Search found 4303 matches
- Fri Mar 02, 2012 6:07 pm
- Forum: Game Discussion
- Topic: THE NEW 2012 WEEK LONG OHR RANDOM COLAB CONTEST
- Replies: 65
- Views: 25738
- Thu Mar 01, 2012 2:37 pm
- Forum: Game Discussion
- Topic: THE NEW 2012 WEEK LONG OHR RANDOM COLAB CONTEST
- Replies: 65
- Views: 25738
- Thu Mar 01, 2012 5:57 am
- Forum: Game Discussion
- Topic: Random dungeons?
- Replies: 6
- Views: 1648
- Thu Mar 01, 2012 4:00 am
- Forum: Game Discussion
- Topic: Random dungeons?
- Replies: 6
- Views: 1648
- Wed Feb 29, 2012 8:45 am
- Forum: Game Discussion
- Topic: Is it wrong to use graphics from other games?
- Replies: 22
- Views: 5738
While I do believe that using someone else's graphics can be less interesting, I find it surprising that so many people are considering it WRONG. The current votes are 4 YES and 5 NO, which is I guess what you're referring to, since the the almost unanimous comments in the replies is that no, it's ...
- Tue Feb 28, 2012 8:32 am
- Forum: Game Discussion
- Topic: To create a scarier horror game...
- Replies: 25
- Views: 8134
Playing Cataclysm for example... Cool, another Cataclysm player! That game is gaining a fanbase fast. Permadeath is a great (assuming that the game is, basically, a roguelike) way to add tension -- exactly the right word -- but I have to disagree with the way you framed it. Knowing I'm probably goi...
- Tue Feb 28, 2012 7:57 am
- Forum: Game Discussion
- Topic: THE NEW 2012 WEEK LONG OHR RANDOM COLAB CONTEST
- Replies: 65
- Views: 25738
- Sun Feb 26, 2012 6:46 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 195703
- Fri Feb 24, 2012 2:49 am
- Forum: Game Discussion
- Topic: Two Faced Compiler
- Replies: 3
- Views: 1635
- Thu Feb 23, 2012 3:39 am
- Forum: Game Discussion
- Topic: Counterattacks and delay
- Replies: 5
- Views: 3453
- Wed Feb 22, 2012 8:18 am
- Forum: Game Discussion
- Topic: Counterattacks and delay
- Replies: 5
- Views: 3453
- Fri Feb 17, 2012 5:45 am
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 5152
So I am thinking about the future now. Suppose we want to add connection points to all sprites. This is be pretty neat. Then we can give heroes hats! Also, enemy cursors could be repositioned, attacks could emanate from the correct point of a hero/enemy (eg. from a slime's mouth, a priest's hand), ...
- Thu Feb 16, 2012 12:21 pm
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 5152
Time for a dissenting opinion: hand positions should never have been stored in the hero data in the first place. I assume that you want to change the hand positions because you want to change the hero graphics, as I can think of no other reason. Hand positions really should be stored on the hero spr...
- Tue Feb 14, 2012 1:01 pm
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 5152
- Tue Feb 14, 2012 9:37 am
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 5152