This is cool! Too had I didn't build Xoo as one big map.
Actually, that wouldn't have worked well anyway. Compartmentalizing all the numerous NPCs into lots of little maps turned out to be a handy organizational tool.
Search found 910 matches
- Sun Aug 16, 2020 1:14 am
- Forum: Game Discussion
- Topic: Screenwise scrolling
- Replies: 12
- Views: 3450
- Sat Aug 15, 2020 7:21 pm
- Forum: Game Discussion
- Topic: The Great CONCEPT CONTEST -- RESULTS ARE IN!
- Replies: 26
- Views: 5116
Bird's :: D.N.Q.: Piercarlo and the Non-Qualifyiers 5/10 Cool idea although I have no idea how it would get turned into a fun game. Bird's :: Big Birds Beaks 8/10 Birds are cool and saving people from natural disasters seems look a cool and wholesome idea. Rue's :: OC Deckbuilder 5/10 I kind of lik...
- Thu Jul 30, 2020 6:05 pm
- Forum: Game Discussion
- Topic: The Great CONCEPT CONTEST -- RESULTS ARE IN!
- Replies: 26
- Views: 5116
Spoonweaver: Is this just a trick for us to share our game ideas so you can make games out of the best ones? Wife for Life You are a level 1 weakling. Thankfully, your wife is an awesome 99th level hero! It's too bad she was cursed by an evil wizard to slowly turn into a baby. Join your wife on an e...
- Thu Jul 23, 2020 9:32 pm
- Forum: General Discussion
- Topic: James is a liar!
- Replies: 7
- Views: 2703
The content on http://hamsterrepublic.com/ just bananas. James, don't ever delete.
- Thu Jul 23, 2020 9:23 pm
- Forum: Game Discussion
- Topic: Made some new sound effects
- Replies: 4
- Views: 1749
- Sun Jul 19, 2020 3:40 pm
- Forum: Q&A Discussion
- Topic: Mac OHR game running at half speed
- Replies: 17
- Views: 5272
Thanks for the testing. It's disappointing it's not running at exactly 60fps, because the framerate control is still not playing well with vsync. That's something that could be improved. Is the fullscreen problem new? You've only seen it in 64-bit builds, not the previous 32-bit ones? Fufluns was t...
- Sat Jul 18, 2020 4:39 pm
- Forum: Q&A Discussion
- Topic: Custom Icon bug?
- Replies: 6
- Views: 3103
Custom Icon bug?
Does anyone know if that custom icon bug is still around? You know the one I'm talking about. If you use a custom .ico file for your game then Windows Defender thinks the game is a virus. I would just test it myself, but for some reason, I was never able to duplicate it.
- Sat Jul 18, 2020 4:20 pm
- Forum: Q&A Discussion
- Topic: Mac OHR game running at half speed
- Replies: 17
- Views: 5272
It was tricky, but I think I've solved this bug (the fix will be in tomorrow's nightlies), although I can't test it on Mac myself. Instead, I emulated how vsync works on Macs to reproduce and fix it. The bug was in Mac-specific code, so I don't think could explain similar problems on other OSes, th...
- Wed Jul 15, 2020 11:33 pm
- Forum: Q&A Discussion
- Topic: Mac OHR game running at half speed
- Replies: 17
- Views: 5272
It was tricky, but I think I've solved this bug (the fix will be in tomorrow's nightlies), although I can't test it on Mac myself. Instead, I emulated how vsync works on Macs to reproduce and fix it. The bug was in Mac-specific code, so I don't think could explain similar problems on other OSes, th...
- Wed Jul 15, 2020 1:25 am
- Forum: Q&A Discussion
- Topic: linux export failed gorgonzola
- Replies: 3
- Views: 1567
- Tue Jul 14, 2020 3:20 am
- Forum: Q&A Discussion
- Topic: mouse main menu activation issue
- Replies: 2
- Views: 1269
- Tue Jul 14, 2020 3:12 am
- Forum: Q&A Discussion
- Topic: linux export failed gorgonzola
- Replies: 3
- Views: 1567
linux export failed gorgonzola
I get an error message when I try to export a Linux version of Alien Squatter. This happens with 64-bit tarball, 32-bit tarball, 64-bit debian, and 32-bit debian. Here's the c_debug. It seems like I'm missing some sort of file? I just did a fresh install of stable Gorgonzola and I'm getting the same...
- Sun Jul 12, 2020 8:49 pm
- Forum: Q&A Discussion
- Topic: mouse main menu activation issue
- Replies: 2
- Views: 1269
mouse main menu activation issue
Right clicking with the mouse will open the main menu in a game. However, I noticed an unusual behavior. If I right click whlie another menu is open, the main menu will open on top of the other menu. This occurs even if the "prevent main menu activation" bitset is on. It does not occur if ...
- Thu Jul 09, 2020 1:15 am
- Forum: Q&A Discussion
- Topic: User interface colors
- Replies: 4
- Views: 1777
- Wed Jul 08, 2020 2:29 am
- Forum: Q&A Discussion
- Topic: User interface colors
- Replies: 4
- Views: 1777
User interface colors
I updated to the stable version of Gorgonzola and suddenly, the tag debugging list is in these ugly hard-to-read colors. As far as I can tell, none of my other user interface color seems wrong, and that crazy dark purple/blue doesn't appear anywhere in my color list. See the attached images and you'...