Search found 4303 matches

by TMC
Wed May 23, 2012 1:44 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 195863

Mad. Spash potions of weakness? I don't follow.

Gold isn't be a problem. I think you would expect 1/6 weapon enchantments to be knockback, so enchanting big stacks of swords to level 1 would be sufficient, if oyu're happy with knockback I.
by TMC
Wed May 23, 2012 1:26 pm
Forum: Front Page
Topic: Add Salom to Everything Contest - The Final Round: Vote now!
Replies: 12
Views: 5823

Finally, something which only takes a couple minutes to vote for!

11
17
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by TMC
Wed May 23, 2012 1:18 pm
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3707

I like the replacement of scrolls with tomes; all very solid. Sounds like this will be more of a roguelike than I expected. In what ways will it be more of an RPG than a roguelike? We're not breaking new ground here: the item types are weapons, armor, rings, scrolls, and potions. You forgot newts :(
by TMC
Wed May 23, 2012 1:15 pm
Forum: Game Discussion
Topic: Mysterious Script Failure...
Replies: 12
Views: 2593

Could not reproduce. Do you have a map autorun script (or other script) on the new map which contains a wait or infinite loop? If so, the original script will not be resumed until the autorun script finishes. It's not necessary to put a wait either before or after the 'teleport to map'. However this...
by TMC
Sat May 19, 2012 3:22 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 52735

Wow, lots of hours to spent there. How difficult it is to navigate depends on how much help/hints you give the player. Can you see minimaps for individual pieces? Any kind of in-game map or signposts? I think having several identical maps is going too far if there are battles on these maps, because ...
by TMC
Sat May 19, 2012 3:15 pm
Forum: Game Discussion
Topic: Macros?
Replies: 1
Views: 1147

James implemented a key recording and playback feature a few months ago, but it can currently only be accessed using command line options ("ohrkey" files). At some point I want to extend it into a macro system.
by TMC
Fri May 18, 2012 3:35 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 4161

As I said, bitset arrays are exported as individual bytes rather than bits. "INT * 4" is 8 bytes in total. I can create a new format for the bitsets, will do that and create an exe next time I'm on Windows (really should have installed all my development tools in a VM instead...) Since the...
by TMC
Fri May 18, 2012 3:22 am
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3707

It's done in Hamsterspeak. I was afraid of that. I looked at your script and my brain shut down... Don't worry; the script actually makes no sense, because phpBB mangled it. --- Newts! Can you eat them? Fantastic icons Mogri/James! I think it's a pity to be using additional enemy sprites in a radic...
by TMC
Mon May 14, 2012 7:33 am
Forum: Game Discussion
Topic: percentage math question
Replies: 8
Views: 1403

Of course, even "x * 73 / 100" doesn't round to nearest. "(x * 73 + 50) / 100" does, but that's a very minor improvement.
by TMC
Mon May 14, 2012 7:01 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 4161

Data import/export tool

I've finally finished the crude utility I promised (sorry BMR, Harlock!) for importing and exporting various data from RPG files to spreadsheets. It can handle items, enemies, heroes, attacks, and textboxes (but you should definitely use Custom's builtin textbox import/export, unless you really want...
by TMC
Sat May 12, 2012 5:45 am
Forum: Game Discussion
Topic: Legacy: Critique please
Replies: 6
Views: 1374

Your tiles are great. My only complaints about the tiles are that some of them are a bit gridy, and that the perspective on the barrels is totally wrong: the tops should be ellipses, not circles. The rim of the well is not an ellipsis either; it's pretty uneven. I meant to say that in a previous thr...
by TMC
Sat May 12, 2012 5:22 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 52735

It'd be awesome if you pull this off, and I'll really look forward to it. I've been waiting a while for someone to add some of these to their game. Interesting to see that you're considering Ultima style NPC interaction; pretty rare choice. Afraid I don't have any advice. The list is reasonable, tho...
by TMC
Fri May 04, 2012 6:02 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1552
Views: 444339

Actually it's not a loop, it's procedural and random.
by TMC
Fri May 04, 2012 4:40 pm
Forum: Game Discussion
Topic: Ridiculous Games Contest 2012 Begins
Replies: 119
Views: 26051

charbile wrote:
TMC wrote:Funny though, I knew right at the start that JSH would be in this game
What gave it away?! :|
I'm not sure exactly what set off my JSH-sense, but I'd guess it was Hachi in the intro. JSH and Hachi go together like smoke and fire.
by TMC
Mon Apr 30, 2012 8:07 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2012 Begins
Replies: 119
Views: 26051

I MADE A PONY GAME!
TERMINATED

...


Unfinished?! I can't even imagine what other wonders could have been packed into this.


Funny though, I knew right at the start that JSH would be in this game