
Thu Jul 23, 2020 9:23 pm
Forum: Game Discussion
Topic: Made some new sound effects
Replies: 4
Views: 1749

We don't deserve you. =)

Should these get linked on the wiki somewhere?
by Willy Elektrix
Sun Jul 19, 2020 3:40 pm
Forum: Q&A Discussion
Topic: Mac OHR game running at half speed
Replies: 17
Views: 5272

Thanks for the testing. It's disappointing it's not running at exactly 60fps, because the framerate control is still not playing well with vsync. That's something that could be improved. Is the fullscreen problem new? You've only seen it in 64-bit builds, not the previous 32-bit ones? Fufluns was t...
by Willy Elektrix
Sat Jul 18, 2020 4:39 pm
Forum: Q&A Discussion
Topic: Custom Icon bug?
Replies: 6
Views: 3103

Custom Icon bug?

Does anyone know if that custom icon bug is still around? You know the one I'm talking about. If you use a custom .ico file for your game then Windows Defender thinks the game is a virus. I would just test it myself, but for some reason, I was never able to duplicate it.
by Willy Elektrix
Sat Jul 18, 2020 4:20 pm
Forum: Q&A Discussion
Topic: Mac OHR game running at half speed
Replies: 17
Views: 5272

It was tricky, but I think I've solved this bug (the fix will be in tomorrow's nightlies), although I can't test it on Mac myself. Instead, I emulated how vsync works on Macs to reproduce and fix it. The bug was in Mac-specific code, so I don't think could explain similar problems on other OSes, th...
by Willy Elektrix
Wed Jul 15, 2020 11:33 pm
Forum: Q&A Discussion
Topic: Mac OHR game running at half speed
Replies: 17
Views: 5272

It was tricky, but I think I've solved this bug (the fix will be in tomorrow's nightlies), although I can't test it on Mac myself. Instead, I emulated how vsync works on Macs to reproduce and fix it. The bug was in Mac-specific code, so I don't think could explain similar problems on other OSes, th...
by Willy Elektrix
Wed Jul 15, 2020 1:25 am
Forum: Q&A Discussion
Topic: linux export failed gorgonzola
Replies: 3
Views: 1567

This looks like a bug in path handling when calling the "tar" tool You have your OHRRPGCE installed in a folder on the desktop called "ahagen stuff" Normally spaces in folder named should be perfectly fine, but it looks like that is breaking the invocation of tar. As a temporary...
by Willy Elektrix
Tue Jul 14, 2020 3:20 am
Forum: Q&A Discussion
Topic: mouse main menu activation issue
Replies: 2
Views: 1269

The "Menu action" script trigger actually gets triggered even if there's a menu with "prevent main menu activation", which is confusing and possibly unfortunate, possibly useful. It sounds like you might have "Mouse support on menus" turned off. That's the setting that...
by Willy Elektrix
Tue Jul 14, 2020 3:12 am
Forum: Q&A Discussion
Topic: linux export failed gorgonzola
Replies: 3
Views: 1567

linux export failed gorgonzola

I get an error message when I try to export a Linux version of Alien Squatter. This happens with 64-bit tarball, 32-bit tarball, 64-bit debian, and 32-bit debian. Here's the c_debug. It seems like I'm missing some sort of file? I just did a fresh install of stable Gorgonzola and I'm getting the same...
by Willy Elektrix
Sun Jul 12, 2020 8:49 pm
Forum: Q&A Discussion
Topic: mouse main menu activation issue
Replies: 2
Views: 1269

mouse main menu activation issue

Right clicking with the mouse will open the main menu in a game. However, I noticed an unusual behavior. If I right click whlie another menu is open, the main menu will open on top of the other menu. This occurs even if the "prevent main menu activation" bitset is on. It does not occur if ...
by Willy Elektrix
Thu Jul 09, 2020 1:15 am
Forum: Q&A Discussion
Topic: User interface colors
Replies: 4
Views: 1777

TMC wrote:Oh hey, this must be the same bug as the one that causes sprite transparency to not work until you've called "update palette" or something else has reset the palette (a screen fade)? I still haven't fixed that.
Well, it's not that serious of bug, so no big deal. =D
by Willy Elektrix
Wed Jul 08, 2020 2:29 am
Forum: Q&A Discussion
Topic: User interface colors
Replies: 4
Views: 1777

User interface colors

I updated to the stable version of Gorgonzola and suddenly, the tag debugging list is in these ugly hard-to-read colors. As far as I can tell, none of my other user interface color seems wrong, and that crazy dark purple/blue doesn't appear anywhere in my color list. See the attached images and you'...